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Kiwi Talkz

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Kiwi Talkz
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  • #193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....
    David O'Reilly is a former game developer who is best known for his work at Rockstar on GTA, RDR2 and GTA VI, yes you read that right he worked on GTA VI up until 2023 when he left the video game industry. He now has a Youtube channel where he reviews environmental art in games. David's Youtube Channel - https://www.youtube.com/@Game-World-Art #rockstargames #gta6 #rdr2TIMESTAMPS00:00 - Intro01:30 - Having Imposter Syndrome Working At Rockstar04:30 - Having A Good Manager06:05 - Doing Caves For GTA V08:29 - Doing Environmental Easter Eggs In Rockstar Games10:11 - Rockstar Devs Dont Even Know Whats In Their Games At Release12:53 - David’s Art On GTA VI/The Tech Process At Rockstar15:01 - David Will Be Going Into GTA VI As A Fan16:13 - David Hopes His Name Is In The Credits Of GTA VI17:34 - Character & Environmental Artists Dont Work Together/Trevor Motion Capture Sequence18:42 - Problems With Art In Ubisoft Games20:59 - The Houser Brothers23:11 - Why David Left Rockstar/Burnout27:00 - Telling People You Worked On GTA29:00 - David’s Youtube Channel33:00 - How David Decides What Games To Play On Youtube35:15 - Sending Devs To U.S. To Use For Reference Footage39:15 - Different Leads For Each Rockstar Game/Changes In Development Processes40:40 - Art Is Becoming More Specialized 42:30 - Benefits And Drawbacks Of AI On Art/Chat GPT47:12 - GTA 7/GTA VI Trailer49:00 - Difference Between Movie Trailers And Game Trailers51:00 - How Rockstar Make Game Trailers/Reaction Internally To Trailers53:15 - Assassins Creed/There Is More Potential For Games57:30 - Q+A - How Great Does Your Portfolio Have To Be To Get Hired At Rockstar1:00:31 - Why David Doesnt Have His Rockstar Art On Artstation1:03:20 - David Wont Return To The Games Industry1:04:46 - Q+A - What Is The Most Challenging Part Of Making Environments1:06:53 - Q+A - How Much Freedom Are You Allowed On The Games1:10:07 - Closing Comments/David’s Youtube Channel
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  • #192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......
    Kurt Kuhlmann was a jack of all trades at Bethesda, he was one of the studios most proficient designers and writers, he's best known as the lore master of the Elder Scrolls #elderscrolls #starfield #falloutTIMESTAMPS00:00 - Intro01:06 - How Kurt Became The Lore Master Of The Elder Scrolls06:26 - Maintaining The Lore07:57 - Studying History At University/Why Kurt Went To Bethesda09:40 - Evolution Of Quest/Narrative Design At Bethesda10:50 - Using History To Influence Lore/Tolkien’s Influence14:50 - Changing Writing Styles For Fallout18:34 - Using Different Words And Thesaurus For Writing Elder Scrolls/Fallout20:24 - The Evolution Of Voice Acting At Bethesda24:39 - Limitations On Writing At Bethesda26:30 - How Bethesda Changed As The Team Size Grew29:35 - Kurt’s System Designer Role On Starfield32:25 - Why Starfield Took So Long To Make34:30 - The Creation Kit/Things Carried Over From Elder Scrolls/Fallout To Starfield36:15 - Problems With Fallout 7637:00 - Elder Scrolls VI Will Be Bittersweet For Kurt39:17 - Fallout TV Show40:36 - Lord Of The Rings Movies42:38 - Todd Howard/Remote Work Benefited Starfield49:30 - Q+A - What Is Kurts Ideal Sequel To Redguard?51:14 - Q+A - What Makes The Elder Scrolls Feel Grounded54:53 - Q+A - Does Kurt Prefer The Psychelic Lore Of Morrowind Over The European Style Of Oblivion57:58 - Closing Comments/TES:VII/Morrowwind RemakeFollow me on Social Media TWITTER -https://twitter.com/kiwitalkz Instagram - https://www.instagram.com/kiwi_talkz/?hl=en Discord - discord.gg/yWRCM2aDRT FACEBOOK - https://www.facebook.com/KiwiTalkz TikTok - https://www.tiktok.com/@kiwitalkz BlueSky - @kiwitalkz.bsky.social
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  • #191 - Obbe Vermeij Interview On The GTA Trilogy, GTA VI, Rockstar And His Indie Game Plentiful.....
    Obbe Vermeij, a former technical director at Rockstar Games during GTA III to GTA IV, is now working on his indie game Plentiful, and the demo is out now here.#grandtheftauto #gta #rockstargamesPlentiful Demo is here - https://store.steampowered.com/app/3044790/Plentiful/SOCIAL MEDIATWITTER - @ObbeVermeijBLUESKY - ‪@obbevermeij.bsky.social‬TIMESTAMPS00:00 - Intro00:46 - GTA IV Design Document01:20 - Working With The Designers On GTA On What’s Possible & Not Possible02:15 - Gang Wars In San Andreas Was Very Difficult04:05 - GTA Series Moved Away From Gameplay First To Story First06:30 - Obbe’s Thoughts On GTA VI 2nd Trailer07:23 - GTA VI Will Be 30FPS08:39 - GTA III’s Success Caught Obbe By Surprise09:50 - The Vibe At Rockstar When GTA III Kept Selling & Selling11:34 - How 9/11 Affected GTA III13:03 - The Houser Brothers15:20 - How GTA An American Parody Game Was Made In Edinburgh16:40 - What Obbe Worked On In The GTA Trilogy18:10 - Obbe’s Role Decreased As Rockstar Got Bigger And Bigger 21:04 - GTA VI Is The Most Expensive Game Ever22:03 - GTA VII Will Be Cheaper To Make Than GTA VI Due To AI22:50 - AI’s Effects On Programmers/How AI Will Help Game Development27:17 - Leslie Benzies/Mindseye30:40 - Rockstar Were Great With Hiring Staff/Indie Games32:00 - Obbe’s Indie Game Plentiful37:02 - Prototyping To Show A Publisher/Obbe Loves Making Games38:00 - Obbe Is Making Plentiful As A Solo Dev/Music39:15 - Obbe Made A Museum App Called Guide App40:28 - Obbe Misses The Rockstar Games Days/Rockstar North Has A Great Work Culture43:28 - Q+A - What Were The Main Differences Developing GTA IV For PS3 & XBOX36044:53 - Q+A - How Much Is The Product Different From The Start Till Release46:37 - Q+A - Favourite Project & Career Highlight47:39 - The Original Intention With Vice City49:21 - Q+A - The Most Impressive Thing The Devs Pulled Off That They Thought Was Impossible53:30 - Where To Follow Obbie & Get His Game Plentiful/GTA IV Delay Story.
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  • The Elder Scrolls IV: Oblivion Remastered Review With Ex Bethesda Devs (Kurt Kuhlmann, Bruce Nesmith, Nate Purkeypile & Jeremy Bryant)
    I got some of the old Bethesda crew back together (Jeremy Bryant, Nate Purkeypile, Bruce Nesmith & Kurt Kuhlmann) to review the remaster and talk about the old game and Bethesda as a whole. Enjoy! #bethesda #elderscrolls #oblivionremastered Nate Purkeypiles Games! Check them out! The Axis Unseen - https://store.steampowered.com/app/1807810/The_Axis_Unseen/ Deedlee Doo Carkour! - https://store.steampowered.com/app/3582590/Deedlee_Doo_Carkour/ Bruce Nesmiths Books https://www.amazon.com/Books-Bruce-Nesmith/s?rh=n%3A283155%2Cp_27%3ABruce%2BNesmithTIMESTAMPS00:00 - Intro00:50 - The Artstyle Of TESIV:Oblivion Remastered06:34 - Unreal Engine Replacing Game Bryo Engine In Oblivion Remastered09:14 - TES VI/Fallout 3 Remaster10:35 - History Of The Levelling System In TES:IV Oblivion 16:31 - Devs Tricking Todd Howard To Get Stuff In Oblivion19:11 - Oblivion’s Influence From The LOTR Films22:40 - Copyright Lawsuits24:10 - Why You Couldn’t Sprint In The Original Game25:10 - Getting Oblivion To Run On Xbox 360 Was A Huge Endeavor 26:37 - TESVI Launch Title For The Next Xbox/Cross-Gen Games28:21 - The Overworld Map Design30:00 - The Dungeon Design/Level Designers Started With Oblivion32:15 - Radiant AI Evolution/Emerging Gameplay36:50 - Why Bethesda Games Have So Many Bugs39:00 - Why Bethesda Games Will Never Be Bug Free46:50 - Challenges Of Making An Elder Scrolls Film/TV Show52:40 - Shivering Isles/DLC58:37 - Nate Speaks About His Indie Games/Bruce Speaks About His Novels
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  • #189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)
    Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2 TIMESTAMPS00:00 - Intro00:31 - Coming To Naughty Dog Partway Through Uncharted 302:30 - Art Test/Learning From The Veterans05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR09:00 - The Jump For Art From PS3 To PS410:20 - Naughty Dog’s Reference Material For Uncharted 412:40 - Uncharted 4’s Jungle Environments13:50 - Ray Tracing Vs Baked Lighting17:40 - Jeremy’s Thoughts On AI For Artists22:10 - Reusing Art Assets From Uncharted For Last Of Us23:20 - Transitioning From Uncharted To Last Of Us Seamlessly (Snow Sections)25:30 - Pressure Of Working On Naughty Dog27:30 - Friendly Rivalry Between Devs At Naughty Dog29:30 - What References Were Used For Snow In Last Of Us Part II30:30 - Working On Last Of Us Remaster/Respecting The Original Artists34:00 - Importance Of Remasters & Remakes/Neil Druckmann36:40 - Jeremy Would Love To Work On Zelda/The Game Industry Is In Trouble Due To Realistic Graphics40:10 - Jeremy Praises From Software/Jeremy Is Playing Older Games42:30 - As A Dev Jeremy Analyses Games/Final Fantasy VII Remake45:30 - Q+A - How Artists Work With Designers51:00 - Q+A - Favourite Environment To Work On52:39 - Q+A - Would You Like To Work On A Stylized Game Over Realistic54:32 - Jeremy Critiques Zelda: TOTK’s Art56:25 - Where To Follow JeremySOCIAL MEDIA ARTSTATION - https://www.artstation.com/jeremyh BLUESKY - @jeremyhuxley.bsky.social
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Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film
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Kiwi Talkz: Podcasts in Family

  • Podcast Kiwi English
    Kiwi English
    Education, Language Learning
Social
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