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Kiwi Talkz

Kiwi
Kiwi Talkz
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199 episodes

  • Kiwi Talkz

    #201 - Jay Epperson Interview On Retro Studios, Donkey Kong Country Tropical Freeze, Mario Kart 7, Concept Art.....

    28/02/2026 | 1h 1 mins.
    Jay Epperson is a concept artist who is probably most famous for his concept art on Donkey Kong Country Returns and especially on Tropical Freeze.
    #nintendo #donkeykong #donkeykongcountry
    Thanks to the Patreon Producers for making this happen Stipe, Borkey, Magic8

    TIMESTAMPS
    00:00 - Intro
    00:35 - How Jay Went From Being An Illustrator To Becoming A Concept Artist At Retro
    04:50 - Interview Process At Retro/Getting Artists To Draw In Interviews
    07:22 - Coming In As A Concept Artist Towards The End Of DKC Returns
    10:20 - Retro’s Environmental Artists Were Smart
    11:13 - Jay’s Art Is In The DK Theme Park
    13:15 - Working With Designers
    16:10 - Doing Concept Art On Tropical Freeze
    18:42 - Choosing Vikings Over Aliens For The Concept
    19:57 - Tikis Vs Snowmads/Reusing Assets
    21:20 - Why The Ice World Is The Last Level
    22:00 - Sales On Wii U/Coming Up With The Different World Themes
    25:06 - CONCEPT ART REEL - Juicy Jungle World
    29:27 - CONCEPT ART REEL - Water World
    31:11 - CONCEPT ART REEL - Mangroves World/Cut Concepts
    32:38 - CONCEPT ART REEL - Savannah World
    33:18 - Showing Portfolios To Potential Employers Without Breaking NDAs
    33:50 - There Arent Limitations On The DK IP
    34:35 - Referencing Rare’s Work
    35:33 - Nintendo Japan Were Hands Off On Concept Art
    36:22 - Working On Mario Kart 7/Jay Isn’t Included In The Credits
    38:30 - Jay’s Outlook “My Next Piece Will Be My Best Piece”
    40:25 - Japan & Retro Testing Mario Kart 7
    41:06 - Jay Reviews DK Bananza
    25:29 - Jay Thinks DK Bananza Is A One Off
    47:00 - Jay Doesnt Like K Rool’s Character Design
    50:39 - DK’s New Look
    52:22 - Why Jay Left Retro Studios
    53:20 - Retro Studios Is One Of The Best Studios To Work For
    54:00 - Retro Studios Art Team/Metroid Prime 4
    55:35 - Nintendo Are Art Forward Not Technology Forward
    56:35 - Will Retro Work On Donkey Kong Again?
    57:35 - Will Retro Work On Metroid Prime 5/Would Jay Work On DK Again If Retro Asked
    59:40 - Closing Comments
  • Kiwi Talkz

    #200 - Denis Dyack Interview On Nintendo, Eternal Darkness, Deadhaus Sonata, AI, Epic Lawsuit......

    14/02/2026 | 2h 16 mins.
    Denis Dyack is a legend in the industry and one of the few devs who has been exposed to both the Japanese and Western way of designing games. He is the man behind Legacy Of Kain and Eternal Darkness. I spoke with him in 2023 and he returns to promote his new game Deadhaus Sonata
    #nintendo #legacyofkain #epicgames
    My first interview with him is here https://youtu.be/Txt85DT68rQ
    WEBSITE - https://deadhaussonata.com/
    TWITTER - @DDyack
    TWITTER - @DeadhausGame

    TIMESTAMPS
    00:00 - Intro
    00:00 - Whats Changed In 3 Years Regarding Deadhaus Sonata
    05:02 - Deterministic Systems/Quantum Theory
    12:00 - Why Taking A Break Benefited The Project/Celestial Clock
    14:50 - Weather Physics/Zelda: BOTW/History
    20:20 - The Game Will Live Forever/Stop Killing Games
    25:20 - The Different Engines Used For Deadhaus Sonata/Unreal Engine 5
    27:40 - Why Unreal 5 Games Are Badly Optimised/The Industry Is In Dire Straits
    34:20 - GTA 6’s Impact On The Industry/AAA Games Are Too Big In Size
    37:29 - Denis’s Thoughts On Resident Evil/Pitching A Game To Nintendo
    42:00 - Western Publishers Only Care About Graphics
    44:00 - Embracers Demise/Why Pitching Games Now Is So Hard
    47:28 - Game Devs Are Terrified Of Nintendo Treehouse
    51:20 - How Marketing Teams Look At Games/Lack Of Innovation
    53:50 - Getting Investment For Games/Denis Couldnt Get Funding
    58:30 - U.S. Culture/Talent/ Japan’s Advantage Over The Rest Of World In Game Development
    1:01:50 - Darwinism/People Misunderstand AI
    1:12:20 -Technology Doesnt Save Time
    1:19:30 - Why Nintendo Will Easily Survive The Dire Times InThe Industry
    1:22:15 - AI In Games Can Beneift Gamers
    1:24:20 - Prophecy Of Tothe
    1:28:09 - Silicon Knights Demise Deeply Hurt Denis/Society Is Crumbling
    1:29:30 - Making Up With Epic & Tim After The Lawsuit
    1:32:10 - Working With Tanabe/Friendship With Iwata
    1:35:00 - Exploitation In The West/Denis Is A Japanese Developer
    1:38:00 - Why Miyamoto/Kojima Are One Of A Kind
    1:41:11 - Denis Was Crushed When Miyamoto Wasnt Impressed By Realistic Graphics
    1:44:10 - Denis Changed Deadhaus Sonata Art From Realistic To Stylized
    1:46:15 - Criticism Of Game Trailers/CGI Trailers
    1:48:48 - Q+A - Who Came Up With TV Change Effect In Eternal Darkness
    1:50:30 - Q+A - What Would A Hyperthetical Sequel To Legacy Of Kain Be
    1:57:53 - Q+A - Nintendo’s Approach To Marketing On Eternal Darkness
    2:00:02 - Eternal Darkness On NSO/Possible Remake And Sequel
    2:02:10 - Worldbuilding In Legacy Of Kain & Eternal Darkness/Narrative Games
    2:07:41 - Q+A - Adding Transitions In Eternal Darkness Because The Gamecube Loaded Too Fast
    2:10:00 - Consoles Are All The Same Now/AAA Is Now A Bad Moniker
    2:13:45 - Closing Comments
  • Kiwi Talkz

    #199 - Alpha 7 Interview On Witcher IV, Witcher III, Motion Capture, CD Projekt Red, Poland and more....

    27/12/2025 | 1h 13 mins.
    Alpha 7 is a professional mocap studio that was spun off from owner Maciej Kwiatkowski from working with CD Projekt RED( He played Geralt in the Witcher from 1 through to III.) Staff as follows Maciej Kwiatkowski, Madeline Page and Michal Derlicki
    #cdprojektred #witcher #cyberpunk2077

    SOCIAL MEDIA INSTAGRAM
    MACIEJ - @maciej_kaskader
    MADELINE - @madeline_maddie_page
    MICHAL - @derlickimichal
    WEBSITE - https://alpha7.pro/

    TIMESTAMPS
    00:00 - Intro
    00:50 - Mocap Performers Training Regime
    03:21 - Gameplay Sessions/Behind The Scenes Of Mocap
    04:44 - Advantages Of Mocap Over Shooting On Location
    05:45 - Differences Between Mocap In Film & Video Games
    07:50 - Motion Capture Changes From Witcher I To Witcher IV
    11:21 - Becoming Geralt In The Witcher
    14:35 - How The Game Industry Changed In Poland After Witcher III/CD Projekt RED
    18:00 - Poland Has An Advantage Over America Now In Terms Of Development Costs
    21:23 - Working On The Witcher IV Trailer
    25:09 - How They All Met/You Need To Be A Good Actor To Do Mocap
    31:35 - Males & Females Playing The Opposite Gender In Mocap
    36:55 - Explaining Motion Capture Is Hard To Do Through Words/Gollum
    37:50 - Most Challenging Characters To Work On
    42:28 - Doing Mocap Despite Being In Pain
    43:39 - How Alpha 7 Started
    49:21 - Q+A - What Equipment You Need To Do Mocap At Home
    52:50 - Q+A - What Is Special About Working With CD Projekt Red
    58:55 - Q+A - Benefits & Drawbacks Of AI In Motion Capture & Game Development
    1:05:45 - Where To Follow Alpha 7/Gaming Industry Advantages Over Hollywood
  • Kiwi Talkz

    DK Bananza Review With Former Donkey Kong Country Devs!!!

    20/12/2025 | 1h 3 mins.
    I am joined by Kynan Pearson (Senior Designer on DKC Returns) and Ted Anderson (Environmental Artist on DKC Returns & Tropical Freeze) to review DKC Bananza
    #donkeykongbananza #donkeykong #donkeykongcountry
    TED ANDERSONS UPCOMING GAMES https://store.steampowered.com/app/3565460/Tahitian_Driftin/ https://store.steampowered.com/app/3968340/Foolish_Earthlings/ TED ANDERSONS GAME STUDIO PROMOTION IN AUSTIN TEXAS INFO IS HERE https://www.oddwoodbrewing.com/

    TIMESTAMPS
    00:00 - Intro
    00:39 - 2D Sections In DK Bananza
    02:45 - Voxel Tech Limiting DK Bananza/Destructible Terrain
    06:15 - Animal Transformations/Nintendo’s Design Philosophy Evolution
    17:29 - DK Bananza Is A Beautiful Mess/Honouring Rare’s Contributions
    22:00 - DK Bananza Music/David Wise’s Absence Is Felt
    26:15 - Nostalgia In Nintendo Games
    27:10 - Favourite Layer Debate spoilers
    30:20 - Void Kong
    31:53 - The Final Boss/Ending ***SPOILERS***
    37:50 - Nintendo Universe Merging
    40:51 - Mario & DK Crossover
    42:50 - DK Bananza Was Built On The Foundation Of Odyssey
    43:49 - DK Bananza Control Scheme
    51:20 - Voxel Terrain/Camera Issues
    53:33 - Art Direction Of The Final Boss
    55:30 - Void Kong Boss Fight/Ending Build Up
    58:07 - Pauline Singing Mechanics
    01:00:28 - Donkey Kong Film
    01:02:03 - Closing Comments/Pixel Arcades
  • Kiwi Talkz

    REVIEW - Hollow Knight: Silksong (With Demon Souls Dev)

    08/11/2025 | 1h 5 mins.
    Joe Houston who worked on Demon Souls Remake joins me to review the GTA of indie games Hollow Knight:Silksong!!
    I did an interview with him a number of years ago, which you can find here. https://youtu.be/skAWid5zYfg

    #silksong #hollowknight #hollowknightsilksong

    TIMESTAMPS

    00:00 - Intro
    00:40 - Silksong Overview
    01:30 - Silksong’s Difficulty/The Purpose Of Difficulty In Games
    07:10 - Runbacks
    10:54 - Bosses Of Silksong
    13:40 - Progression Doesnt Help With The Difficulty
    16:20 - Top Moments In The Game/Story
    19:50 - Best Areas In Silksong
    22:45 - Demon Souls & Dishonored Shaping Joe’s Views On Silksong
    26:37 - Why Demon Souls Remake Didnt Have An Easy Mode/Silksong Nerfs
    29:10 - Team Cherry Sticking To It’s Vision/Serving Core Players
    31:30 - Silksong Is Too Long/Length In Games
    35:12 - Replayability
    37:45 - Bosses That You Die on The Most
    39:37 - Will Silksong Win GOTY/GOTY Nominees
    44:05 - Specificity Of Silksong
    45:09 - Tastes In Games Change As You Get Older
    48:18 - Distribution Model Of Games
    50:00 - Team Cherry’s Intentions/Devs Get Bored While Developing Games
    52:00 - Playtesters On Games
    56:00 - Team Cherry Won’t Make An Easy Mode/Achievements Provide Data To Devs
    58:30 - WHATS MORE IMPORTANT TO DEVS - PLAY TIME OR SALES?
    1:00:20 - Vertical Slices/Why A Games Quality Can Be All Over The Place
    1:02:40 - Closing Comments/Silksong DLC

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About Kiwi Talkz

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film
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