Undefined and Unforgiven (with Joel Drapper and Lucian Ghinda)
In this episode of Dead Code, Jared is joined by Lucian and returning guest Joel to debate a classic Ruby dilemma: whether to access instance variables directly or use getter methods. Lucian advocates for getters, especially in large, fast-changing codebases, arguing they help catch subtle bugs and improve maintainability, as well as insights drawn from his time at Cookpad and the Short Ruby newsletter. Joel, while appreciating the clarity and performance of direct access, introduces his gem strict_ivars, which raises runtime errors for undefined variables, offering a hybrid solution that improves safety without sacrificing flexibility. The conversation expands into the future of Ruby developer experience, discussing AST-based tooling, the role of testing, and how small, intentional coding choices can add up to more resilient and readable software.Links:Short Ruby NewsletterShow Ruby YouTube ChannelJoel Draper’s Websitestrict_ivars GemJoel on BlueskyPractical Object-Oriented Design in Ruby (POODR) by Sandi MetzPrism Bootsnapruby-require-hooks by Vladimir DementyevAST (Abstract Syntax Tree)Modified Condition/Decision Coverage (MCDC) – advanced testing techniqueRuby Keyword ArgumentsCookpadPlaneShopifyDead Code Podcast Links:MastodonXJared’s Links:MastodonXtwitch.tv/jardonamronJared’s Newsletter & WebsiteEpisode Transcript Hosted on Acast. See acast.com/privacy for more information.
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43:59
Poisoning the Well (with Heydon Pickering)
In this episode of Dead Code, Jared interviews Heydon Pickering about his satirical strategy to sabotage AI web crawlers by generating nonsense versions of his blog posts. Using Eleventy and JS DOM, Heydon replaces keywords in his content with absurd alternatives from a static lexicon, creating grammatically broken, jargon-filled text that wastes crawler resources without harming his SEO. Frustrated by how LLMs scrape web content without consent, he frames his approach as both a protest and a creative, Dadaist rebellion against exploitative tech norms. While the method won’t cripple AI models, it reflects a broader resistance to the unchecked harvesting of human-created content.Links:“Poisoning the Well” (Heydon’s article)“Please Stop Externalizing Your Costs Directly In My Face” – The article that partly inspired Heydon’s efforts to push back against LLM scraping.Heydon’s BlogWebbed Briefs (Heydon’s video series)Eleventy (11ty)JS DOMrobots.txtnofollow attributeDadaismDead Code Podcast Links:MastodonXJared’s Links:MastodonXtwitch.tv/jardonamronJared’s Newsletter & WebsiteEpisode Transcript Hosted on Acast. See acast.com/privacy for more information.
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37:34
Deterministic Simulation (with Stevan)
In this episode of Dead Code, Jared talks with Stevan about building reliable distributed systems using Erlang-inspired design patterns. Stevan shares how his background in functional programming and formal verification led him to simulation testing—a deterministic approach to testing distributed systems that avoids the flakiness of traditional CI environments. He emphasizes that Erlang’s true innovation lies not in lightweight processes, but in its structured behaviors (like gen_server and supervisor), which make systems easier to reason about, test, and verify. These behaviors support a more disciplined approach to concurrency, enabling reproducible fault injection and better simulation frameworks. Stevan advocates for programming languages that natively support deterministic testing and model checking, suggesting that the future of distributed systems lies in building on these structured, verifiable foundations.Links:Stevan’s BlogErlangElixirAgdaIdrisTLA+RocJepsenAntithesisBEAMLet it crash philosophyDead Code Podcast Links:MastodonXJared’s Links:MastodonXtwitch.tv/jardonamronJared’s Newsletter & WebsiteEpisode Transcript Hosted on Acast. See acast.com/privacy for more information.
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28:27
Brutality of Behaviour (with Carson Gross)
In this episode of Dead Code, Jared interviews Carson Gross, creator of HTMX, about the principle of Locality of Behavior (LoB) and its role in web development. Carson explains that HTMX enhances HTML rather than replacing it like modern JavaScript frameworks, offering a simpler, hypermedia-driven approach ideal for use cases like e-commerce. He critiques the traditional emphasis on Separation of Concerns, arguing that keeping behavior close to markup improves maintainability and avoids “spooky action at a distance.” Carson acknowledges trade-offs between LoB, DRY, and SoC, emphasizing the importance of context-based decision-making. He and Jared also discuss broader software trends, advocating for deeper modules, simpler APIs, and a pragmatic, less ideological approach to coding as the industry evolves.Links:HTMX WebsiteHTMX Essays (especially Locality of Behavior and When to Use Hypermedia)grugbrain.devHypermedia Systems BookRichard Gabriel’s “Worse Is Better” EssayMozilla Developer Network (MDN)John Ousterhout’s A Philosophy of Software DesignThe Uncle Bob vs. John Ousterhout ArgumentBig Sky Software (Carson’s Company)HyperscriptDead Code Podcast Links:MastodonXJared’s Links:MastodonXtwitch.tv/jardonamronJared’s Newsletter & WebsiteEpisode Transcript Hosted on Acast. See acast.com/privacy for more information.
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45:58
GOTO Precedence Hell (with Noratrieb)
In this episode of Dead Code, Jared chats with Nora, a Rust contributor, about operator precedence and the trade-offs between code clarity and conciseness across programming languages. Nora, inspired by her blog post “Don’t Play the Precedence Game,” explains how languages like C and Rust handle operator order differently, particularly around equality and bitwise operations, which can lead to subtle, hard-to-spot bugs. She advocates for using parentheses generously to make intent explicit, even if some consider it “noisy,” and highlights how tools like linters and formatters approach optional syntax differently. They also touch on Ruby’s permissive style, Lisp’s avoidance of precedence via prefix notation, and broader lessons for language design—ultimately agreeing that clarity should win when it matters, and that different languages cater to different developer mindsets.Links:“Don’t Play the Precedence Game” RustC Programming LanguageRubyLispGoRescriptrustfmtClippyPrettierNora’s Website Nora’s MastodonNora’s GitHub Dead Code Podcast Links:MastodonXJared’s Links:MastodonXtwitch.tv/jardonamronJared’s Newsletter & WebsiteEpisode Transcript Hosted on Acast. See acast.com/privacy for more information.
The software industry has a short memory. It warps good ideas, quickly obfuscating their context and intent. Dead Code seeks to extract the good ideas from the chaos of modern software development. Hosted on Acast. See acast.com/privacy for more information.