This episode's for anyone writing speculative fiction who’s ever vanished into worldbuilding “for five minutes” and resurfaced three hours later with a fully functioning sewer system and… no actual scene.
This episode is about the quiet ways worldbuilding can sabotage your story when it becomes a substitute for plot, character, pacing, and reader trust. Not because worldbuilding is bad. Because it’s powerful.
And power needs a steering wheel.
In the episode, I break down the biggest traps and how to fix them fast, including:
- The World Bible Trap, where planning replaces drafting.
- The Museum Tour Opening, where the story starts with a brochure.
- The Encyclopaedia Dump, where exposition sits on the reader’s chest.
- The Currency Exchange Problem, where too many invented terms overload the brain.
- The Map Is Not a Plot problem, where geography pretends it’s narrative.
- Rules Without Consequences, where magic and tech don’t actually bite.
- The Stakes Inflation Spiral, where you start with the apocalypse and have nowhere to go.
- The Contradiction Sinkhole, where reader trust quietly leaks away.
You’ll also get a simple “worldbuilding that serves story” framework you can apply to a current WIP in 20 minutes, plus a 10-minute rewrite challenge to turn exposition into action.
If you’re drafting or revising fantasy, sci-fi, horror, alternate history, or slipstream, this one will give you instant traction.
Listen, then try this quick diagnostic: if you cut a paragraph of worldbuilding, what actually breaks? If the answer is “nothing”… congratulations, you’ve found a scene-level diet plan.
If you enjoy the episode, like, share, and subscribe, then come on over to www.thebookcoach.co to check out my story development service.