In this episode, Dan talks with Piotr Gnyp, Adam Ziółkowski, and Marcin Paczyński from GOG, a platform focused on preserving classic and indie games without digital rights management (DRM). The discussion covers GOG's origins, its commitment to making unplayable games accessible, and its preservation program that highlights the alarming statistic that 87% of games released before 2010 are lost. They share insights on collaboration with larger companies, the rigorous process of re-releasing titles, and GOG's community engagement through the Dream List feature, which allows players to vote on games for preservation. The conversation touches on the industry's increasing acknowledgment of video game culture, the potential of technology to assist in preservation, and the ongoing importance of nostalgia in gaming. The episode as a whole, emphasizes GOG's dedication to restoring classic titles while maintaining their original essence and connecting with the gaming community's interests.Links to GOG:https://www.gog.com/en/Follow the Kickstarter for Issue #4 of FEARZINEhttps://www.kickstarter.com/projects/fearzine/fearzine-issue-4 Created & Hosted by Dan MorrisBuilding Horror Theme by @doom_doodIf you would like to support Building Horror, Fearzine and independent games media, please purchase the magazine or donate via tips or our Ko-Fi Page. Join the Fearzine Community:Discord: Fearzine OfficialBlueSky: @fearzinemagazine.comWebsite: www.fearzinemagazine.comFind us on Facebook - Instagram - Threads - XConnect with us via email
[email protected] in this episode:FEARZINE Issue #4 KickstarterIssue #4 KS Page