The Slayers must keep the dreaded Lashonna and her Vampires at bay for 30 seconds to ensure the Unlife Vortex cannot be repaired. That’s five rounds. Should only take three or four weeks to play through.
--------
41:53
--------
41:53
Episode 268 – Let’s Get The Band Back Together
At last, the Unlife Vortex has been disrupted, and Burple and Sessions can concentrate on recovering their lost comrades. Unless, of course, the architect of the apparatus has other plans…
--------
46:31
--------
46:31
Episode 267 – Ghost in the Machine
And then there were two… Can Sessions and Burple disrupt the Unlife Vortex machine? Or will they just make things worse?
--------
38:21
--------
38:21
Episode 266 – The Longest Time
The Slayers are in trouble. They get in more trouble. They try to work out how to get out of trouble. They end up in even more trouble.
--------
41:04
--------
41:04
Episode 265 – What Does It Do and How Does it Work
The plan is simple: Hold off the forces of Kyuss for long enough to disable the Unlife Vortex Machine. The reality is very different.
A Dungeons & Dragons actual play podcast. Ancient Brits play D&D 5E as they lurch headlong through the classic Paizo Age of Worms Adventure Path! Join us at our table for a mix of adventure, laughs and hapless incompetence. But mostly hapless incompetence.