In this episode of Building Horror, I engage with Jeffrey Tomec, a gameplay designer at Wrong Organ, the studio behind the indie horror game Mouthwashing. We discuss his path as a developer, the studio's unique design philosophy, and the compelling narrative woven into Mouthwashing, which blends personal storytelling with magical realism. Jeffrey recounts the studio's beginnings, highlighting how their first project, How Fish is Made, influenced their creative journey. We explore the game’s mechanics, including its dual timelines and character perspectives, and how these elements enhance player engagement. Jeffrey emphasizes the balance between gameplay and emotional storytelling, reflecting on the evolving horror genre and sharing insights into Wrong Organ's future projects. This conversation offers a deep dive into the artistic and emotional dimensions of indie horror game development. Links to Jeffrey:https://x.com/Jeffrey_Tomechttps://x.com/Wrong_OrganCreated & Hosted by Dan Morris Building Horror Theme by @doom_doodIf you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our Ko-Fi Page. Join the Fearzine Community:Discord: Fearzine OfficialBlueSky: @fearzine.bsky.socialWebsite: www.fearzinemagazine.comFind us on Facebook - Instagram - Threads - XConnect with us via email
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