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Pratchat - a Terry Pratchett and Discworld book club

Splendid Chaps Productions
Pratchat - a Terry Pratchett and Discworld book club
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  • An Awfully Teeny Weeny Adventure (Discworld the computer game)
    Games journalist and PC Gamer editor Jody Macgregor joins Liz and Ben to take control of an oddly Pythonesque Rincewind and discuss the 1995 graphic adventure game Discworld from Teeny Weeny Games and Perfect 10 Productions. A nefarious secret society has summoned a dragon in Ankh-Morpork! It’s a suspiciously familiar plot, and of course the only one who can save the city is...Rincewind? This wizard might not know any spells, but he’s decidedly snarky and cunning - and accompanied by an inventory window on legs. Together, they’ll use petty theft, time travel and logic that would put Rube Goldberg to shame to rid the city of this scaly threat forever...twice! Terry Pratchett was famously an early adopter of computers, and a devoted video game player, so its no surprise that there were other Discworld videogames before...er...Discworld. But this 1995 point-and-click graphic adventure game is by far the most well known and beloved of the lot - despite also being infamous for its difficulty, in a genre known for obscure puzzles with illogical solutions! The player controls a version of Rincewind voiced by Eric Idle, who must travel back and forth all over Ankh-Morpork (and to the edge of the Disc) to collect a variety of random objects to save the city. The plot is loosely based on Guards! Guards!, with some flavour from Moving Pictures and a cast drawn from the early wizards novels. It was followed by two more games from the same team: Discworld II: Missing, Presumed...?!, and Discworld Noir, each with quite different visual styles, and the latter with a brand new protagonist. Sadly, all three are “abandonware” - not only unavailable, but languishing in copyright limbo, with no-one sure enough who currently has the rights to get them published again. Have you had a chance to play Discworld? What do you think of this version of Rincewind, Ankh-Morpork and the Disc? Would you like to hear us do episodes about the two other adventure games? And what other adventure games would you recommend for folks looking for a similar vibe? What other kinds of Discworld videogame would you like to see? Click on Pratchat and choose the question mark icon to join our online conversation, using the hashtag #Pratchat89. Guest Jody Macgregor (he/him) is a journalist who started out writing about music, but now writes mostly about videogames. He’s been writing for PC Gamer for about a decade, and is currently the magazine's weekend and Australian editor. You can find out more about him, and read his most recent reviews and articles, by looking up his profile at pcgamer.com. You can find episode notes and errata on our web site. Next month we’re catching a train - the Ankh-Morpork Scenic Railway, that is - as we read Terry Pratchett’s penultimate Discworld novel, Raising Steam! Send us your questions via email ([email protected]), or get on board via your local social media platform using the hashtag #Pratchat90.
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  • They’re All Good Dragons, Bront (Designing Terry Pratchett’s Discworld)
    Illustrator, game designer and educator Brendan Barnett joins Ben to discuss art, ideas, inspiration, creative process, dragons, wizards and goblins (oh my!) as we leaf through Paul Kidby's 2024 gorgeous coffee table book, Designing Terry Pratchett's Discworld. Paul Kidby started bringing Terry Pratchett’s Discworld to life when, on the third attempt, he showed off his skill to the author by drawing his own versions of Discworld characters who had so captured his imagination. After several successful collaborations on art books, diaries, maps and the epic The Last Hero, he took over as the cover artist for the series after the death of Josh Kirby in 2001. His illustrations of the characters have become iconic, and Pratchett himself referred to him as his ‘artist of choice’. In this book, Paul discusses his pre-Discworld career, his long collaboration with Terry, and even shows us a glimpse of what might have been by sketching drafts of covers for the books that never were. Do you have a favourite illustration from the book? What was most interesting to you about Paul’s process as an artist - and what’s it like to read if you don’t consider yourself one? How many of originals that Kidby parodies or does an homage to did you know? And who are your other favourite artists? Illustrate your point by sending us your answers (or questions) via a comment, or on the back of a social media post using the hashtag #Pratchat88. Guest Brendan Barnett (he/him) has spend around 15 years working with young people to foster their creativity, including for most of the last decade with Ben at their previous workplace, the creative writing centre 100 Story Building. Trained as an animator and an actor, he is also a keen lover of fantasy roleplaying, and has designed some very well-received adventures for Dungeons & Dragons and similar games. You can find out more about his work at brendanbarnett.com, and find his latest adventure, Grotto of the Golden Gargoyle, on itch.io - as well as his recent collaboration with Ben, the one-page adventure Flee the Flying Saucer! You can find episode notes and errata on our web site. Next month we’re surfing the wave of Melbourne International Games Week (which happened just as this episode was being edited) to discuss the 1995 graphic adventure videogame Discworld! A slightly odd adaptation of the plot of Guards! Guards!, Discworld stars Eric Idle as the voice of Rincewind, alongside a small but equally impressive cast of UK comedy talent. It’s not currently commercially available, but you can find play-through videos of it on YouTube. Get your questions in via email to [email protected], or send them via social media using the hashtag #Pratchat89. Then, for December, #Pratchat90 will return us to the Discworld novels for nearly the final time, as we read the final Moist von Lipwig book, Raising Steam! We’ll remind you about it next month, but if you want to get your questions in early, the hashtag for that episode is #Pratchat90. And don’t worry - we have plans to discuss Tiffany Aching’s Guide to Being a Witch in the new year. Watch this space!
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  • No episode for September 2025 #GNUKaos
    Due to a number of factors, including the death of beloved Pratcat Kaos, there’s no episode of Pratchat this month. Thanks to artist Owen Heitmann, who drew Kaos as part of the art for our subscriber-only podcast, Ook Club. Ben’s other bookshelf episode will appear in the subscriber-only Ook Club podcast feed later this month. Please do check out some of the other Pratchett podcasts catalogued in The Guild of Recappers & Podcasters. We plan to be back in October with #Pratchat88, our episode about Tiffany Aching’s Guide to Being a Witch and Designing Terry Pratchett’s Discworld.
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  • Browsing Ben’s Bookshelf (bonus books)
    Our August episode has been delayed, so here’s a bonus episode in which Ben talks about some of the books on his Pratchett shelf that won’t get their own episode! You can find all the books mentioned in this episode in the Books index on our website. Some brief notes on this episode: A “shelfie” is a photo of one’s shelf of books or board games, usually shared online. The tie-in books Ben mentions are Where's My Cow (see #Pratchat62, “There’s a Cow in There”), The World of Poo (as referenced in Snuff), Mrs Bradshaw's Guide and Dodger's Guide to London (see #Pratchat6, “A Load of Old Tosh”). The published official Discworld maps are The Streets of Ankh-Morpork, The Discworld Mappe, Death’s Domain, A Tourist Guide to Lancre (now out of print), The Mappa Discworld, and the books The Compleat Ankh-Morpork and The Compleat Discworld Atlas. There’s also a newer one Ben forgot: The Unreal Guide to Unseen University. Paul Kidby’s first Discworld art book was The Pratchett Portfolio. It was followed by The Art of Discworld (the one with the “Mona Ogg” on the cover) in 2001. Turtles All the Way Down was Marc Burrows’ companion volume for his biography The Magic of Terry Pratchett. It’s currently sold out, as is Tales From Roundworld, the collection of Pratchett rarities he gave away at early performances of his live show based on the biography. Only the first four Discworld plays - the three Ben mentions, plus Wyrd Sisters - were published by Corgi. Fourteen more have been published by Methuen Drama (Bloomsbury), three by Oxford University Press, and three by Samuel French (Concord Theatricals). Find out more on Stephen Briggs’ website. The public version of our video episode about the two versions of The Carpet People is on YouTube. Mr Bunnsy Has an Adventure was published as a tie-in to The Amazing Maurice film, and was available from the official website. The store is still there, but not taking orders. You can however still get the book (as of November 2025) from Discworld.com - thanks listener Rowena for the tip off! It turns out The Nac Mac Feegle’s Big Wee Alphabet Book is back in stock! (Though postage to Australia costs more than the book.) Please don’t buy up all the copies before we get a few, ye ken? Big thanks to listener Emily for the tip-off! The new collections of Pratchett’s early children's stories are quite different to the previous ones. Tales of Wizards and Dragons and Tales of Beasts and Bugs each collect a handful of stories with full colour illustrations by Pratchett children’s illustration Mark Beech. They’re new this year from Puffin, and so aimed at a younger audience. Beasts and Bugs comes out at the end of August 2025. We’ll be back soon (hopefully later this month) with #Pratchat88, our episode about Tiffany Aching’s Guide to Being a Witch and Designing Terry Pratchett’s Discworld.
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  • Exclusive Possession: Ankh-Morpork Edition (Discworld: Ankh-Morpork board game)
    Comedian and quizmaster Richard McKenzie returns to vie with Liz and Ben for control of the most odorous city on the Disc, as they discuss Martin Wallace’s 2011 board game Discworld: Ankh-Morpork. The Patrician has gone missing! This leaves a huge power vacuum in Ankh-Morpork, and several of the most powerful figures in the city immediately start jostling for control. Lords, criminals and vampires position their minions in every district, each on their own path to power - and getting in each others’ way. Ankh-Morpork can only remain leaderless for so long - and there will be only one winner... The first of the later Discworld board games, and generally considered by fans the best, Discworld: Ankh-Morpork (or just Ankh-Morpork) is a medium-to-light complexity game designed by Martin Wallace and published by Treefrog Games. Players take turns to play cards, following symbols and written instructions to alter the state of a map of Ankh-Morpork. Each card represents a character or location from the city, wonderfully illustrated by Peter Dennis. If the cards run out, then points are added up - but more likely, one of the players will achieve the secret objective of their “personality”, a hidden role which gives them one of five different victory conditions. Unfortunately the game was only available for five years before Treefrog lost the Discworld license, but it still holds pride of place in many fan collections - and goes for a pretty penny in the secondhand market. Especially the collector’s editions! Have you had a chance to play Discworld: Ankh-Morpork? Does it capture the feel of the Discworld, or the city of Ankh-Morpork? Do you have a favourite card? What’s missing from the books that you’d love to see added in? And now we’ve covered all the Discworld board games, do you have a favourite? Or an idea for a new game? Play your cards right by joining our online conversation, using the hashtag #Pratchat87. Guest Richard McKenzie (he/him) has been a comedian in the Melbourne scene for around twenty-five years. As well as writing and performing many solo storytelling shows, he’s supported big names like Adam Hills and Ross Noble, written and performed sketches and plays with WATSON and the Anarchist Guild Social Committee, and partnered with Ben for nerd comedy, including the Dungeons & Dragons-themed improvised show Dungeon Crawl. As of July 2025 you’ll find Richard hosting trivia at The College Lawn in Prahran on Wednesday evenings from 7 PM, and at The Cornish Arms in Brunswick on Thursday evenings (7 PM, general knowledge) and Sunday afternoons (2 PM, pop culture). Liz’s upcoming event to which psychology is relevant is the Sci-Fight comedy science debate for National Science Week, with the topic “Psychology is a Freud”. It’s on Tuesday, 12 August 2025 in Brunswick; find out more and book tickets via the Sci-Fight website. You can find episode notes and errata on our web site. Next month we’re back on the books - and we’re doing two at once! We’ll be discussing a couple of Discworld companion volumes, namely Tiffany Aching’s Guide to Being a Witch by Rhianna Pratchett and Gabrielle Kent, and Designing Terry Pratchett’s Discworld by Paul Kidby - who also illustrated the Tiffany Aching book! Get your questions in via email ([email protected]), or sling them at us on social media using the hashtag #Pratchat88. Do listen to our interview with Rhianna and Gabrielle first - we’ll be avoiding doubling up on questions we asked them!
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About Pratchat - a Terry Pratchett and Discworld book club

Join writer Elizabeth Flux and comedian Ben McKenzie on their six(ish) year mission to read every Terry Pratchett novel – not just the Discworld ones! They’ll read one a month, and discuss them with special guests, puns and footnotes. Episodes released on the 8th of each month (Australian time); check pratchatpodcast.com and the end of each episode for notice of the next book, and send in questions to us via social media! The explicit tag represents a fairly average Australian level of coarse language.
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