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The Game Design Round Table

Dirk Knemeyer & David V. Heron
The Game Design Round Table
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  • BtC - Mandela Grandon on Co-Designing
    Ellie Dix is joined by Mandela Grandon, designer of Glasgow, Overstocked, and The Shakespeare Game. They talk about the benefits and process of co-design, the difficulties in working with another person, and how to even get a co-designer. They also discuss the finer points, like how to address experience gaps, outline goals and partnership structure, and when it doesn’t work out.  
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    42:30
  • RPG - Cosmere RPG with Andrew Fischer
    The season of RPGs starts off with flare! Dirk and David are joined once more by Andrew Fischer, here to discuss his experience designing the Cosmere RPG. They discuss the difficulties in adapting the expansive work of Brandon Sanderson, the unique mechanics developed for the system, and the difficulty in bridging the gap between readers new to RPGs, and experienced gamers with no knowledge of The Stormlight Archive. They also discuss introducing narrative mechanics to a crunchier system, what Andrew has learned from this project, and what’s next for him.
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    47:55
  • BtC - Rikki Tahta on Designer Community
    In this episode, Ellie chats with Rikki, creator of Coup, The Chameleon, and Melee, about his inspiring journey in design. He highlights the importance of process and how a supportive community has influenced his path. They discuss what makes the design community unique and the benefits of connecting with fellow creatives.
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    39:47
  • Season: RPG - Prologue
    TDGRT kicks off its first season on RPGs with a discussion on Dirk and David’s experiences, and where they want to take the season from here. They talk about the pros and cons of modern Dungeons and Dragons, and alternative styles of game design that better suit different genres of play.
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    1:04:05
  • BtC - Adam Porter on Playtesting
    Ellie Dix is joined by Adam Porter, designer of Kompromat, Pikoko, and Doodle Rush. Together, they discuss the playtesting process, why it’s so important, and the biggest mistakes people make while playtesting. Topics include tracking confusion during sessions, structuring how and what feedback is given, and being a good playtester.  
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    38:56

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About The Game Design Round Table

Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
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