Trevor Benjamin on co-designing Moytura, Azure and collaborative game design - TCbH Interviews
Trevor Benjamin is co-designer of numerous hit games including Undaunted, Warchest, Resist and Mandela, frequently collaborating with David J. Thompson and Brett J. Gilbert. 00:00 - Intro01:10 - Getting involved with Bitewing02:26 - Approach to following up Iliad & Ichor06:29 - Intentionally subverting genre?07:52 - Late addition of solo & coop 09:47 - Why always codesigning?14:47 - Approach to Azure18:11 - State of the hobby trending to more shallow experiences21:50 - Historical accuracy vs. practical game design25:09 - Expanded scope of Undaunted29:01 - How do you know when a game is done?31:51 - Recent inspirations37:35 - Next up, For the Gods Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
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41:22
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41:22
Conflict in Board Games
It’s time to butt heads and create enemies that will last a lifetime! That’s right, we’re talking about conflict, baby, and the different ways conflicts are represented in board games.0:00 - Introductions and What We’ve Been Playing This Week!34:22 - Conflict in Board Games1:13:10 - Outro!
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1:16:02
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1:16:02
A Cardboard Herald Yap Fest - TCbH Podcast
Jack and Eric haven’t chatted in a while, so we thought this would be a good time to discuss the channel, where we’re at and what we’re working on now that we’re both back from all of our trips, and what’s coming up for the channel!0:00 - Introductions and What We’ve Been Playing This Week!29:55 - Call to Order of the Cardboard Herald Board Meeting1:21:45 - Meeting Adjourned and Outro!
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1:27:25
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1:27:25
From Keymaster to PickPocket Games: An Interview with Cameron Art
Cameron Art (developer of Harvest, owner of PickPocket Games) comes on the podcast to chat with Eric about his time as a developer for Keymaster and what’s on the horizon for PickPocket GamesPickPocket Games: https://pickpocketgames.com/0:00 - Introductions and What We’ve Played This Past Week12:07 - Cameron Talks About Developing Harvest19:25 - Was There Feedback Cameron Got Where The Feedback Disagreed With the Data?24:18 - Cameron Discusses The Differences Between Designing A Game and Developing A Game37:13 - Cameron Discusses What’s Different From Working Internally to Develop for a Company versus Being Contracted to Develop?40:54 - How Does Cameron Approach Developing a Solo Mode for a Competitive Game?47:50 - What Pushed Cameron to Republish Thief’s Market with PickPocket Games?56:00 - Cameron Talks Starting Up PickPocket Games1:03:15 - Cameron’s Most Influential Games1:07:18 - The Games Cameron Thinks You Must Play As an Aspiring Board Game Designer?1:11:22 - Outro
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53:57
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53:57
Danielle Reynolds and Steven Ungaro Talk Tricky Kids
Check It Out! We got two tricky kids on to chat about their latest game Tricky Kids, published by Pandasaurus. We talk about their approach to games, what’s it like to co-design a game, and what’s coming next for them Baron Jon’s Trick-Taking Collection: https://www.kickstarter.com/projects/trickytime/baron-jons-2025-card-game-collection/description0:00 - Introductions and What We’ve Played This Past Week7:47 - What Was the Process of Coming Together to Start Co-Designing?14:56 - What Was The Design Process of Tricky Kids?26:09 - What Was It Like Working With Pandasaurus?32:09 - How Do They Approach A Game Where They Know They’re Working With A Co-Designer?36:41 - How Does Danielle Approach Games She’s Designing That Are Licensed Compared To Independent Work?41:50 - Why Is Steven Drawn to Designing Trick-Taking Games?46:46 - What Games Would Danielle and Steven Point to As The Most Influential For Them?52:13 - What Games Do Steven and Danielle Think An Aspiring Game Designer Must Play?57:20 - Outro