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Launch Sequence with Space Tomato

Space Tomato
Launch Sequence with Space Tomato
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  • Every New & Upcoming Ship in Star Citizen We Currently Know Of (2025 & 2026)
    After a long 2025, 27 total vehicles will have been released to players in Star Citizen. Of those, the newest are the most exciting. The Clipper, Perseus, and even the L-22 Alpha Wolf have sparked a lot of conversation in the community, and today I’m joined by ship modeler, tristPWN, to discuss the latest additions and what’s coming next in ships for Star Citizen.Today’s Guests:tristPWNYoutube - https://www.youtube.com/channel/UCPs39Q6bS7vVgGmAfS3G3XQToC:00:00 Introductions04:20 What Drew You To Star Citizen?11:00 The Perseus18:00 Engineering & NPC Crew33:30 The Drake Clipper46:00 The Wolf & The Ox58:00 New Ships in 2026Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 237 - Amazing New Ships & A Record-Breaking Year, Are Things Heating Up for Star Citizen?
    With the year coming to a close it’s obvious 2025 was a success for Star Citizen monetarily. But looking back on content, bug fixes, and maintenance throughout the year not everything feels the same. Today I’m joined by Morphologis to look at the past year of progress in various areas, and where Star Citizen may be going from here.Today’s Guests:MorphologisYoutube: https://www.youtube.com/c/FarristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions06:30 PvP and PvE in Star  Citizen22:00 Is Star Citizen Progressing?35:00 Story and Narrative in 202548:30 The Clipper, Perseus, & Other New Ships!01:03:10 Alpha 4.5 is ComingAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 236 - Is Engineering Going to Ruin Star Citizen For Solo Players? Hands-On Impressions
    We finally got to try engineering! After years of talk, Star Citizen is finally making engineering gameplay available to players. It has a long way to go, but it seems to be a genuinely transformative addition to Star Citizen, making ships more than transportation vehicles. I’m joined by Farrister to discuss the complications and most asked questions surrounding engineering gameplay, and whether solo players still have a Star Citizen to play.Today’s Guests:FarristerYoutube: https://www.youtube.com/c/FarristerTwitter: https://twitter.com/thomasfarristerToC:00:00 Introductions08:00 IAE 202518:00 Why Engineering Gameplay?21:00 Why The Negative Reaction?33:30 Our Hands-On Experience51:00 What Took So Long?01:10:30 Other HypeSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 235 - 6 New Ships in One Month | Is Too Many Ships Possible in Star Citizen?
    From November 20th through to the end of December, Star Citizen is likely to add at least 6 new ships, and possibly an update or 2. This caps off the most prolific ship release schedule in the game’s history, without a single concept ship. Is this a sustainable path forward? What new ships are coming out, and what makes them special? I’m joined by StarJump_GRIM to answer your spaceship questions this week on The Launch Sequence!Today’s Guests:StarJump_GRIMTwitch - https://twitch.tv/starjump_grimYouTube - https://www.youtube.com/channel/UChRBwcaz6lNw8MJwbGWXL6wTwitter - https://twitter.com/starjumporgDiscord - https://discord.gg/A44nu8WtYvToC:00:00 Introductions04:30 What is Too Many Ships?16:00 Will They Always Sell Ships?31:40 6 New Ships By Years End!01:13:40 Ships in 2026Support This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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  • EP 234 - Star Citizen’s Engineering is Finally Here, But Is it Good of Bad?
    Star Citizen has finally introduced near-release level engineering gameplay to players. While it’s behind an NDA in gameplay, we can discuss everything that has played ot in that closed testing so far. I’m joined by 10Pound42 to discuss the newest iteration of engineering, how it’s changing the game, and whether it feels like a win or a drag.Today’s Guests:TenPoundFortyTwoYouTube: https://www.youtube.com/@tenpoundfortytwoTwitch: https://www.twitch.tv/tenpoundfortytwoToC:00:00 Star Citizen’s Events and 4.3.207:30 Playability Has Fallen Short so Far14:20 What is Engineering Gameplay?27:00 Was Vulkan The Blocker?30:40 Is Solo Gameplay Ruined?36:30 Heat & Fire!54:15 Is This Another Tech Demo or Good Gameplay?01:01:00 Is Engineering Wrong for Star Citizen?01:14:35 How Much More is There?01:34:00 4.4 In Evocati!!?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord
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About Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.
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