PodcastsHistoryA Trip Down Memory Card Lane

A Trip Down Memory Card Lane

David Kassin and Robert Kassin
A Trip Down Memory Card Lane
Latest episode

301 episodes

  • A Trip Down Memory Card Lane

    Ep.301 – For Super Players: How Super Mario Bros.: The Lost Levels Stayed Hidden for Seven Years

    04/06/2026 | 1h 4 mins.
    In 1986, Nintendo released a Mario sequel so difficult that it never left Japan. In this episode, David and Rob trace the full story of \Super Mario Bros.: The Lost Levels\ -- from the arcade experiments that seeded its brutal design, to the twenty-five year old developer who inherited the franchise and decided mastery was the only acceptable starting point, to the decision made in a Seattle office that kept it from Western players for seven years. Along the way, they explore the strange chain of events that gave America a completely different Super Mario Bros. 2, the Fuji Television promotional game that became one of the best-selling NES titles of all time, and what finally happened when the real sequel crossed the Pacific at last. Join David and Rob as they dig into the sequel Japan kept and the swap America never knew about -- on today's trip down Memory Card Lane.
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  • A Trip Down Memory Card Lane

    Ep.300 – Humble Beginnings: The History of A Trip Down Memory Card Lane

    28/05/2026 | 57 mins.
    In 2020, two brothers who had grown up eleven years and a world apart found themselves with nowhere to be and a shared love of video games. What started as an excuse to hang out became \A Trip Down Memory Card Lane\, a weekly video game history podcast built on a simple mission: use games to teach people something new every single week. In this special 300th episode, David and Rob Kassin turn the microphone around and tell the story of their own show -- from a college idea to study video games academically, to the Educational Entertainment System of 2014, to the pandemic that finally gave the idea a home. They trace the show's evolution from pure nostalgia to history-driven storytelling, celebrate the episodes that define what the show has become, and offer new listeners a curated map of the archive. Join us for a different kind of trip down Memory Card Lane.
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  • A Trip Down Memory Card Lane

    Ep.299 – Ground Pounders: Breaking Down the Wall That Built First-Person Shooters with Red Faction

    21/05/2026 | 1h 1 mins.
    In 2001, a mid-sized studio in Champaign, Illinois released a first-person shooter that let players blast through walls nobody told them they could blast through. \Red Faction\ was built by a team that had lost the game they originally set out to make, working from the bones of a cancelled Descent sequel and quietly convinced the whole thing was going to fail. What they built instead was GeoMod, a geometry modification engine that inserted real, walkable, fireable holes into surfaces the game had never scripted to break. It was the first commercial game to offer unscripted real-time geometry destruction, and it arrived on Mars, wrapped in a story of corporate exploitation and workers' rebellion, made by a programmer turned studio founder who named his company from a dictionary at midnight. Join David and Rob as they trace the story of Volition from Parallax Software to Red Faction, from the ground pounder nobody believed in to the pioneer Alan Lawrance still believes in today, on today's trip down Memory Card Lane.
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  • A Trip Down Memory Card Lane

    Ep.298 – Follow the Light: How Remedy Found Alan Wake in the Dark

    14/05/2026 | 1h 8 mins.
    In 2005, \Remedy Entertainment\ walked onto the E3 show floor with a stunning technology demonstration and one of the most ambitious pitches in gaming: an open world psychological thriller set in a hauntingly beautiful corner of the Pacific Northwest, built around a horror writer whose nightmares had come to life. What they didn't have was a game. This week, David and Rob trace the full story of \Alan Wake\, from the year of concepting that followed \Max Payne 2\, through the open world experiment that nearly broke the studio, to the two month Sauna Group intervention that rebuilt everything from the inside out, and the May 2010 release that landed in the same week as \Red Dead Redemption\. It is a story about a small Finnish studio that bet the farm on a game they hadn't figured out yet, found its heart in a moment of crisis, and built something that refused to be forgotten, on today's trip down Memory Card Lane.
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  • A Trip Down Memory Card Lane

    Ep.297 – Too Little, Too Late: Why the Atari 7800 Never Got the Launch It Deserved

    07/05/2026 | 1h 6 mins.
    In 1986, \Atari\ released the \Atari 7800 ProSystem\, a console that had actually been ready since 1984, built by an outside engineering firm called General Computer Corporation and designed to reclaim Atari's place in the living room. This week, David and Rob explore the full story of the 7800, from GCC's unlikely origins as a pair of MIT students who got sued by Atari and ended up working for them, to the corporate sale and payment dispute that left a finished console sitting in a warehouse for two years, to the stripped-down launch that followed, and the question of what might have happened if the timing had been different. It is a story about a capable machine, a missed window, and the gap between what something was and what it was supposed to be, on today's trip down Memory Card Lane.
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About A Trip Down Memory Card Lane
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
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