John Ricchio was a former producer at Rockstar on games such as GTA 5, RDR1 & Max Payne 3. In this interview he covers his time training people on QA, being a producer and a leader to teams at Rockstar, working on GTA, RDR, MP and more..
#gta #gta5 #rockstargames
TIMESTAMPS
00:00 - Intro
01:27 - The Importance Of QA/Training QA People
04:30 - QA People At Rockstar/Advancing Your Career From QA
08:19 - Will AI Be Used To Save Time For QA
12:21 - Unicorn Dev Specialists/T Shaped Game Developers
14:30 - Managing Over 200 People On RDR & GTA 5/Producing Challenges
21:45 - Relinquishing Control/R* San Diego Changed Processes For GTA 5
24:40 - Cut Content From GTA 5 Due To Resources
26:10 - Working Through Constraints/Picking Your Battles
27:10 - Having Your Work Cut From R* Games
28:37 - Will GTA 5 Cut Content Be In GTA 6
29:21 - Cancelled Game Content Ended Up In GTA IV/Tech Changes
30:02 - New Ideas Usually Transcend Cut Content
30:57 - RDR Undead Nightmare/Hot Coffee Mini Game
32:05 - Rockstar’s Approach To DLC
33:17 - Managing R* Devs During High Times Of Stress/Crunch
41:20 - R*Can Get Away With Anything/Unionisation
42:15 - R” Are Good Because Of Iteration But It’s At The Cost Of Crunch
43:26 - Why John Left Rockstar/Crunch
46:45 - Leaders Initiate Crunch Either For Results Or Out Of Fear
52:40 - John Speaks About GTA 6
57:40 - The Future Of The Industry
1:00:11 - Q+A - Will R* Devs Lose More Creative Freedom As The Studio Gets Bigger
1:03:43 - Hanging Out With Dan & Sam Houser
1:05:10 - Following GTA 5’s Model For GTA 6
1:06:03 - GTA 5’s Launch
1:07:02 - Q+A - How Much Did The 360/PS3 Limit The Scope Of GTA 5
1:09:30 - Why R* Release On Console First Before PC
1:12:30 - John Is Currently Unemployed/Where To Follow John