214 episodes
#216 - Shawn Layden On Physical Discs, PS6 Handheld, Asha Sharma, Spreadsheets etc.
07/09/2026 | 1h 6 mins.The legendary Shawn Layden returns to provide wisdom on things surrounding the video game industry. As was the case last time, I tried to ask him a lot of stuff he hasn't been asked before. Enjoy!!
TIMESTAMPS
00:00 - Intro/Shawn Layden Made Kiwi Smarter
01:49 - Differences Between Working At Sony’s Offices In Japan,UK & US
05:45 - How The Japanese Felt When Sony HQ Moved From Tokyo To California
07:00 - Salaries In The US Are Hurting Game Development There/Outsourcing
10:20 - Nothing Will Beat GTA/Strauss Zelnick
11:45 - Shawn’s Role As A Chairman
13:30 - Shawn Knowing His Limitations As A Boss
15:01 - Games Aren’t Built By Gamers Anymore
15:45 - Publishers Are Becoming Risk Averse/Chasing AAA
18:00 - Why AAA Games Are Financed Over AA
19:15 - Institutional Knowledge/The Power Of Brand
23:00 - Sony Getting Rid Of Physical Discs
24:05 - Sony Can Take Japan Back From Nintendo
25:13 - Sony Can’t Support Two Consoles At Once
27:00 - Nintendo & Sony Are Becoming Direct Competitors Again
28:30 - Sony Putting Games On PC
31:30 - Shawn’s Views On Meetings
32:00 - Unproductive Meetings
36:00 - Employees Whose Jobs Are To Arrange Meetings
37:30 - Shawn Kills Rumor That He Spoke To Asha
38:50 - Shawn Speaks On Asha/Microsoft’s Goals
40:30 - Live Services Titles Successes Are By Accident
43:20 - Data Driving Decisions
44:50 - Spreadsheet Decision Shawn Made/Edutainment
48:10 - Success Is Seductive/Hire The Right Talent
49:30 - Avoiding YES MEN When You Are The Boss
52:00 - Shawn Is Happy He Never Has To Do A Budget/Plan & Peformance Appraisal Again
53:25 - Q+A - Was A Cell Based GPU Considered For PS3
54:16 - Q+A - How Do We Correct The Over Reliance On AAA
57:15 - Astro Bot/Sony Needs To Do More AA Games
1:01:15 - Why GTA 6 Is An Event/Diluting A Brand
1:02:20 - Q+A - Will The Japanese End Up Pulling Ahead Of Everyone Else
1:04:15 - GTA 6/Games Need To Be Shorter
1:05:30 - Girls Make Games Scholarship Fund#215 - Rico Flores On Uncharted 4, Naughty Dog's Engine, Crunch, Animation, Bruce Straley, DEFECT..
24/08/2026 | 1h 5 mins.Rico Flores is an animator who is best known for his tenure on Uncharted 3 & 4, he is currently at emptyvessel working on their game DEFECT
#uncharted4 #uncharted #uncharted3
TWITTER - @r1c00
WEBSITE - https://www.emptyvessel.io/
TIMESTAMPS
00:00 - Intro
00:34 - Animating Doors Is Tedious/Naughty Dog Has A Door System
03:12 - Being Chucked In The Deep End On Uncharted 3/How Rico Got Hired
08:10 - Rico Had No Idea How Prestigious Naughty Dog Was When He Got Hired
08:47 - Being Interviewed At Naughty Dog
09:58 - Working On Uncharted 4
12:15 - Assets On Uncharted 4 Werent Carried Over From Uncharted 3/Mocap
14:00 - The Benefits Of Mocap
17:13 - You Could Shoot Mocap As Much As You Wanted At Naughty Dog
20:00 - Naughty Dog’s Flat Structure
22:50 - Intergalactic
25:10 - Crunch On Uncharted 4
28:43 - Staying Healthy While Doing Crunch
31:11 - Commuting Time In L.A.
33:05 - Why Rico Left Naughty Dog/Naughty Dog Pay
36:46 - Culture Of Bioware/Incorporating ND Culture Into Bioware
38:10 - Emptyvessel/Meeting Emanuel Palilic/AAA Isn’t Safe For Devs Now
42:20 - Destructible Terrain In DEFECT/Optimisation
44:45 - Single Player Will Be In DEFECT As Well
46:43 - Mick Gordon
47:43 - Q+A - How Naughty Dog Pull Off Animations Ahead Of It’s Time
50:15 - Naughty Dog’s Engine
52:10 - Q+A - Biggest Challenge In Animating Nathan Drake
54:00 - Working With Programmers
57:12 - Q+A - What Challenge Kept You Up At Night
59:59 - Institutional Knowledge/Microsoft Layoffs
1:01:26 - Working With Bruce Straley
1:02:50 - Where To Follow Rico Flores/Follow DEFECT#214 - Kris Roberts On Midnight Club 5, RDR1, GTA 6, Rockstar, RAGE Engine, Houser Brothers etc.
17/08/2026 | 1h 8 mins.Kris Roberts was a former designer on Midnight Club 3, Los Angeles and Red Dead Redemption, in this episode he talks about his work at R*.
WEBSITE - https://www.robertsmania.com/ T
WITCH - https://www.twitch.tv/robertsmania
YOUTUBE - @Robertsmania
TWITTER - @Robertsmania
#rockstargames #midnightclub #reddeadredemption
TIMESTAMPS
00:00 - Intro
00:30 - How Kris Got Into Cars
01:58 - Working On Midnight Club Series/Angel Studios Early Days
05:57 - Midnight Club 2/Working In Gamesb
07:40 - The Key To Good Vehicle Simulations & Tuning
10:05 - Kris Takes Shots At Need For Speed
11:00 - iRacing Simulation/Realistic Simulations
12:30 - VR Driving Simulation
14:15 - GTA’s Vehicle Tuning
16:06 - Kris Is Not Interested In GTA 6
16:30 - The ARTS Engine Became The RAGE Engine
18:40 - How The RAGE Engine Evolved By RDR1
20:52 - RAGE Engine Summit
22:45 - Why Midnight Club 5 Was Cancelled
27:00 - Red Dead Revolver
29:00 - Initial Skepticism Over Developing Red Dead Redemption
30:15 - Being The Lead For RDR1 Multiplayer
33:15 - Kris Was Stressed Being A Leader
38:00 - Crunch On RDR1
42:15 - Dan & Sam Houser
45:45 - RDR1 Multiplayer Never Got Relief Unlike The Main Team
47:43 - Rockstar Wives Fallout/Jury Duty
48:40 - RDR1 Multiplayer Being Broken At Launch
52:20 - Why Kris Left Rockstar/Completion Bonus/Layoffs
59:10 - Kris Only Does Contracting Now/Working With Sony Online
1:03:21 - Q+A - Was RDR1 Multiplayer Always Planned As A Sandbox
1:03:50 - Q+A - How Fun Was It To Debug Customisation Options In MC3
1:05:40 - Q+A - Was Undead Zombies Considered For RDR1 In Free Roam
1:06:38 - Where To Follow Kris/Doing A 2nd Podcast About Valve#213 - Unleash The Avatar - India's First AAA Game | Developer Interview With Varun Mayya
25/07/2026 | 1h 21 mins.Varun Mayya is an entrepreneur, content creator, author and now he is venturing into game development and working on India's most ambitious game ever. Unleash The Avatar
#unleashtheavatar #indiangaming
See the latest trailer gameplay footage here.
https://www.youtube.com/watch?v=Y_zBp21BWI0
WEBSITE - https://www.unleashtheavatargame.com/
TIMESTAMPS
00:00 - Intro
01:28 - Varun Loves The Mechanics Of Dota & Rocket League
03:56 - How Varun Started Making Video Games
05:15 - Journey To Making Unleash The Avatar/Multiplayer Games
06:00 - Soulslikes/Black Myth Wukong/Sekiro
07:39 - Games Are Sustainable/Gamers Demands
11:19 - Unreal Engine/Photogrammetry Of India For Unleash The Avatar
12:48 - Scanning An Entire Indian Town For Assets In Unreal Engine
15:00 - 1st Trailer For Unleash The Avatar Was To Hire Talent
16:15 - Varun’s Smart Plan To Hire The Best Engineers
19:12 - Aftermath Of 2nd Trailer
21:30 - Developing The Game Start Up Style/Revelation From The 2nd Trailer
23:02 - Bollywood Influence On The Game/Anatomy Of The Story
28:10 - Varun Is Closely Involved With The Entire Project
29:43 - Target Audience For Unleash The Avatar
32:10 - Using A Metronome For The Bosses
33:20 - Aura Farming/Taunts In The Game/Difficulty Settings
36:22 - Black Myth Wukong Inspirations & Differences
41:39 - Black Myth Wukong’s Marketing
43:16 - Bold Marketing Strategy For Unleash The Avatar
50:14 - Why India Hasn’t Produced AAA Games/Entrepreneurs
54:55 - Risk & Reward/Varun’s Views On Business
57:00 - Stigma From Parents Regarding Gaming & Content Creation In India
59:00 - Success & Failures Drives Everything Forward
1:00:10 - Economics Of AAA Games In India Vs U.S.
1:06:40 - Unleash The Avatar Was Largely Made Inhouse/Rockstar India
1:08:31 - Why India Will Become A Haven For Game Development
1:13:30 - Assassin’s Creed Setting In India
1:15:30 - Indian Lore & Culture In Unleash The Avatar
1:18:39 - Where To Keep Up To Date With Unleash The Avatar#212 - John Ricchio On GTA 5, GTA 6, Rockstar, RDR1, Leadership, AI, Crunch, Cut Content etc.
11/07/2026 | 1h 15 mins.John Ricchio was a former producer at Rockstar on games such as GTA 5, RDR1 & Max Payne 3. In this interview he covers his time training people on QA, being a producer and a leader to teams at Rockstar, working on GTA, RDR, MP and more..
#gta #gta5 #rockstargames
TIMESTAMPS
00:00 - Intro
01:27 - The Importance Of QA/Training QA People
04:30 - QA People At Rockstar/Advancing Your Career From QA
08:19 - Will AI Be Used To Save Time For QA
12:21 - Unicorn Dev Specialists/T Shaped Game Developers
14:30 - Managing Over 200 People On RDR & GTA 5/Producing Challenges
21:45 - Relinquishing Control/R* San Diego Changed Processes For GTA 5
24:40 - Cut Content From GTA 5 Due To Resources
26:10 - Working Through Constraints/Picking Your Battles
27:10 - Having Your Work Cut From R* Games
28:37 - Will GTA 5 Cut Content Be In GTA 6
29:21 - Cancelled Game Content Ended Up In GTA IV/Tech Changes
30:02 - New Ideas Usually Transcend Cut Content
30:57 - RDR Undead Nightmare/Hot Coffee Mini Game
32:05 - Rockstar’s Approach To DLC
33:17 - Managing R* Devs During High Times Of Stress/Crunch
41:20 - R*Can Get Away With Anything/Unionisation
42:15 - R” Are Good Because Of Iteration But It’s At The Cost Of Crunch
43:26 - Why John Left Rockstar/Crunch
46:45 - Leaders Initiate Crunch Either For Results Or Out Of Fear
52:40 - John Speaks About GTA 6
57:40 - The Future Of The Industry
1:00:11 - Q+A - Will R* Devs Lose More Creative Freedom As The Studio Gets Bigger
1:03:43 - Hanging Out With Dan & Sam Houser
1:05:10 - Following GTA 5’s Model For GTA 6
1:06:03 - GTA 5’s Launch
1:07:02 - Q+A - How Much Did The 360/PS3 Limit The Scope Of GTA 5
1:09:30 - Why R* Release On Console First Before PC
1:12:30 - John Is Currently Unemployed/Where To Follow John
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Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film
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