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The Lone Adventurer

Podcast The Lone Adventurer
carlwhite
A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide

Available Episodes

5 of 62
  • TLAS3 Chapter 14 Sacrifices
    Catastrophe strikes, an event so devastating that it rocks our party to its very core.  In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made… Links Transcript:  https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email [email protected] Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold     Mechanics   Scene 1  Chaos Factor: 7 Scene Description: Decision time: go back for Lynn or press on? Scene Test: The scene is Interrupted: NPC Action Meaning: Ruin Building   Q: Machine Cultists? Likely: No Q: Lynn? Likely: Exceptional yes   Scene 2 Chaos Factor 8 Scene Description: Coming to terms with what just happened Scene Test: The scene is Altered: Add An Object   Q: Does Mara have her own powder keg? Likely: Yes   Mara’s reaction: 0 matches, 4 sixes Scene 3 Chaos Factor 7 Scene Description: R&R  Scene Test: The scene is Altered: Ambiguous Event  Meaning: Conceal Object   Settle In When you spend time resting as group, whether it’s taking a short break, sleeping overnight, or relaxing for weeks, the GM advances the Ominous Forces. Then, if anyone has 5 or more XP, they Level Up. If you have enough XP, you can Level Up multiple times at once. When you’ve finished resting and resume adventuring, remove all your conditions and refresh your Armor. The Convergence Ritual d8: 5 The Failing Ward d8: 7 The Activation of the Doomspires d10: 1 d8 (second Doomspire activates) Civil War in Kyras d6 d4: 3 Setarra’s bid for freedom d8: 1 d6 (Tatters will is weakening) Peripheral Move: End of Session  At the end of each session, answer the following questions as a group: Did we discover something new and important about the world or characters? 1XP Did we newly visit or significantly alter a memorable location? 1XP Did we overcome a notable obstacle, enemy, or challenge? 1XP For each “yes” answer, everyone gains 1 XP. Lastly, gain 1 XP if you accomplished your Drive. 1XP Teaser
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  • TLAS3 Chapter 13 Ominous Forces
    In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face.    Links Transcript:  https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email [email protected] Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold   Mechanics   Scene 1  Chaos Factor: 8 Scene Description: Fleeing the alarm Scene Test: The scene is Altered: Add A Character   Q: is it machine cultists? Likely: No Q: is it the Doomspire? 50/50 Yes Q: to the place with the crowbar? Likely: yes   Examine (DIS): what here can help us? 6 1 XP   GM Move: Change the Environment Q: are they transported back? 50/50 Exceptional yes (without injury)   Scene 2 Chaos Factor: 9 Scene Description: Fleeing the alarm Scene Test: The scene is Interrupted: NPC Positive  Meaning: Imprison Work   Q: Positive for the Vales? 50/50 Exceptional Yes Tortemus’ geas has been broken   Q: does Lynn tell Tatters?  3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash - tempted but no) Q: does Mara tell Tatters? 2 matches: Interpersonal Disposition, Neuroticism (no)   Q: has the alarm stopped? 50/50 Yes Q: did Tatters recoignize the Doomspire for what it was? Yes Q: have the Vales heard of Doomspires? 50/50 No   Scene 3 Chaos factor 8 Scene Description: resuming the hunt for the Voice Scene Test: The scene is Altered: Remove A Character Lynn scouts ahead   GM Move: See what they Find d8: 4 Feature: Machinery or tools Danger: Magical ward or barrier Location keywords: Abandoned, Damaged   Nature of the barrier: Frantic, Plain Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous) Classy, Inactive   Increase Mara CD (4).    Examine: What is this ward for? 8 (Lynn’s cunning means 10) 1 XP Extravagant, Energy Is the ritual damaging it? Likely: yes How long? Uncertain   Scene 4 Chaos factor 7 Scene Description: searching the factory Scene Test: The scene is Altered: Remove An Object and Increase An Activity   GM Move: See what they Find d8: 1 Ward clock: d8: 8 Feature: Machinery or tools Danger: Alarm trigger, Denizen guards something Location keywords: Calm, Occupied   GM Move: Foreshadow an Ominous Force  Q: The convergence ritual? Likely: No Q: civil war in Kyras? Likely: Yes Machine cultists shipping weapons   Examine (DIS): how to get past unseen? 5 1 XP   GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals   Q: do the Vales spot that something’s wrong? 50/50: Yes   Scene 5 Chaos factor 6 Scene Description: bypassing the cultists Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity Cultists thin out, Lyn sneaks   Equivalent Exchange Teleport (ADV, Greater): 10 success    Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how. Q: Is Lynn spotted? 50/50: Yes
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  • TLAS3 Chapter 12 Introductions
    The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end.  Links Transcript:  https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email [email protected] Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Mechanics Scene 1  Chaos Factor: 6 Scene Description: Deeper into Hammerhold Scene Test: The scene is Altered: Reduce/ Remove An Activity Mara no longer sniping at Tatters   GM Move: See what they Find d8: 4 Feature: Machinery or tools Danger: None Location keywords: Portal, Dirty   Scrutinize  When you study someone during an intimate or prying conversation with them, roll+WIS. (DIS) 6 - Fail 1XP   GM Move: See what they Find d8: 2 Feature: Corridor Danger: Dangerous machinery Location keywords: Dangerous, Colorless Set Up an Immediate Danger Broken machinery, ruptured gas pipe Defy When you act despite an imminent threat or obstacle, say how you do it. Then roll +INT if you employ quick or out-of-the-box thinking (8) On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.   Tough Choice Choose one: Assist an enemy with their goals or Suffer a condition Use magic or Condition   Scene 2 Chaos Factor: 7 Scene Description: Circumventing the gas leak Scene Test: Altered: The scene is Altered: Reduce/Remove An Activity and Add A Character The gas is gone. Setarra is present.  Setarra OCEANIC    This NPC is Dangerous and Foe   Openness: 3 Conscientiousness: 1 Extroversion: 3 Agreeableness: 1 Neuroticism: 1 Interpersonal Disposition: 2 Core Disposition: 4   0 matches, 1 six: the usual temptations/ threats 1 match: Neuroticism: “I can do this all day”   GM Move: See what they Find d8: 4 Feature: Glowing crystals or runes Danger: Dark truth about magitek is revealed Location keywords: Small, Crude   Q: are the runes part of the Great Machine’s incursion? Likely: Yes   GM Move: Change the Environment Setarra’s input causes a struggle   Q: do the sisters notice Tatters’ struggle? 50/50: Exceptional Yes  Scene 3 Chaos Factor 8 Scene Description: Hiding the Monster Inside Scene Test: The scene is Interrupted: NPC Action Meaning: Fight Exterior Seterra tries to take control of Tatters’ body   Demonic Pact When you summon or command Setarra, roll+WIS (DIS) 10 (Success) 1 XP On a 7+ the demon does what you command (no more attempts to emerge unless I command it). On a 10+ choose one. The demon follows the letter of your command, but definitely not the spirit. (the struggle has been highly visible)   Scene 4 Chaos Factor 7 Scene description: Explaining the monster inside Scene Test: The scene starts as expected.   Mara reaction: 4 matches (Neuroticism (anxious), Conscientiousness (controlled), Agreeableness (-), Interpersonal Disposition (positive)) Conflicted. Controlled.    Lynn reaction: 2 matches (Agreeableness (self-absorbed), Core Disposition (happy))   GM Move: See what they Find d8: 8 Feature: Something unusual or unexpected The event relates to a Starforged Descriptor and Focus: Toxic Relic Danger: Alarm trigger Location keywords: Foreboding, Loud
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  • TLA Special 3: ShadowDark
    Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White. I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.  A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now. Once you descend into the ShadowDark, there is no turning back.
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  • TLASS3 Chapter 11 Hammerhold
    Tatters, accompanied by the deadly Vale sisters, sets out on her mission to track down and recover the Ring of Winter. Their target, it transpires, is located within one of the most potent symbols of Dominion power.  True to form, things start badly, go downhill from there, and then plummet straight over the edge of a cliff as Tatters experiences a deeply disturbing revelation.  Links Transcript:  https://docs.google.com/document/d/1JcoDyLK43fWihJLgE_I5wzNcUWTMJGwJOXgkaI3s-gM/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email [email protected] Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Stephanie M’s Fantasy and Modern Themes and Domains: https://drive.google.com/file/d/1VjPuV29a5CgMXoUAQldcwvNB1FCsZwko/view https://drive.google.com/file/d/13KBv58Pq836vWLwDOK9qGYcCK8asK-O8/view Followers:  Mara Vale Qualities Warrior. They count as +1 Armor when they help you fight, and you don’t have to Command them to fight unless the opposition is terrifying or overwhelming. Costs Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you. Want Protect Lynn Methods Smash through obstacles Make a brutal show of force Call on reserves of inner strength Conditions 3C, sword (1C) Armour 1 Descriptors Cautious. Careful and methodical; avoids acting rashly. Blunt. Prefers a direct, honest, straightforward approach to most things in life. Infamous. They’re well-known, for good or for ill. OCEANIC Openness: 4 - Fairly adventurous Conscientiousness: 5 - Very precise, controlled. Extroversion: 2 - Slightly reserved Agreeableness: 3 - neutral Neuroticism: 5 - Anxious, moody Interpersonal Disposition: 5 - v positive towards Tatters Core Disposition: 1 - v unhappy with circumstances Lynn Vale Qualities Cunning, Clever and observant. When they help you Examine, treat a 7-9 as a 10+. Costs Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you. Want Protect Mara Methods Spring a trap or plan Misdirect and confuse Lunge with terrifying speed Conditions 3C, Sword (1C) Armour 1 Descriptors Athletic. Good at running, climbing, jumping, and physical manoeuvring. Stealthy. Avoids detection; often gets the drop on foes. Infamous. They’re well-known, for good or for ill. OCEANIC Openness: 4 - Fairly adventurous Conscientiousness: 1 - Very laid back, unstructured Extraversion: 5 - Very sociable, talkative Agreeableness: 2 - Slightly self-absorbed Neuroticism: 5 - Anxious, moody Interpersonal Disposition: 4 - positive towards Tatters Core Disposition: 4 - happy with circumstances Mechanics   Copilot prompt   Genre: magitech. Lord Tortemus has proposed sending Tatters, along with his two bodyguards, the Vale sisters, on a mission to retrieve the Ring of Winter from the leader of the machine cult. Describe the mission parameters, including the keywords Mysterious Vehicle.   Mission Parameters: Quest for the Ring of Winter Objective: Retrieve the legendary Ring of Winter from the leader of the machine cult. Team: Tatters - The cunning and resourceful protagonist. The Vale Sisters - Tatters' loyal and formidable bodyguards, known for their combat prowess and tactical acumen. Mission Overview: Lord Tortemus has identified the leader of the machine cult as the current possessor of the Ring of Winter. This ancient artifact possesses immense power over ice and cold, making it a critical asset in the ongoing conflict. The cult has fortified itself within Hammerhold, the city’s greatest forge and arsenal, located in the heart of Chaintop. Primary Objectives: Infiltrate the Stronghold: Gain access to the machine cult's heavily guarded fortress. Locate the Ring of Winter: Identify the exact location of the Ring within the stronghold. Retrieve the Artifact: Secure the Ring and ensure its safe return to Lord Tortemus. Secondary Objectives: Gather Intel: Collect valuable information on the machine cult's operations and technology. Neutralize Key Threats: Disable or eliminate high-ranking cult members and their mechanical constructs. Mysterious Vehicle: Investigate the rumored Mysterious Vehicle that the cult uses for transportation and potential escape. Operational Details: Transport: The team will travel via a swift magitech skimmer provided by Lord Tortemus, designed for stealth and speed. Entry Point: Utilize an old drainage tunnel as the entry point to bypass the main defenses. Reconnaissance: Deploy mini-drones for surveillance and mapping of the fortress interior. Engagement: The Vale sisters will handle combat encounters while Tatters focuses on securing the Ring. Extraction: Once the Ring is in their possession, exfiltrate using the Mysterious Vehicle if possible, or fall back to the skimmer for a swift retreat. Potential Hazards: Mechanical Sentinels: The stronghold is patrolled by advanced automata designed to detect and neutralize intruders. Environmental Extremes: The presence of the Ring has caused unnatural cold within the fortress, creating hazardous conditions. Cult Defenders: Devoted and fanatical cultists, equipped with magitech weaponry, will fiercely defend their leader and the Ring. Mission Success Criteria: Successful retrieval of the Ring of Winter. Safe return of Tatters and the Vale sisters. Acquisition of valuable intelligence on the machine cult. Failure Conditions: Loss of the Ring to enemy forces. Capture or incapacitation of team members. Incomplete mission objectives due to unanticipated threats. Mission Commences: 18:00 hours, local time.   Genre: magitech. Describe an automated factory stronghold, at the heart of the industrial Chaintop area of Kyras, capital city of the Kyras Dominion. The air in Chaintop hummed with a low, insistent thrum. Gears ground, pistons hissed, and the glow of arcane forges cast long, dancing shadows across cobbled streets. At the heart of this industrial behemoth stood the Bastion of Gears, a fortress unlike any other. Appearance: Exterior: Hammerhold was a brutalist masterpiece, a symphony of iron and obsidian. Massive, interlocking gears formed the very walls, their teeth catching the light in a mesmerizing display. Arcane sigils, etched in shimmering gold, pulsed with an eerie light, warding off unwanted attention. Interior: A labyrinth of corridors, each a testament to magitech ingenuity. Production Halls: Gargantuan machines, powered by a combination of steam and arcane energy, churned out weapons, armor, and intricate gears. Dwarven engineers, their faces grim with concentration, monitored the intricate dance of pistons and pulleys. Assembly Lines: Goblins, their nimble fingers a blur of motion, assembled intricate magitech contraptions. From miniature clockwork automatons to devastating siege engines, each piece was crafted with meticulous care. Forges: Arcane forges, fueled by rare crystals, roared to life, casting a blinding light. Dwarven smiths, their bodies glowing with an otherworldly aura, hammered and shaped molten metal into weapons of terrifying beauty and power. Defenses: Arcane Shields: An invisible, shimmering barrier enveloped the bastion, deflecting projectiles and absorbing minor magical attacks. Auto-Cannon Turrets: Ironclad turrets, bristling with arcane-powered cannons, rotated menacingly, ready to unleash a barrage of fire upon any intruders. Clockwork Golems: Massive, iron golems, their movements fluid and deadly, patrolled the perimeter, their eyes glowing with malevolent intelligence. The Heart of Hammerhold: Deep within the fortress, in a chamber shielded by a dozen layers of arcane wards, resided the Engine of Creation, a masterpiece of magitech engineering. This colossal machine, powered by a captured celestial spirit, was the heart of Hammerhold, providing the raw energy that fueled the entire operation. Life Within Hammerhold: Hammerhold was a world unto itself. Dwarves, goblins, and humans, all bound by contracts of servitude, lived and worked within its walls. They were well-fed and well-compensated, but their lives were strictly regimented, their every move monitored by an intricate network of surveillance. Dissent was not tolerated. Hammerhold was a symbol of the Kyras Dominion's industrial might, its arsenal, a testament to the power of magitech. It was a fortress impregnable, a factory unmatched, and a constant reminder of the Dominion's unwavering pursuit of power. Scene 1  Chaos Factor: 6 Scene Description: Night flight to Hammerhold Scene Test: The scene is Interrupted: Current Context Meaning: Disrupt Protection * The magical cloaking hiding the skimmers fails, due to Seterra’s interference   Scene 2 Chaos factor 7 Scene Description: Rooftop infiltration Scene Test: The scene starts as expected. -1 ID for Mara & Lynn   Q: Were they seen? Likely: No   GM Move: See what they Find d10: 1 Feature: Huge, high-ceilinged room Danger: None Location keywords: Clean, Festive   Flashback:  Class Move: Ritual: Scrying on the Voice of the Machine Is there a source of Great Magical Power on the Night Queen’s Shadow? 50/50: Yes No cost, spell succeeds   Adventure Move: Examine: where is the Voice of the Machine? When you closely investigate a charged situation, ask the GM one question about it and roll+WIS. DIS for WIS condition, ADV for clean Ritual: 8 1XP On a 7-9 the GM answers your question truthfully. Tatters has a good idea of where he is in Hammerhold   Scene 3 Chaos factor 6 Scene Description: Hunting the halls of Hammerhold Scene Test: The scene is Altered: Increase An Activity and Remove A Character Mara and Tatters continue to bicker, only to discover Lynn is missing   GM Move: See what they Find d8: 4 Feature: Everyday devices powered by magic Danger: Locked door Location keywords: Spacious, Natural   Q: is there a reply to the tap? 50/50 Yes   Scene 4 Chaos Factor 7 Scene Description: Time to use a magic lockpick Scene Test: The scene starts as expected.   Equivalent Exchange When you Push Yourself to Evoke a Spell, your Spell also becomes Greater.   Evoke a Spell (Roll + SPELL: +2 +1 until next Settle In) When you unleash your magical talents, choose a Spell you know and roll+SPELL. On a 10+ you successfully evoke the Spell and its effects come to pass. On a 7-9 the Spell is still successful but choose one consequence from the list below. The Spell’s Risk manifests as well. The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In. Using it puts you in danger or draws unwanted attention, the GM will say how.   Roll with ADV (DEX condition: Shaky): 10: success   Technomancy You sink your mind into a piece of arcane technology, and gain control over it for the scene.  Greater: The effect is ongoing, and grants a benefit you had not anticipated   Random Event: Move Away from A Thread (End the Civil War in the city) Meaning: Move Information or Bleakly Dirty  Tatters becomes more aware than she had planned, and sees the war for the city is growing worse The event relates to an Item: Arcanicity If required, here's a Starforged Action and Theme: Scheme Passage And here's a Mythic 2 Descriptor and Focus: Slowly Glorious
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