PodcastsHistoryA Trip Down Memory Card Lane

A Trip Down Memory Card Lane

David Kassin and Robert Kassin
A Trip Down Memory Card Lane
Latest episode

304 episodes

  • A Trip Down Memory Card Lane

    Ep.304 – When the Hammer Fell: Quake and the Creative Fracture That Changed id Software Forever

    25/06/2026 | 1h 2 mins.
    In 1996, id Software released Quake, one of the most influential games ever made, and one that nearly destroyed the team behind it. In this episode, David and Rob Kassin trace the full arc of how Quake came to be, starting with a Dungeons and Dragons campaign, running through a year of engine development that left designers with nothing to do but wait, and ending with a shareholder confrontation, a last minute redesign, and a launch day that one man spent alone in an empty office. Along the way, they explore what the game was supposed to be, what it became, and what it cost the people who built it, on today's trip down Memory Card Lane.Read transcript
  • A Trip Down Memory Card Lane

    Ep.303 – Sunny Days: How Sesame Street Brought Its Classroom to the Console

    18/06/2026 | 59 mins.
    In 1969, Sesame Street premiered with a mission unlike anything children's television had attempted before, and thirteen years later, the Children's Television Workshop asked the same question on a new screen. In this episode, David and Rob trace the full arc of Sesame Street's history, from Joan Ganz Cooney's dinner party in 1966 to the November 10th premiere that changed children's television forever, and then follow the franchise through forty years of video games, from the first Apple II titles in 1982 to the Atari 2600, the NES, the CD-ROM boom, and all the way to a Kinect game made by the studio behind Psychonauts. Join them as they explore how one of television's most enduring institutions brought its classroom to the console, on today's trip down Memory Card Lane.Read transcript
  • A Trip Down Memory Card Lane

    Ep.302 – What A Ride: Building Theme Park and the Mind Behind It

    11/06/2026 | 57 mins.
    In 1994, Bullfrog Productions released Theme Park, a construction and management simulation that would go on to sell fifteen million copies and define a genre. In this episode, David and Rob trace the game's development from Peter Molyneux's initial concept through the year and a half of work that brought it to life, led by a seventeen-year-old programmer named Demis Hassabis working a gap year before Cambridge. They explore how Hassabis built the game's visitor simulation from scratch, why multiplayer was cut two weeks before release, and what it meant that Molyneux's bet on bright colors for Japan paid off exactly as predicted. They also follow the thread forward from Theme Park's role in establishing a genre to the Nobel Prize in Chemistry that Hassabis won in 2024 for work that began with the same questions he was asking in Guildford in 1993. Join David and Rob as they look back at the little people, the late-night spreadsheets, and the teenager who built them on today's trip down Memory Card Lane.Read transcript
  • A Trip Down Memory Card Lane

    Ep.301 – For Super Players: How Super Mario Bros.: The Lost Levels Stayed Hidden for Seven Years

    04/06/2026 | 1h 4 mins.
    In 1986, Nintendo released a Mario sequel so difficult that it never left Japan. In this episode, David and Rob trace the full story of Super Mario Bros.: The Lost Levels from the arcade experiments that seeded its brutal design, to the twenty-five year old developer who inherited the franchise and decided mastery was the only acceptable starting point, to the decision made in a Seattle office that kept it from Western players for seven years. Along the way, they explore the strange chain of events that gave America a completely different Super Mario Bros. 2, the Fuji Television promotional game that became one of the best-selling NES titles of all time, and what finally happened when the real sequel crossed the Pacific at last. Join David and Rob as they dig into the sequel Japan kept and the swap America never knew about, on today's trip down Memory Card Lane.Read transcript
  • A Trip Down Memory Card Lane

    Ep.300 – Humble Beginnings: The History of A Trip Down Memory Card Lane

    28/05/2026 | 57 mins.
    In 2020, two brothers who had grown up eleven years and a world apart found themselves with nowhere to be and a shared love of video games. What started as an excuse to hang out became A Trip Down Memory Card Lane, a weekly video game history podcast built on a simple mission: use games to teach people something new every single week. In this special 300th episode, David and Rob Kassin turn the microphone around and tell the story of their own show -- from a college idea to study video games academically, to the Educational Entertainment System of 2014, to the pandemic that finally gave the idea a home. They trace the show's evolution from pure nostalgia to history-driven storytelling, celebrate the episodes that define what the show has become, and offer new listeners a curated map of the archive. Join us for a different kind of trip down Memory Card Lane.
    Read transcript
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About A Trip Down Memory Card Lane
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
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