312 episodes
- In 1980, two college students at UC Santa Cruz set out to build a game that could surprise even the people who made it. Rogue spread across university computer systems without ever being sold, made its creators almost nothing, and quietly gave an entire genre its name. Dave and Rob trace the full story, from Michael Toy's first encounter with a mainframe at his father's nuclear facility, through the years of development at Santa Cruz and Berkeley, to the commercial attempt that failed because the game was already everywhere for free. Then they explore everything Rogue left behind: the design principles that defined a genre, the family tree that grew from its roots without access to its source code, and the community that spent three weeks on USENET arguing about what to call it all before landing on the only name that made sense, on today's trip down Memory Card Lane..
Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/7802bf91-55c1-4d27-a903-06684392e83e
Read transcript Ep.311 – Teaching an Elephant to Dance: How IBM's Reluctant Gamble Produced their Personal Computer
13/08/2026 | 57 mins.In 1981, IBM was the most dominant force in computing the world had ever seen, and the last company anyone expected to build a machine for the home. This week, we trace how a rejected 1979 business plan turned into the IBM Personal Computer, following the reluctant path from Frank Cary's boardroom to a renegade engineering team in Boca Raton, Florida. We explore how a manager named Don Estridge broke nearly every rule IBM held sacred to hit an impossible deadline, why the machine's open architecture happened almost by accident, and how that same decision quietly built the foundation an entire generation of PC gaming would grow up on. Join us as we watch an elephant learn to dance, on today's trip down Memory Card Lane.
Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/d3f6356c-162d-46c8-a29f-da73ab71c1fa
This podcast is powered by Pinecast.
Read transcriptEp.310 – Built to Stay Close: Kawazu, the Q Fund, and the Strange Birth of Final Fantasy Crystal Chronicles
06/08/2026 | 1h 6 mins.In 2003, Final Fantasy Crystal Chronicles brought the Final Fantasy name back to a Nintendo console for the first time in nearly a decade, and it did so by way of one of the strangest corners of Square's history. In this episode, David and Rob trace how the box office failure of Final Fantasy: The Spirits Within nearly sank the company, and how that crisis led Square to build a walled off subsidiary called the Game Designers Studio, backed by Nintendo's own development fund, just to quietly return to Nintendo hardware without disturbing its relationship with Sony. They dig into Akitoshi Kawazu, the SaGa creator put in charge of the project, and why his reputation for unconventional design explains everything from the missing job system to the game's central chalice mechanic. They also explore the reasoning behind one of gaming's most notorious hardware requirements, a Game Boy Advance and link cable for every player. Join David and Rob as they trace the corporate crisis and the strange design philosophy that built Final Fantasy Crystal Chronicles on today's trip down Memory Card Lane.
Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/efd2d61a-5dd7-4e8d-a519-8139183a62c7
This podcast is powered by Pinecast.
Read transcript- In 1998, Namco released Soulcalibur, the sequel to its hit weapons based fighting game Soul Edge. In this episode, David and Rob trace why producer Hiroaki Yotoriyama refused to just call it Soul Edge 2, and how designers Koh Onda and Koji Mitsunaga rebuilt the cast around defiance instead of fate. They dig into the accidental discovery behind the eight way run system, the roster built backwards from casting decisions rather than character concepts, and the personal martial arts and gymnastics backgrounds the development team brought into the game's motion work. From there, they follow Namco's seven month sprint to rebuild the game for the Sega Dreamcast, timed to the console's American launch, and the reception that made it one of the best reviewed fighting games of its generation. Join us as we trace how a name nobody wanted to just call Soul Edge 2 became one of the greatest fighting games ever made on today's trip down Memory Card Lane.
Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/205d5872-cfc2-412e-9431-5a670475b3c9
This podcast is powered by Pinecast.
Read transcript Ep.308 – Learning by Dying: How Limbo Built an Entire Language of Silence, Shadow, and Subtraction
23/07/2026 | 58 mins.In 2010, Limbo arrived on Xbox Live Arcade as a silent, monochrome puzzle platformer built almost entirely on what it refused to explain. David and Rob trace creator Arnt Jensen's six year path from a solitary sketch of a beach and a cave to the founding of Playdead alongside producer Dino Patti, and how that small studio grew to include designer Jeppe Carlsen and composer Martin Stig Andersen. They break down how visual design, sound design, and puzzle design each independently arrived at the same guiding principle of stripping away anything too clear or identifiable, and how the team's habit of discarding roughly seventy percent of everything they built became the actual engine behind the game's identity. Along the way, they explore the investor friction, the platform decisions, and the ambiguous ending that still divides players today. Join us as we learn by dying on today's trip down Memory Card Lane.
Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/6f7a180f-6cf4-4953-865e-a191b6df07a7
This podcast is powered by Pinecast.
Read transcript
More History podcasts
Trending History podcasts
About A Trip Down Memory Card Lane
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history.
Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced.
It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
Podcast websiteListen to A Trip Down Memory Card Lane, WW2 Pod: We Have Ways of Making You Talk and many other podcasts from around the world with the radio.net app

Get the free radio.net app
- Stations and podcasts to bookmark
- Stream via Wi-Fi or Bluetooth
- Supports Carplay & Android Auto
- Many other app features
Get the free radio.net app
- Stations and podcasts to bookmark
- Stream via Wi-Fi or Bluetooth
- Supports Carplay & Android Auto
- Many other app features


A Trip Down Memory Card Lane
Scan code,
download the app,
start listening.
download the app,
start listening.




























