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Pratchat - a Terry Pratchett and Discworld book club

Splendid Chaps Productions
Pratchat - a Terry Pratchett and Discworld book club
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  • Mind the Ginnungagap (Raising Steam)
    Psychologist Craig Hildebrand-Burke rejoins Liz and Ben as we don our flat caps and anoraks, as we make sense of Terry Pratchett’s penultimate Discworld novel, 2013’s Raising Steam. Dick Simnel has created Iron Girder, the Disc’s first steam engine – and he’s brought it to Ankh-Morpork seeking an investor. He finds one in Sir Harry King, who is keen to be known as the King of something other than what brought him his wealth. As excitement and interest in the “steam engines” starts to build, Lord Vetinari sees its potential – but only if someone oversees this new enterprise on behalf of the city. That someone is, of course, Moist von Lipwig, who is in need of a new way to live dangerously. And dangerous it will be, since the conservative dwarf grags are once again moving against their progressive King. They’re attacking anything too new to be traditionally dwarfish – which means modern dwarfs, clacks towers, goblins with jobs…and the steam train… Terry Pratchett clearly had a love of steam engines – he particularly requested a steam roller be the thing to destroy his unfinished works after his death. This at least partly explains why – instead of the announced Raising Taxes – the next Moist von Lipwig book would see him helping to bring the Discworld into the age of steam. Written in 2012 and 2013, as Pratchett’s illness started to worsen, it had a troubled journey into existence, with Rob Wilkins writing in the official biography that ‘the real triumph of Raising Steam was that it existed at all.’ But while it might lack the sharpness of plot and theme and structure that mark Pratchett’s best work, there are still plenty of great jokes, characters, observations and ideas in Raising Steam – especially for the Discworld fan who’s also a bit of a gunzel (that’s Fourecksian for “train spotter”). Have you read Raising Steam? How do you rate it, compared to the previous novels in the series? How many words did you have to look up? What were your favourite allusions to the history of steam, and to railway fiction, that we didn’t mention? Get aboard the comment train by using the hashtag #Pratchat90 on social media, or comment on our website, to join the conversation! Guest Craig Hildebrand-Burke (he/him) is an educational and development psychologist who last joined us way back in January 2020 for #Pratchat27, “Leshp Miserablés”, to talk about Jingo. He specialises in working with neurodivergent children and young people and their families, as well as d/Deaf and hard of hearing children and families. We can’t advertise his actual practice, but you can find him on Instagram as @craighbpsychologist. (There are only a few posts in the grid, but he shares a lot of great stuff as reels!) You can find episode notes and errata on our web site. Now we’re nearly at the end of the Discworld, it’s time to make sense of it all – so next month, we’ll be sifting through the A-Z of the series, The Discworld Companion! (We’ll be using The Ultimate Discworld Companion as the default, but any version you have should do!) Send us any questions you have about this encyclopaedia-like tome via email ([email protected]), or send a clacks over your social network of choice using the hashtag #Pratchat91. Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.
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  • An Awfully Teeny Weeny Adventure (Discworld the computer game)
    Games journalist and PC Gamer editor Jody Macgregor joins Liz and Ben to take control of an oddly Pythonesque Rincewind and discuss the 1995 graphic adventure game Discworld from Teeny Weeny Games and Perfect 10 Productions. A nefarious secret society has summoned a dragon in Ankh-Morpork! It’s a suspiciously familiar plot, and of course the only one who can save the city is…Rincewind? This wizard might not know any spells, but he’s decidedly snarky and cunning – and accompanied by an inventory window on legs. Together, they’ll use petty theft, time travel and logic that would put Rube Goldberg to shame to rid the city of this scaly threat forever…twice! Terry Pratchett was famously an early adopter of computers, and a devoted video game player, so its no surprise that there were other Discworld videogames before…er…Discworld. But this 1995 point-and-click graphic adventure game is by far the most well known and beloved of the lot – despite also being infamous for its difficulty, in a genre known for obscure puzzles with illogical solutions! The player controls a version of Rincewind voiced by Eric Idle, who must travel back and forth all over Ankh-Morpork (and to the edge of the Disc) to collect a variety of random objects to save the city. The plot is loosely based on Guards! Guards!, with some flavour from Moving Pictures and a cast drawn from the early wizards novels. It was followed by two more games from the same team: Discworld II: Missing, Presumed…?!, and Discworld Noir, each with quite different visual styles, and the latter with a brand new protagonist. Sadly, all three are “abandonware” – not only unavailable, but languishing in copyright limbo, with no-one sure enough who currently has the rights to get them published again. Have you had a chance to play Discworld? What do you think of this version of Rincewind, Ankh-Morpork and the Disc? Would you like to hear us do episodes about the two other adventure games? And what other adventure games would you recommend for folks looking for a similar vibe? What other kinds of Discworld videogame would you like to see? Click on Pratchat and choose the question mark icon to join our online conversation, using the hashtag #Pratchat89. Guest Jody Macgregor (he/him) is a journalist who started out writing about music, but now writes mostly about videogames. He’s been writing for PC Gamer for about a decade, and is currently the magazine’s weekend and Australian editor. You can find out more about him, and read his most recent reviews and articles, by looking up his profile at pcgamer.com. You can find episode notes and errata on our web site. Next month we’re catching a train – the Ankh-Morpork Scenic Railway, that is – as we read Terry Pratchett’s penultimate Discworld novel, Raising Steam! Send us your questions via email ([email protected]), or get on board via your local social media platform using the hashtag #Pratchat90. Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.
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  • They’re All Good Dragons, Bront (Designing Terry Pratchett’s Discworld)
    Illustrator, game designer and educator Brendan Barnett joins Ben to discuss art, ideas, inspiration, creative process, dragons, wizards and goblins (oh my!) as we leaf through Paul Kidby’s 2024 gorgeous coffee table book, Designing Terry Pratchett’s Discworld. Paul Kidby started bringing Terry Pratchett’s Discworld to life when, on the third attempt, he showed off his skill to the author by drawing his own versions of Discworld characters who had so captured his imagination. After several successful collaborations on art books, diaries, maps and the epic The Last Hero, he took over as the cover artist for the series after the death of Josh Kirby in 2001. His illustrations of the characters have become iconic, and Pratchett himself referred to him as his ‘artist of choice’. In this book, Paul discusses his pre-Discworld career, his long collaboration with Terry, and even shows us a glimpse of what might have been by sketching drafts of covers for the books that never were. Do you have a favourite illustration from the book? What was most interesting to you about Paul’s process as an artist – and what’s it like to read if you don’t consider yourself one? How many of originals that Kidby parodies or does an homage to did you know? And who are your other favourite artists? Illustrate your point by sending us your answers (or questions) via a comment, or on the back of a social media post using the hashtag #Pratchat88. Guest Brendan Barnett (he/him) has spend around 15 years working with young people to foster their creativity, including for most of the last decade with Ben at their previous workplace, the creative writing centre 100 Story Building. Trained as an animator and an actor, he is also a keen lover of fantasy roleplaying, and has designed some very well-received adventures for Dungeons & Dragons and similar games. You can find out more about his work at brendanbarnett.com, and find his latest adventure, Grotto of the Golden Gargoyle, on itch.io – as well as his recent collaboration with Ben, the one-page adventure Flee the Flying Saucer! You can find episode notes and errata on our web site. Next month we’re surfing the wave of Melbourne International Games Week (which happened just as this episode was being edited) to discuss the 1995 graphic adventure videogame Discworld! A slightly odd adaptation of the plot of Guards! Guards!, Discworld stars Eric Idle as the voice of Rincewind, alongside a small but equally impressive cast of UK comedy talent. It’s not currently commercially available, but you can find play-through videos of it on YouTube. Get your questions in via email to [email protected], or send them via social media using the hashtag #Pratchat89. Then, for December, #Pratchat90 will return us to the Discworld novels for nearly the final time, as we read the final Moist von Lipwig book, Raising Steam! We’ll remind you about it next month, but if you want to get your questions in early, the hashtag for that episode is #Pratchat90. And don’t worry – we have plans to discuss Tiffany Aching’s Guide to Being a Witch in the new year. Watch this space! Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.
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  • No episode for September 2025 #GNUKaos
    Due to a number of factors, including the death of beloved Pratcat Kaos, there’s no episode of Pratchat this month. Thanks to artist Owen Heitmann, who drew Kaos as part of the art for our subscriber-only podcast, Ook Club. Ben’s other bookshelf episode will appear in the subscriber-only Ook Club podcast feed later this month. Please do check out some of the other Pratchett podcasts catalogued in The Guild of Recappers & Podcasters. We plan to be back in October with #Pratchat88, our episode about Tiffany Aching’s Guide to Being a Witch and Designing Terry Pratchett’s Discworld. Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.
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  • Browsing Ben’s Bookshelf (bonus books)
    Our August episode has been delayed, so here’s a bonus episode in which Ben talks about some of the books on his Pratchett shelf that won’t get their own episode! You can find all the books mentioned in this episode in the Books index on our website. Some brief notes on this episode: A “shelfie” is a photo of one’s shelf of books or board games, usually shared online. The tie-in books Ben mentions are Where’s My Cow (see #Pratchat62, “There’s a Cow in There”), The World of Poo (as referenced in Snuff), Mrs Bradshaw’s Guide and Dodger’s Guide to London (see #Pratchat6, “A Load of Old Tosh”). The published official Discworld maps are The Streets of Ankh-Morpork, The Discworld Mappe, Death’s Domain, A Tourist Guide to Lancre (now out of print), The Mappa Discworld, and the books The Compleat Ankh-Morpork and The Compleat Discworld Atlas. There’s also a newer one Ben forgot: The Unreal Guide to Unseen University. Paul Kidby’s first Discworld art book was The Pratchett Portfolio. It was followed by The Art of Discworld (the one with the “Mona Ogg” on the cover) in 2001. Turtles All the Way Down was Marc Burrows’ companion volume for his biography The Magic of Terry Pratchett. It’s currently sold out, as is Tales From Roundworld, the collection of Pratchett rarities he gave away at early performances of his live show based on the biography. Only the first four Discworld plays – the three Ben mentions, plus Wyrd Sisters – were published by Corgi. Fourteen more have been published by Methuen Drama (Bloomsbury), three by Oxford University Press, and three by Samuel French (Concord Theatricals). Find out more on Stephen Briggs’ website. The public version of our video episode about the two versions of The Carpet People is on YouTube. Mr Bunnsy Has an Adventure was published as a tie-in to The Amazing Maurice film, and was available from the official website. The store is still there, but not taking orders. You can however still get the book (as of November 2025) from Discworld.com – thanks listener Rowena for the tip off! It turns out The Nac Mac Feegle’s Big Wee Alphabet Book is back in stock! (Though postage to Australia costs more than the book.) Please don’t buy up all the copies before we get a few, ye ken? Big thanks to listener Emily for the tip-off! The new collections of Pratchett’s early children’s stories are quite different to the previous ones. Tales of Wizards and Dragons and Tales of Beasts and Bugs each collect a handful of stories with full colour illustrations by Pratchett children’s illustration Mark Beech. They’re new this year from Puffin, and so aimed at a younger audience. Beasts and Bugs comes out at the end of August 2025. We’ll be back soon (hopefully later this month) with #Pratchat88, our episode about Tiffany Aching’s Guide to Being a Witch and Designing Terry Pratchett’s Discworld. Want to help us get to the end of our six(ish) year mission and read every Pratchett book – and more? You can support us with a tip, or a subscription for as little as $2 a month, and that’s cuttin’ our own throats! See our Support Us page for details.
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About Pratchat - a Terry Pratchett and Discworld book club

Join writer Elizabeth Flux and comedian Ben McKenzie on their six(ish) year mission to read every Terry Pratchett novel – not just the Discworld ones! They’ll read one a month, and discuss them with special guests, puns and footnotes. Episodes released on the 8th of each month (Australian time); check pratchatpodcast.com and the end of each episode for notice of the next book, and send in questions to us via social media! The explicit tag represents a fairly average Australian level of coarse language.
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