PodcastsComedy FictionWe Will NOT Play DnD

We Will NOT Play DnD

Dawn Somewhere
We Will NOT Play DnD
Latest episode

191 episodes

  • We Will NOT Play DnD

    Unstoppable Momentum, Part 45

    10/04/2026 | 13 mins.
    When people have super strength and can move at superhuman speeds, usually the one to act first and with the most comprehensive knowledge beforehand will be the victor. Losses stem from people having powers you know about, or couldn't prepare for. In a comic, this means the writers ultimately decide who wins, because they invent new powers out of nowhere. In a roleplaying, it's surprisingly more fair, because the GM and the players have to write down all the facts ahead of time.
  • We Will NOT Play DnD

    Unstoppable Momentum, Part 44

    30/03/2026 | 17 mins.
    Playing both sides as a double agent requires knowing when to attack, and when to give up just the right amount of information. If the enemy goes down at every location you touch, they'll get wise to you. Likewise, if you know too much, that could tip your hand as well. One trick is to act, or naturally be, just a little dumb, all of the time.
  • We Will NOT Play DnD

    Unstoppable Momentum, Part 43

    14/03/2026 | 15 mins.
    To be a villain, you have to be a little insane. The exact quantity and depth of the insanity varies, but if you aren't willing to put on a cape and scream about ruing the day, you really aren't going to live up to anyone's expectations.
  • We Will NOT Play DnD

    Unstoppable Momentum, Part 42

    28/02/2026 | 16 mins.
    Though we elevate the warriors and sing about the battles, behind every great action is a matter of logistics. Feeding your organization, housing it, and tending to its morale are all key to actually winning, because every battle is won before it even begins. Even our super heroes need a place to do their daily paperwork, and Lawry is on the case to provide that location.
  • We Will NOT Play DnD

    Unstoppable Momentum, Part 41

    24/02/2026 | 16 mins.
    The exact point at which something becomes "evil" or "villainous" is quite hard to define. There's generally a feeling, however. It's the point at which an otherwise innocent person no longer feels safe, the point at which a line is crossed and trust is no longer possible. And that line is crossed in many ways, from many angles - from the sides, diagonally, top, left, bottom, you name it. Every line is a little different.

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About We Will NOT Play DnD

Four friends struggle to get through their weekly roleplaying campaigns together.
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We Will NOT Play DnD: Podcasts in Family