How can Secrets and Clues motivate characters?
"Getting information puts your character in danger. And danger rewards your character with information." — One of three ideas we steal from game design in this episode. In this two part series, we talk about how secrets, clues and hidden information motivate characters and may (or may not) help you plot from a character perspective. Part One (this episode) looks at WAKE UP DEAD MAN; while Part Two looks at SIDE EFFECTS, and the pilot episode of SHRINKING.
The other two (related) ideas are:
Landmark information (characters just have it), Secret (they know it's there, need to unlock it), and Hidden (invisible until they pay the cost)
Narrative velocity — are characters pushed forward or are they pulled forward?
To that end, in this episode Stu, Chas and Mel start with the murder mystery (ostensibly the easier deep-dive): Rian Johnson's WAKE UP DEAD MAN. But this is a complex film made even more complex by being a dual-protagonist film. Uhuh. Benoit Blanc is pulled through the story by his need to solve the case; Father Judd pushed through, against his will, to prove his innocence. Breaking down how that plays out — and why it matters for the kind of escalation each character can sustain — is the heart of the episode.
And inevitably we go on some tangents: pointers, plants, and underpinnings (from our Everything Everywhere All At Once episode) fair play in locked-room mysteries, Narrative POV (as always) and node-based plotting and what dungeon-crawl game design has to do with writing a web of clues.
"The way those secrets were hidden, revealed, and discovered were all rooted in the characterization." — Mel Killingsworth
Like this episode? Discuss with our Patrons on Patreon. Or on Reddit!
Thanks to our Patrons, especially Khrob, Theis, Sandra, Jesse, Randy, Paulo, Thomas, Jennifer, Malay, Alexandre and Lily.
As always: SPOILERS ABOUND and all copyright material used under fair use for educational purposes.
Chapters
00:00:00 – Cold Open
00:00:18 – What do we mean by Secrets and Clues?
00:13:22 – Wake Up Dead Man
01:22:50 – Key Learnings & Wrap Up
Links
Read: 'Wake Up Dead Man' Script: Read Rian Johnson's Screenplay
Read: DIY & dragons: Landmark, Hidden, Secret
Read: The Alexandrian » Advanced Node-Based Design
Read: Ascii Dreams: The Quest for Quests (Part 1)
Read: Ascii Dreams: The Quest for Quests (Part 2)
Read: Mel's KNIVES OUT: A Rose by Any Other Name Would Not Clue Us In
Related Episodes
DZ-90: Setups & Payoffs in Everything Everywhere All At Once
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