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Building Horror

Fearzine
Building Horror
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  • Building Horror with GOG - Preserving Horror Classics
    In this episode, Dan talks with Piotr Gnyp, Adam Ziółkowski, and Marcin Paczyński from GOG, a platform focused on preserving classic and indie games without digital rights management (DRM). The discussion covers GOG's origins, its commitment to making unplayable games accessible, and its preservation program that highlights the alarming statistic that 87% of games released before 2010 are lost. They share insights on collaboration with larger companies, the rigorous process of re-releasing titles, and GOG's community engagement through the Dream List feature, which allows players to vote on games for preservation. The conversation touches on the industry's increasing acknowledgment of video game culture, the potential of technology to assist in preservation, and the ongoing importance of nostalgia in gaming. The episode as a whole, emphasizes GOG's dedication to restoring classic titles while maintaining their original essence and connecting with the gaming community's interests.Links to GOG:https://www.gog.com/en/Follow the Kickstarter for Issue #4 of FEARZINEhttps://www.kickstarter.com/projects/fearzine/fearzine-issue-4 Created & Hosted by Dan MorrisBuilding Horror Theme by @doom_doodIf you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our Ko-Fi Page. Join the Fearzine Community:Discord: Fearzine OfficialBlueSky: @fearzinemagazine.comWebsite: www.fearzinemagazine.comFind us on Facebook - Instagram - Threads - XConnect with us via email [email protected] in this episode:FEARZINE Issue #4 KickstarterIssue #4 KS Page
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  • Building Horror with Justin Wood
    In this episode of Building Horror, I have a compelling discussion with Justin Wood, a video game journalist from Dread Central and one of Fearzine's own. We delve into Justin's inspiring journey through horror games and journalism, reflecting on his early struggles and eventual success in a challenging industry. He shares humorous anecdotes from his start in writing, the friendships he built, and his career transition from factory work to marketing at DreadXP. We analyze the current landscape of horror games, the joy of playing for fun, and reminisce about the communal gaming culture of the past. Justin also touches on his upcoming projects with DreadXP, White Knuckle, which he invites listeners to check out mew take on the classic horror gaming experience.Connect with Justin:Justin on XDreadXPCreated & Hosted by Dan MorrisBuilding Horror Theme by @doom_doodIf you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our Ko-Fi Page. Join the Fearzine Community:Discord: Fearzine OfficialBlueSky: @fearzinemagazine.comWebsite: www.fearzinemagazine.comFind us on Facebook - Instagram - Threads - XConnect with us via email [email protected] in this episode:FEARZINE Issue #4 KickstarterIssue #4 KS Page
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  • Building Horror with Kirsten Ria
    In this episode of Building Horror, I engage in a deep conversation with Kirsten Ria, a voice actor and content creator known for their role in the horror game 'Hollow Body.' We explore their journey in the gaming and horror industries, from their early fascination with horror to their recent decision to pursue voice acting. Kirsten shares insights on the unique challenges of voice acting, the importance of emotional depth, and creativity in developing character voices. We also discuss their experiences streaming horror games on Twitch, the excitement of their upcoming projects, including the sequel to 'The Bunny Graveyard,' and the appeal of British horror games. Kirsten's passion for the horror genre and dedication to their craft make for an inspiring discussion relevant to enthusiasts and aspiring creatives alike.Links to Kirsten:www.kirstenria.comX: @KirstenRiaaInstagram Created & Hosted by Dan MorrisBuilding Horror Theme by @doom_doodIf you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our Ko-Fi Page. Join the Fearzine Community:Discord: Fearzine OfficialBlueSky: @fearzinemagazine.comWebsite: www.fearzinemagazine.comFind us on Facebook - Instagram - Threads - XConnect with us via email [email protected] in this episode:FEARZINE Issue #4 KickstarterIssue #4 KS Page
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  • Building Horror with James of Malformation Games.
    In this episode, I chat with James from Malformation Games about indie horror game development, focusing on his transition from AAA titles to founding Malformation. He shares insights about their upcoming game, Ground Zero, a post-apocalyptic survival horror influenced by classics like Resident Evil and Silent Hill. We discuss the team’s creative dynamics, funding challenges, and the importance of an engaging player experience while navigating the indie game landscape. Please support Ground Zero by wishlisting on steam and stay tuned to Fearzine for more info and our Cover Story in Issue #3 of the magazine.Links to Malformation Games and Ground Zero:Malformations Games WebsiteGround Zero on SteamCreated & Hosted by Dan MorrisBuilding Horror Theme by @doom_doodIf you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our Ko-Fi Page. Join the Fearzine Community:Discord: Fearzine OfficialBlueSky: @fearzine.bsky.socialWebsite: www.fearzinemagazine.comFind us on Facebook - Instagram - Threads - XConnect with us via email [email protected] in this episode:FEARZINE Issue #4 KickstarterIssue #4 KS Page
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    1:19:51
  • Building Horror with Nathan Buckley of BadTasty
    In this episode, I chat with Nate, a versatile game developer, about his diverse journey from working on AAA games like *Sea of Thieves* to creating his own indie titles, including *Spirit Hunters: Infinite Horde* and the upcoming horror game, *The Bagman*. We explore his passion for reviving retro horror on consoles like the Sega Mega Drive, examining how classic influences shape his design choices. Nate shares insights on transitioning from corporate to indie development, the importance of community support, and the creative challenges he faces in marrying point-and-click mechanics with the urgency of horror gameplay. The conversation also touches on the therapeutic aspects of development and the value of feedback in fostering growth within the gaming community. Links to Nate:https://linktr.ee/badtastyCreated & Hosted by Dan MorrisBuilding Horror Theme by @doom_doodIf you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our Ko-Fi Page. Join the Fearzine Community:Discord: Fearzine OfficialBlueSky: @fearzine.bsky.socialWebsite: www.fearzinemagazine.comFind us on Facebook - Instagram - Threads - XConnect with us via email [email protected] in this episode:FEARZINE Issue #4 KickstarterIssue #4 KS Page
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About Building Horror

Join Dan, the head of Fearzine Magazine to talk to and listen to developers of horror games share their experiences and what it means to be a make video games. We welcome developers, writers, and creatives that work in the medium to join us and build on our horrifically wholesome community.
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