570 episodes
I Called CAA to See If My Agent Still Worked There | Jonathan Goldman | Episode 568
05/10/2026 | 2h 3 mins.Jonathan Goldman called CAA to find out if his agent still worked there, and the replies to his Threads post said more about Hollywood's middle layer than most trade coverage this year. Jonathan has spent thirty years on the development side of the business. He started as Phillip Noyce's assistant, directed second unit for him, then rose from story producer to showrunner at Thom Beers' Original Productions on series including Ice Road Truckers. Last year he pitched six projects with CAA packaging and A-list partners. One got a development step, and the network passed a year later.
Chris and Daniel get their answer about CAA. Jonathan's version is that the people who greenlight shows aren't paid to take risks, in a town that gamblers built. The route there runs through Noyce handing him second unit at Shea Stadium once he'd fetched the coffee, a Phoenix strip club series he pitched as the Sopranos of the Southwest, a Terlingua, Texas murder trial he covered for Nat Geo, and why Obsession, Backrooms, Widow's Bay and Coyote vs. Acme all made the same case for leaving creatives alone. He also predicts the next studio mistake, which is plucking a YouTube director for the full studio treatment and then declaring YouTube filmmaking over when the movie tanks.
Guest links
Jonathan Goldman on IMDB >
Jonathan Goldman on Threads >
Jonathan Goldman on LinkedIn >
Companies, films and shows mentioned: CAA, WGA, DGA, Original Productions, Fremantle, Warner Bros. Discovery, National Geographic, Apple TV, HBO, Imagine Entertainment, Netflix, A24, Neon, Miramax, Paramount, The Saint, Clear and Present Danger, The Bone Collector, Dead Calm, Rabbit-Proof Fence, Ice Road Truckers, Deadliest Catch, Badlands, Texas, Obsession, Backrooms, Widow's Bay, Coyote vs. Acme, The Bourne Supremacy, Apocalypse Now
Premier Sponsor
Center Grid Virtual Studio >- Warner Bros. was ready to write off Coyote vs. Acme, and after a sale to another company it has taken in about $85 million as of this episode's release. That sits inside a summer that put $4.7 billion through the box office, a record in dollars with ticket sales still short of the peak, and theaters full of young people lining up for smaller originals like Buddy alongside Nolan's Odyssey and Spider-Man. Chris, Daniel, and James Blevins read it as proof that the majors can no longer pick winners. Daniel adds that Neon and A24 now sell what the studios used to sell, an identity people buy tickets on.
Daniel said on an earlier episode that if Backrooms hit, everyone should look into SCP and liminal space horror. A24, the studio behind Backrooms, has since taken worldwide rights to V/H/S: SCP, set for a 2027 theatrical release. Daniel says Spielberg is producing The Mandela Catalogue and Siren Head is headed for a major movie, all from a horror genre born on YouTube that the studios missed while they skipped two generations of filmmakers. He expects There Is No Antimemetics Division to be the next book bought for a film. Chris asks whether anyone can own Backrooms at all. The panel also talks through the Paramount and Warner Bros. deal just days before the settlement was announced. AI gets its own stretch, starting with the AI film festival running alongside Venice and the new guild agreements, and turning into an argument over whether the flood of mediocre AI work corrects itself. James says it does. Chris points to ZBrush and its identical alien creatures. The show ends on Daniel's lineup for a Monstrous Moonshine Film Festival, where Stripes and Full Metal Jacket count as the same movie.
Tools and companies mentioned: Warner Bros., Paramount, A24, Neon, Spooky Pictures, Image Nation Studios, ZBrush, Panavision, SAG-AFTRA, WGA
Premier Sponsor: Center Grid Virtual Studio > Backrooms VFX Was Built Around Kane Parsons' Blender Workflow | Edward Douglas #566
21/09/2026 | 1h 25 mins.Kane Parsons was 19, had never worked inside a professional visual effects pipeline, and had taught himself the shots he needed in Blender in his bedroom. Edward Douglas, VFX supervisor on Backrooms (also Long Legs, Keeper, and multiple Oz Perkins films), built the production pipeline to fit him: direct access to vendor files, animation, and cameras, so Kane could work the same way he always had. The film delivered 600 VFX shots inside an 830 shot runtime, on an indie budget and timeline.
Chris and Daniel connect this to the same shift they discussed with Peter Timberlake on Obsession: movies built on constraint outperforming movies built on scale. Douglas walks through the CG grounding rule that shaped the film (the practical hat that never gets replaced), the VHS pass every found footage frame ran through, and why horror keeps producing the year's most interesting visual effects work while franchise budgets keep climbing.
Guest links
Edward Douglas on IMDB >
Edward Douglas on LinkedIn >
Tools and companies mentioned Blender, A24, Roxel Creative, Zoic, Red Komodo, After Effects, Electronic Arts, BioWare, Long Legs, Pig, The Monkey, Keeper, Oz Perkins films
Special thanks to our premier sponsor:
CenterGrid Virtual Studio >Widow's Bay's Invisible VFX: How a New England Team Fakes Nothing | Brian Drewes | Ep. 565
14/09/2026 | 1h 15 mins.Chris and Daniel are thrilled that Widow's Bay is now shooting its second season, and they've brought on Brian Drewes, the man whose team at Zero VFX made the show's VFX disappear, to talk about how they did it. Drewes and his crew are based in Massachusetts, and the show's authentic New England vibe, the peeling paint, the real fishing towns, the moldy-book-smell houses, comes from a team that actually lives there and knows the difference between real and Disneyland-fisherman. They walk through the twin-boat rig, the night the crew knocked on doors across a real town to kill practical lights instead of shooting a split screen, and why the darkest, cheapest choice on set is usually the right one.
The conversation turns hard on AI provenance. Drewes is building Somantix, a system for embedding C2PA policy data directly into delivered files. He says the terms of service governing AI tools change almost weekly, and that studios have no central record of which vendor used what tool under what rules. He and Daniel dig into who actually owns the risk when generative tools get involved, and why treating AI policy as infrastructure is the only way any of this makes sense.
Brian Drewes on IMDB >
Brian Drews on LinkedIn >
Somantix AI >
Zero VFX >
Tools and companies mentioned: Zero VFX, Zinc, Google, EC2, GCE, Dream Machine, C2PA, Somantix, ElevenLabs, TurboSquid, robots.txt
Thank you to our premier sponsor:
Center Grid Virtual Studio : https://cgvirtualstudio.com/Obsession's Secret VFX Behind Nikki's Uncanny Face | Peter Timberlake | Ep 564
07/09/2026 | 1h 31 mins.Nobody thinks Obsession has visual effects. That's the point. Peter Timberlake, the VFX supervisor behind one of the year's biggest indie breakouts, joins Chris and Daniel to break his silence on work so subtle most audiences never register it as VFX at all. The centerpiece is the character Nikki: rather than fighting to escape the uncanny valley, director Curry Barker asked Timberlake to push straight into it, mismatching her facial expressions on purpose so her eyes tell one emotional story while the rest of her face tells another. The result reads as a performance choice, not an effect, and it's exactly the kind of restraint the team wanted. Peter walks through why the studio debated whether to talk about this work publicly at all, and lands on a simple answer: nothing he says can take anything away from the lead actress's performance.
Before Obsession, Peter built his career the hard way: driving to LA with two thousand dollars, sleeping in a parking lot, and landing his first industry job cleaning dishes at Framestore. He went on to found his own studio, Queen Studio, in 2018, work at Weta and The Mill, and eventually build the small, scrappy team that shot Obsession in twenty days after blocking the entire film shot for shot in Unreal Engine before a single frame was captured. Chris and Daniel dig into what indie filmmakers can actually learn from this: planning replaces budget, ownership replaces plug-and-play pipelines, and the best VFX work is often the kind the audience never notices.
Guest links:
Peter Timberlake LinkedIn >
Peter Timberlake IMDB >
Peter Timberlake Instagram >
Queen Studio LinkedIn >
Focus Features LinkedIn >
Focus Features Instagram >
Tools and companies mentioned:
Framestore LA, Weta, The Mill, Sony Imageworks, Queen Studio, Maya, Cinema 4D, TurboSquid, DaVinci Resolve, Embergen, Unreal Engine, Arri Alexa 65, Panavision, Peacock, TIFF (Toronto International Film Festival), Focus Features
People mentioned:
Curry Barker (director, Obsession), Taylor Clemens (DP), Haley Johnson (producer), Michael Rolla (comp supervisor, mutual connection), Janelle Croshaw Ralla (VFX supervisor colleague, Spike Jonze collaborator), Edward Douglas (upcoming guest re: Backrooms)
Thank you to our sponsor:
CenterGrid Virtual Studio >
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About CG Garage
Since 2014, CG Garage has brought lively, informal conversations with Oscar-winning legends, visionary artists, and the innovators driving the industry's biggest technological leaps. From in-depth interviews to spirited roundtable discussions, hosts Chris Nichols and Daniel Thron explore the art, craft, and future of filmmaking. With Hollywood in the middle of a major revolution, we talk to the filmmakers who are making that transformation possible, covering everything from behind-the-scenes stories on iconic movies to the cutting-edge tools reshaping the industry.
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