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Kiwi Talkz

Kiwi
Kiwi Talkz
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197 episodes

  • Kiwi Talkz

    #199 - Alpha 7 Interview On Witcher IV, Witcher III, Motion Capture, CD Projekt Red, Poland and more....

    27/12/2025 | 1h 13 mins.
    Alpha 7 is a professional mocap studio that was spun off from owner Maciej Kwiatkowski from working with CD Projekt RED( He played Geralt in the Witcher from 1 through to III.) Staff as follows Maciej Kwiatkowski, Madeline Page and Michal Derlicki
    #cdprojektred #witcher #cyberpunk2077

    SOCIAL MEDIA INSTAGRAM
    MACIEJ - @maciej_kaskader
    MADELINE - @madeline_maddie_page
    MICHAL - @derlickimichal
    WEBSITE - https://alpha7.pro/

    TIMESTAMPS
    00:00 - Intro
    00:50 - Mocap Performers Training Regime
    03:21 - Gameplay Sessions/Behind The Scenes Of Mocap
    04:44 - Advantages Of Mocap Over Shooting On Location
    05:45 - Differences Between Mocap In Film & Video Games
    07:50 - Motion Capture Changes From Witcher I To Witcher IV
    11:21 - Becoming Geralt In The Witcher
    14:35 - How The Game Industry Changed In Poland After Witcher III/CD Projekt RED
    18:00 - Poland Has An Advantage Over America Now In Terms Of Development Costs
    21:23 - Working On The Witcher IV Trailer
    25:09 - How They All Met/You Need To Be A Good Actor To Do Mocap
    31:35 - Males & Females Playing The Opposite Gender In Mocap
    36:55 - Explaining Motion Capture Is Hard To Do Through Words/Gollum
    37:50 - Most Challenging Characters To Work On
    42:28 - Doing Mocap Despite Being In Pain
    43:39 - How Alpha 7 Started
    49:21 - Q+A - What Equipment You Need To Do Mocap At Home
    52:50 - Q+A - What Is Special About Working With CD Projekt Red
    58:55 - Q+A - Benefits & Drawbacks Of AI In Motion Capture & Game Development
    1:05:45 - Where To Follow Alpha 7/Gaming Industry Advantages Over Hollywood
  • Kiwi Talkz

    DK Bananza Review With Former Donkey Kong Country Devs!!!

    20/12/2025 | 1h 3 mins.
    I am joined by Kynan Pearson (Senior Designer on DKC Returns) and Ted Anderson (Environmental Artist on DKC Returns & Tropical Freeze) to review DKC Bananza
    #donkeykongbananza #donkeykong #donkeykongcountry
    TED ANDERSONS UPCOMING GAMES https://store.steampowered.com/app/3565460/Tahitian_Driftin/ https://store.steampowered.com/app/3968340/Foolish_Earthlings/ TED ANDERSONS GAME STUDIO PROMOTION IN AUSTIN TEXAS INFO IS HERE https://www.oddwoodbrewing.com/

    TIMESTAMPS
    00:00 - Intro
    00:39 - 2D Sections In DK Bananza
    02:45 - Voxel Tech Limiting DK Bananza/Destructible Terrain
    06:15 - Animal Transformations/Nintendo’s Design Philosophy Evolution
    17:29 - DK Bananza Is A Beautiful Mess/Honouring Rare’s Contributions
    22:00 - DK Bananza Music/David Wise’s Absence Is Felt
    26:15 - Nostalgia In Nintendo Games
    27:10 - Favourite Layer Debate spoilers
    30:20 - Void Kong
    31:53 - The Final Boss/Ending ***SPOILERS***
    37:50 - Nintendo Universe Merging
    40:51 - Mario & DK Crossover
    42:50 - DK Bananza Was Built On The Foundation Of Odyssey
    43:49 - DK Bananza Control Scheme
    51:20 - Voxel Terrain/Camera Issues
    53:33 - Art Direction Of The Final Boss
    55:30 - Void Kong Boss Fight/Ending Build Up
    58:07 - Pauline Singing Mechanics
    01:00:28 - Donkey Kong Film
    01:02:03 - Closing Comments/Pixel Arcades
  • Kiwi Talkz

    REVIEW - Hollow Knight: Silksong (With Demon Souls Dev)

    08/11/2025 | 1h 5 mins.
    Joe Houston who worked on Demon Souls Remake joins me to review the GTA of indie games Hollow Knight:Silksong!!
    I did an interview with him a number of years ago, which you can find here. https://youtu.be/skAWid5zYfg

    #silksong #hollowknight #hollowknightsilksong

    TIMESTAMPS

    00:00 - Intro
    00:40 - Silksong Overview
    01:30 - Silksong’s Difficulty/The Purpose Of Difficulty In Games
    07:10 - Runbacks
    10:54 - Bosses Of Silksong
    13:40 - Progression Doesnt Help With The Difficulty
    16:20 - Top Moments In The Game/Story
    19:50 - Best Areas In Silksong
    22:45 - Demon Souls & Dishonored Shaping Joe’s Views On Silksong
    26:37 - Why Demon Souls Remake Didnt Have An Easy Mode/Silksong Nerfs
    29:10 - Team Cherry Sticking To It’s Vision/Serving Core Players
    31:30 - Silksong Is Too Long/Length In Games
    35:12 - Replayability
    37:45 - Bosses That You Die on The Most
    39:37 - Will Silksong Win GOTY/GOTY Nominees
    44:05 - Specificity Of Silksong
    45:09 - Tastes In Games Change As You Get Older
    48:18 - Distribution Model Of Games
    50:00 - Team Cherry’s Intentions/Devs Get Bored While Developing Games
    52:00 - Playtesters On Games
    56:00 - Team Cherry Won’t Make An Easy Mode/Achievements Provide Data To Devs
    58:30 - WHATS MORE IMPORTANT TO DEVS - PLAY TIME OR SALES?
    1:00:20 - Vertical Slices/Why A Games Quality Can Be All Over The Place
    1:02:40 - Closing Comments/Silksong DLC
  • Kiwi Talkz

    #196 - Filip Coulianos Interview On It Takes Two, Josef Fares, FPS Cameras, Nintendo & Jump Space

    25/10/2025 | 1h 9 mins.
    In this engaging conversation, Filip Coulianos, co-founder of Keepsake Games, discusses his journey in game development, the influence of Half-Life 2 on his career, and the creative processes behind his latest project, Jump Space. He shares insights on addressing motion sickness in games, the importance of marketing for indie developers, and the evolving landscape of the gaming industry. The discussion also touches on the impact of working with Josef Fares and the lessons learned from successful titles like It Takes Two.

    #jumpspace #ittakestwo #fpsgames

    TIMESTAMPS
    00:00 - Intro
    00:42 - Half-Life 2 Is The Citizen Kane Of Video Games
    01:52 - Becoming A Video Game Designer
    03:34 - How Half-Life 2 Influenced Jump Space
    06:00 - FPS Evolution/Animation Is Key To A Good FPS Camera
    09:10 - Motion Sickness In FPS Games
    14:30 - Moving Between First Person & Third Person In Jump Space
    17:30 - Camera Techniques/It Takes Two Camera
    19:19 - It Takes Two Devs Studied Super Mario 64 & Odyssey To Make The Game
    23:20 - The Making Of It Takes Two
    28:22 - Working With Josef Fares
    36:30 - Why Filip Left Hazelight/Having The Idea Of Jump Space Since 2012
    41:43 - Jump Space’s Popularity/Daniel Kaplan’s Importance/Marketing
    48:00 - Jump Space’s Early Access Release Was Threatened By Silksong And GTA 6
    51:09 - Jump Space’s Release Date
    52:00 - The Cost Of Game Development/Why So Many Game Studios Close
    57:38 - Where The Term AAA Came From/Some Games Will Survive The Game Studio Apocalypse
    59:37 - Studios Need To Sell 10 Million Units To Break Even On $100 Million Budget
    1:02:10 - Sweden Game Industry/Filip Was Determined To Succeed In The Game Industry
    1:05:15 - Will Jump Space Be Relased On Switch 2/PS5?
    1:08:17 - Where To Follow Keepsake Games & Jump Space
  • Kiwi Talkz

    #195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine

    04/10/2025 | 1h 18 mins.
    Joshua Jay was a former world artist at Bethesda who worked on Fallout 4, 76 & Starfield, prior to that he was a world artist on the Gears Of War trilogy.
    Josh built a living saloon set in the style of Fallout 76 here! Check it out https://www.youtube.com/watch?v=C7gBi3_lyag&t=167s
    #fallout #starfield #gearsofwar
    JOSHUAS ARTWORK CAN BE FOUND HERE
    https://www.joshuajayart.com/
    https://www.artstation.com/joshua_jay_art

    TIMESTAMPS
    00:00 - Intro
    00:38 - Lord Of The Rings/Kurt Kuhlmann
    04:18 - Building A Fallout 76 Saloon
    13:43 - Todd Howard/Early Work On Fallout 4
    17:51 - Fallout 4’s Colour Palette
    19:00 - Josh’s Work On Fallout 4’s World Art
    21:38 - Josh’s Gears Of War 3 Art Was Inspired By Fallout 3
    22:30 - Epic Games Base Their Games On Licensing/Bethesda Vs Epic Culture
    25:10 - Unreal Engine Vs Creation Engine
    28:20 - Problems Developing Fallout 76
    33:25 - Why Fallout 76 Wasnt Delayed/Starfield Was Delayed Due To F076
    35:18 - Josh & Kiwi Butcher Shigeru Miyamoto’s Quote
    37:00 - Game Development Costs/Fallout 5
    38:45 - What Josh Wants To See In Fallout 5
    40:15 - Fallout TV Show Being 5 Seasons/TV Shows With Filler
    42:50 - Video Games With Filler/Alien Isolation
    45:15 - Video Games Should Be Shorter/Elder Scrolls VI/Rockstar Games
    48:30 - Josh Got Burned Out On Gears Of War/Josh Avoided Starfield For As Long As Possible
    52:40 - Working On Starfield
    53:30 - Q+A - How Bethesda Seamlessly Transition From Different Biomes In Their Games
    58:09 - Q+A - Were There Talks For Smaller Galaxies In Starfield In Pre-Production
    59:25 - Game Devs Not Having Time To Play Games/Josh Doesnt Play Many Games These Days
    1:01:42 - Josh Loves Shadow Of Mordor & War
    1:02:10 - Q+A - How Was Josh’s Day Organised In A Pie Chart At Epic & Bethesda
    1:04:45 - Pros & Cons Of Big & Small Studios/Star Wars Games
    1:07:32 - Josh Loves & Hates The Industry/Story Of Soldiers In Afghanistan
    1:11:24 - Josh Tells A Touching Story Of A Fallout Fan Who Died
    1:16:41 - Outro

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About Kiwi Talkz

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film
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Kiwi Talkz: Podcasts in Family

  • Podcast Kiwi English
    Kiwi English
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