317 episodes
Ep.317 – Chomping Through a Loophole: How Pac-Man: The Animated Series (1982) Broke Saturday Morning Television Wide Open
24/09/2026 | 1h 6 mins.In 1982, Pac-Man: The Animated Series became the first television show ever built around a video game character, arriving on ABC just months after federal deregulation opened the door for merchandise driven cartoons to dominate Saturday mornings. David is joined by guest host Ryan Shepherd, filling in for Rob, to trace how Hanna Barbera chased the rights for two years, how a wrong number cast the show's lead voice actor, and how the series' surprise success set off a wave of competing cartoons across the television industry. Join us as we head back to Pac Land to find out how a regulatory loophole and a beloved arcade character changed children's television forever, on today's trip down Memory Card Lane.
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Read transcript- In 2001, Nintendo released the GameCube, a console built almost entirely as a direct answer to everything that went wrong with the Nintendo 64. David, Rob, and friends trace the console's origins back to a collapsing hardware partner, a deal that fell apart before it ever began, and the strange path that led Nintendo to the small startup that finally built its chips. They dig into the tradeoffs behind a machine engineered around developers instead of raw power, the years long redesign of its controller, and a disc format promise that quietly disappeared. From there they follow the console into a launch overshadowed by tragedy, a third party exodus that undercut its own developer friendly design, and the string of hard lessons that would directly reshape the Wii five years later. Join us for today's purple lunchbox trip down Memory Card Lane.
Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/dea1e59b-41d4-44f5-ad2d-476c6b09623a
Read transcript Ep.315 – Everyone Hated It, Everyone Uses It: The Disastrous Launch and Unstoppable Rise of Steam
10/09/2026 | 1h 9 mins.In 2003, Valve quietly launched a piece of software that almost nobody noticed, and that same software would go on to define modern PC gaming. This week, David Kassin and guest host David Seley trace how Steam grew out of Valve's frustration with patching Counter-Strike, why the company got turned down everywhere it went looking for help, and how a disastrous Half-Life 2 launch nearly sank the platform before it had a real chance to prove itself. Along the way, we look at the slow years of third party developers taking a chance on Steam, the rise of Steamworks, the messy road through Greenlight and Steam Direct, and the ongoing legal fights over just how much control one platform should have over an entire industry. Join us as we look at how big Steam has actually gotten in 2026, and ask whether the thing gamers once rebelled against has simply become the thing nobody can escape, on today's trip down Memory Card Lane.
Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/26cb8822-ae64-43a4-b634-9328fb0b0d05
Read transcript- In 1991, Civilization shipped from a company that barely wanted to publish it, the culmination of a promise Sid Meier had made to himself eleven years earlier, to write the ultimate strategy game. This week, David, Rob, and returning guest Damon Robson trace how it came together, from banned office prototypes and a bank job making games about money, through MicroProse and Bruce Shelley's daily feedback loop, and the wishlist Meier built off an old war game called Empire. We look at the floppy disk left on a chair every night for months, the real time to turn based pivot, the map cut in half a month before release, and a contractor status dispute between Meier and Shelley that still doesn't fully agree on what happened. Join us as we celebrate thirty five years of the game that taught an entire genre how to make players stay for one more turn, on today's trip down Memory Card Lane.
Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/8960c296-d786-48b6-8625-d3dde16877ca
Read transcript - In 2009, Rocksteady Studios released Batman: Arkham Asylum, a game that would hold the Guinness World Record for most critically acclaimed superhero game ever. On today's episode, we trace how a small studio rising from bankruptcy built a masterpiece through restraint. We explore the philosophy that guided every decision: identify what makes Batman Batman and protect it from everything else. We investigate two years of iteration, characters cut, and features abandoned in service of a single vision. And we examine why saying no became the way to create something true. Join us as we look at the studio that changed what superhero games could be — on today's trip down Memory Card Lane.
Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/ed958731-c5e5-4c17-b5ce-3f5bdf643289
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About A Trip Down Memory Card Lane
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history.
Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced.
It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
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