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Launch Sequence with Space Tomato

Space Tomato
Launch Sequence with Space Tomato
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256 episodes

  • Launch Sequence with Space Tomato

    EP 247 - Is 2026 Star Citizen’s Best Start Ever to a New Year?

    02/2/2026 | 1h 30 mins.
    Every year, Star Citizen kicks off with a slow January of planning and prep for the year ahead, not this year. CIG has released a new update in January with new features, ships, and narrative content. With an early test of crafting and the roadmap of 4.7 also revealed, I’m joined by Farrister to discuss potentially the best start to a new year for Star Citizen so far!Today’s Guests:Farrister:YouTube: https://www.youtube.com/@UCCWLg4f6GAMe-hdIFQ_Fq2w Twitch: https://www.twitch.tv/farristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions05:20 Does Engineering Actually Matter?17:00 Star Citizen 4.6 | Is It Good?27:30 Star Citizen’s Newest Event42:50 The RSI Hermes Reviewed58:00 Is Crafting Coming Soon?01:12:15 A New Salvage Ship Coming Soon?01:17:45 Best Start to A Year Ever?01:25:00 Predictions!!!!
    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
    Support This Podcast:Patreon Paypal Ko-Fi
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  • Launch Sequence with Space Tomato

    EP 246 - Star Citizen Tier 0 Crafting First Impressions | The Good, the Bad, and the Ugly

    26/1/2026 | 1h 28 mins.
    Crafting has finally hit player hands in closed testing, and we’ve got the details. There are wins, losses, confusions, and potential long term problems, but for now, I’m joined by TenPoundFortyTwo to just chat about what we experienced and what it could mean for the game going forward.
    Today’s Guests:
    Today’s Guests: @tenpoundfortytwo  Youtube: https://www.youtube.com/@tenpoundfortytwoTwitch: https://www.twitch.tv/tenpoundfortytwo
    ToC:
    00:00 Introductions
    02:30 Summarized Findings
    09:20 Crafting Tier 0 Explained
    18:00 Potential Problems
    50:10 It’s Not Just Combat!
    58:30 The Casual Players Effect
    01:07:00 Stop Adding Features?
    01:12:00 The Org Effect
    01:20:10 The Next Progress Wipe?

    Support This Podcast:Patreon Paypal Ko-Fi
    Follow Space Tomato on social media:
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  • Launch Sequence with Space Tomato

    EP 245 - The Biggest Event in Star Citizen is Getting Better | MMO Esports?

    19/1/2026 | 1h 13 mins.
    Star Citizen allows for events unlike most other games can. The Daymar Rally hosts 500+ people across 500+ km all in a dynamic open world endurance race with pirates, security, and the danger of the elements. Today I’m joined by the creators of the event to talk about their 8 years of running it, and what new challenges Star Citizen poses for players in 2026.Today’s Guests:COR5AIRhttps://www.youtube.com/c/ATMOesportshttps://x.com/Cor5air_ATMOCrucianhttps://www.twitch.tv/CrucianGaminghttps://x.com/CrucianGamingToC:00:00 Introductions12:20 What is the Daymar Rally?22:00 Daymar Rally Details30:00 Star Citizen in 2026 X Daymar Rally44:20 New Features & Alpha 4.651:00 Other Events At ATMO
  • Launch Sequence with Space Tomato

    EP 244 - What is Star Citizen’s Best Case Scenario in 2026?

    12/1/2026 | 1h 33 mins.
    Star Citizen in 2026 is in a precarious situation, coming off a year focused on “playability” the hope is for a better performing game, but Star Citizen 1.0 needs to be built, and features need to be added. Today I’m joined by Sulyce of the Beyond the Verse podcast to discuss the best and worst case scenarios of 2026, and what the immediate future may look like.Today’s Guests: SulyceYoutube: https://www.youtube.com/@UCOmABvFimbqC7wT29js8NlQ Website: https://www.beyondtheversehq.com/Twitter: https://x.com/BTV_CastToC:00:00 Introductions02:00 Too Much Hype?07:30 State of the game18:00 Building on a Successful 202530:00 2026 Worse Case Scenario35:30 The Best Case Scenario01:00:06 Final Thoughts & Year Ahead

    Support This Podcast:Patreon Paypal Ko-Fi
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  • Launch Sequence with Space Tomato

    EP 243 - With Crafting, Star Citizen Could Have an AMAZING 2026, But Will It?

    05/1/2026 | 1h 45 mins.
    2026 will focus heavily on crafting, in Star Citizen. From the inventory to item recovery, it will change the way the game works. There’s a lot riding on the feature and the mechanis surrounding it. While it’s not the whole year, it does carry a lot of expectation. Today I’m joined by TheSpaceCoder to discuss crafting, what it requires, includes, and does to the game, and when we might see it.
    Today’s Guests:
    https://twitter.com/TheSpaceCoderX
    https://www.youtube.com/@TheSpaceCoder

    ToC:
    00:00 Introductions
    02:30 How Important is Crafting?
    12:00 The Star Citizen Economy
    16:00 A New Focus on Star Citizen?
    31:30 A New Inventory
    48:40 Refining Gameplay
    56:30 The MISC Expanse
    01:05:00 Item Recovery Tier 1
    01:21:30 Could 2026 Really Be This Good?

    Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
    Support This Podcast:Patreon Paypal Ko-Fi
    Follow Space Tomato on social media:
    Website  Youtube  My Other Youtube
    Instagram Twitter Facebook Discord

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About Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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