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Kiwi Talkz

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Kiwi Talkz
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  • #191 - Obbe Vermeij Interview On The GTA Trilogy, GTA VI, Rockstar And His Indie Game Plentiful.....
    Obbe Vermeij, a former technical director at Rockstar Games during GTA III to GTA IV, is now working on his indie game Plentiful, and the demo is out now here.#grandtheftauto #gta #rockstargamesPlentiful Demo is here - https://store.steampowered.com/app/3044790/Plentiful/SOCIAL MEDIATWITTER - @ObbeVermeijBLUESKY - ‪@obbevermeij.bsky.social‬TIMESTAMPS00:00 - Intro00:46 - GTA IV Design Document01:20 - Working With The Designers On GTA On What’s Possible & Not Possible02:15 - Gang Wars In San Andreas Was Very Difficult04:05 - GTA Series Moved Away From Gameplay First To Story First06:30 - Obbe’s Thoughts On GTA VI 2nd Trailer07:23 - GTA VI Will Be 30FPS08:39 - GTA III’s Success Caught Obbe By Surprise09:50 - The Vibe At Rockstar When GTA III Kept Selling & Selling11:34 - How 9/11 Affected GTA III13:03 - The Houser Brothers15:20 - How GTA An American Parody Game Was Made In Edinburgh16:40 - What Obbe Worked On In The GTA Trilogy18:10 - Obbe’s Role Decreased As Rockstar Got Bigger And Bigger 21:04 - GTA VI Is The Most Expensive Game Ever22:03 - GTA VII Will Be Cheaper To Make Than GTA VI Due To AI22:50 - AI’s Effects On Programmers/How AI Will Help Game Development27:17 - Leslie Benzies/Mindseye30:40 - Rockstar Were Great With Hiring Staff/Indie Games32:00 - Obbe’s Indie Game Plentiful37:02 - Prototyping To Show A Publisher/Obbe Loves Making Games38:00 - Obbe Is Making Plentiful As A Solo Dev/Music39:15 - Obbe Made A Museum App Called Guide App40:28 - Obbe Misses The Rockstar Games Days/Rockstar North Has A Great Work Culture43:28 - Q+A - What Were The Main Differences Developing GTA IV For PS3 & XBOX36044:53 - Q+A - How Much Is The Product Different From The Start Till Release46:37 - Q+A - Favourite Project & Career Highlight47:39 - The Original Intention With Vice City49:21 - Q+A - The Most Impressive Thing The Devs Pulled Off That They Thought Was Impossible53:30 - Where To Follow Obbie & Get His Game Plentiful/GTA IV Delay Story.
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  • The Elder Scrolls IV: Oblivion Remastered Review With Ex Bethesda Devs (Kurt Kuhlmann, Bruce Nesmith, Nate Purkeypile & Jeremy Bryant)
    I got some of the old Bethesda crew back together (Jeremy Bryant, Nate Purkeypile, Bruce Nesmith & Kurt Kuhlmann) to review the remaster and talk about the old game and Bethesda as a whole. Enjoy! #bethesda #elderscrolls #oblivionremastered Nate Purkeypiles Games! Check them out! The Axis Unseen - https://store.steampowered.com/app/1807810/The_Axis_Unseen/ Deedlee Doo Carkour! - https://store.steampowered.com/app/3582590/Deedlee_Doo_Carkour/ Bruce Nesmiths Books https://www.amazon.com/Books-Bruce-Nesmith/s?rh=n%3A283155%2Cp_27%3ABruce%2BNesmithTIMESTAMPS00:00 - Intro00:50 - The Artstyle Of TESIV:Oblivion Remastered06:34 - Unreal Engine Replacing Game Bryo Engine In Oblivion Remastered09:14 - TES VI/Fallout 3 Remaster10:35 - History Of The Levelling System In TES:IV Oblivion 16:31 - Devs Tricking Todd Howard To Get Stuff In Oblivion19:11 - Oblivion’s Influence From The LOTR Films22:40 - Copyright Lawsuits24:10 - Why You Couldn’t Sprint In The Original Game25:10 - Getting Oblivion To Run On Xbox 360 Was A Huge Endeavor 26:37 - TESVI Launch Title For The Next Xbox/Cross-Gen Games28:21 - The Overworld Map Design30:00 - The Dungeon Design/Level Designers Started With Oblivion32:15 - Radiant AI Evolution/Emerging Gameplay36:50 - Why Bethesda Games Have So Many Bugs39:00 - Why Bethesda Games Will Never Be Bug Free46:50 - Challenges Of Making An Elder Scrolls Film/TV Show52:40 - Shivering Isles/DLC58:37 - Nate Speaks About His Indie Games/Bruce Speaks About His Novels
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  • #189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)
    Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2 TIMESTAMPS00:00 - Intro00:31 - Coming To Naughty Dog Partway Through Uncharted 302:30 - Art Test/Learning From The Veterans05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR09:00 - The Jump For Art From PS3 To PS410:20 - Naughty Dog’s Reference Material For Uncharted 412:40 - Uncharted 4’s Jungle Environments13:50 - Ray Tracing Vs Baked Lighting17:40 - Jeremy’s Thoughts On AI For Artists22:10 - Reusing Art Assets From Uncharted For Last Of Us23:20 - Transitioning From Uncharted To Last Of Us Seamlessly (Snow Sections)25:30 - Pressure Of Working On Naughty Dog27:30 - Friendly Rivalry Between Devs At Naughty Dog29:30 - What References Were Used For Snow In Last Of Us Part II30:30 - Working On Last Of Us Remaster/Respecting The Original Artists34:00 - Importance Of Remasters & Remakes/Neil Druckmann36:40 - Jeremy Would Love To Work On Zelda/The Game Industry Is In Trouble Due To Realistic Graphics40:10 - Jeremy Praises From Software/Jeremy Is Playing Older Games42:30 - As A Dev Jeremy Analyses Games/Final Fantasy VII Remake45:30 - Q+A - How Artists Work With Designers51:00 - Q+A - Favourite Environment To Work On52:39 - Q+A - Would You Like To Work On A Stylized Game Over Realistic54:32 - Jeremy Critiques Zelda: TOTK’s Art56:25 - Where To Follow JeremySOCIAL MEDIA ARTSTATION - https://www.artstation.com/jeremyh BLUESKY - @jeremyhuxley.bsky.social
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  • Nintendo Switch 2 Direct Review With Ex Retro Studios Dev Eric Kozlowsky
    Former Retro Studios Dev Eric Kozlowsky (Donkey Kong Country: Tropical Freeze) and I review the direct and go way off on another tangent lol. You can watch my life reaction to the Switch 2 direct(with former retro studios devs in the chat) here https://www.youtube.com/live/ocm4oRD-aik Get all the info on Eric and Fuzzybot's game Lynked here http://playlynked.com/ www.landofkoz.com www.fuzzybot.com Bluesky Eric - @vonkoz.bsky.social #nintendoswitch2 #switch2 #nintendoTIMESTAMPS00:00 - Intro00:55 - Eric’s & Kiwi’s Overall Thoughts On The Switch 2 Direct04:30 - Discussion On Mario Kart World, Price & Bundle08:50 - Trumps Tariffs10:51 - Price Of Video Games12:05 - Switch 2 Edition Prices/GTA VI16:29 - Metroid Prime 4 18:54 - Nintendo Makes Bad Trailers20:48 - Nintendo Does Weird Stuff21:32 - DS Online/Remastering 3DS Games22:28 - Twilight Princess With Wii U Tech Demo Graphics23:05 - Difference Between Remasters & Remakes/Wind Waker & Twilight Princess24:40 - What Will Happen With Metroid Prime 2 & 3 Now27:35 - Metroid Prime Hunters/Multiplayer28:30 - Smash Bros Is Years Away29:45 - Star Fox 99/Animal Crossing Sales/Nintendo Budgets32:10 - Tears Of The Kingdom/The Future Of Zelda/Zelda II Remake34:15 - Donkey Kong Bonanza/David Wise40:30 - Koji Kondo/Shigeru Miyamoto/The Old Guard Retiring42:28 - Third Party Games On Switch 2/Handheld Market46:04 - Hollow Knight:Sliksong/Drag X Drive48:10 - Eric Home’s In On Art Straight Away49:45 - Linked: Banner Of The Spark’s Development54:26 - Steven Spielberg/Mouse & Keyboard56:00 - Accessibility Options In Game Development57:00 - Kiwi & Eric Won’t Buy A Switch 2 At Launch58:12 - Cost Of Switch 2 In NZ/Zelda Film Trilogy Being Shot In NZ1:01:00 - Chris Mason Working On The Last Of Us/Mario Movie1:02:29 - Will The Zelda Movie Be Original?/Shooting The Trilogy All At The Same Time1:04:00 - Pop Songs In The Mario Movie/Bluelight Samurai/Zelda Trailer1:06:40 - Closing Comments
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  • #187 - Chris Detyna Interview (Composer On Terminator Resistance)
    Chris Detyna is a video game composer who is best known for his brilliant score for Terminator Resistance. #terminator #terminatorresistance #theterminatorTIMESTAMPS00:00 - Intro01:00 - Meeting Teyon/How Chris Got The Job Composing Terminator Resistance04:19 - Including Electric Guitar In The Main Theme/Being Scared Of Making The Music05:52 - Adapting The Terminator 1 Theme/T1 Theme Weird Time Signature09:05 - Directions From Teyon’s Director On The Music11:25 - The Gear Chris Used To Make The Soundtrack13:52 - Kiwi Praises The OST/Teyon Were Nervous Of The Reception/Ear Fatigue17:06 - Music & SFX Balancing18:27 - Why The Terminator Resistance OST Isnt On Spotify20:04 - Scoring The Kyle Reese Cutscene From T1/Transcriptions23:00 - The Approach To Scoring The Game 25:00 - Composing The HK Combat Theme25:49 - Only One Of Chris’ Tracks Were Cut From The Game27:50 - Communication At Teyon Is Great/No Crunch At Teyon29:00 - Working On Robocop: Rogue City/Autotune32:15 - Writing Melody & Lyrics/Ideas Don’t Get Lost36:15 - Doing The T-800 Heartbeat Theme(Infiltrator Mode)41:00 - Chris & Kiwi Discuss Mixing Tips45:25 - Q+A - What IP Would You Like To Compose For48:50 - Q+A - What Does Chris Feel About The Forgettable Scores Post T251:31 - Q+A - What Was Chris’ Influences Growing Up54:35 - Closing Comments
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About Kiwi Talkz

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film
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Kiwi Talkz: Podcasts in Family

  • Podcast Kiwi English
    Kiwi English
    Education, Language Learning
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