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We Will NOT Play DnD

Dawn Somewhere
We Will NOT Play DnD
Latest episode

189 episodes

  • We Will NOT Play DnD

    Unstoppable Momentum, Part 43

    14/03/2026 | 15 mins.
    To be a villain, you have to be a little insane. The exact quantity and depth of the insanity varies, but if you aren't willing to put on a cape and scream about ruing the day, you really aren't going to live up to anyone's expectations.
  • We Will NOT Play DnD

    Unstoppable Momentum, Part 42

    28/02/2026 | 16 mins.
    Though we elevate the warriors and sing about the battles, behind every great action is a matter of logistics. Feeding your organization, housing it, and tending to its morale are all key to actually winning, because every battle is won before it even begins. Even our super heroes need a place to do their daily paperwork, and Lawry is on the case to provide that location.
  • We Will NOT Play DnD

    Unstoppable Momentum, Part 41

    24/02/2026 | 16 mins.
    The exact point at which something becomes "evil" or "villainous" is quite hard to define. There's generally a feeling, however. It's the point at which an otherwise innocent person no longer feels safe, the point at which a line is crossed and trust is no longer possible. And that line is crossed in many ways, from many angles - from the sides, diagonally, top, left, bottom, you name it. Every line is a little different.
  • We Will NOT Play DnD

    Unstoppable Momentum, Part 40

    13/02/2026 | 15 mins.
    Sometimes a meeting could have been an e-mail, but some meetings make so much sense you can't complain about them. If your office building got attacked by a criminal organization and thus no longer existed, for example, it'd be a good time to have a big all-hands meeting.
  • We Will NOT Play DnD

    Unstoppable Momentum, Part 39

    31/01/2026 | 17 mins.
    Running an organization requires putting out a lot of fires, and a criminal organization still takes leadership. The problem is, a criminal organization is perpetrating outright felonies rather than the kinds of white collar crimes that get ignored or pardoned from a regular corporation. That means that dealing with problems has potentially much more frightening answers, and in a world where telepaths exist, it means an extra helping of paranoia.

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About We Will NOT Play DnD

Four friends struggle to get through their weekly roleplaying campaigns together.
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