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A Trip Down Memory Card Lane

David Kassin and Robert Kassin
A Trip Down Memory Card Lane
Latest episode

315 episodes

  • A Trip Down Memory Card Lane

    Ep.315 – Everyone Hated It, Everyone Uses It: The Disastrous Launch and Unstoppable Rise of Steam

    10/09/2026 | 1h 9 mins.
    In 2003, Valve quietly launched a piece of software that almost nobody noticed, and that same software would go on to define modern PC gaming. This week, David Kassin and guest host David Seley trace how Steam grew out of Valve's frustration with patching Counter-Strike, why the company got turned down everywhere it went looking for help, and how a disastrous Half-Life 2 launch nearly sank the platform before it had a real chance to prove itself. Along the way, we look at the slow years of third party developers taking a chance on Steam, the rise of Steamworks, the messy road through Greenlight and Steam Direct, and the ongoing legal fights over just how much control one platform should have over an entire industry. Join us as we look at how big Steam has actually gotten in 2026, and ask whether the thing gamers once rebelled against has simply become the thing nobody can escape, on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/26cb8822-ae64-43a4-b634-9328fb0b0d05
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  • A Trip Down Memory Card Lane

    Ep.314 – One More Turn: Sid Meier's Eleven Year Road to Civilization

    03/09/2026 | 1h 10 mins.
    In 1991, Civilization shipped from a company that barely wanted to publish it, the culmination of a promise Sid Meier had made to himself eleven years earlier, to write the ultimate strategy game. This week, David, Rob, and returning guest Damon Robson trace how it came together, from banned office prototypes and a bank job making games about money, through MicroProse and Bruce Shelley's daily feedback loop, and the wishlist Meier built off an old war game called Empire. We look at the floppy disk left on a chair every night for months, the real time to turn based pivot, the map cut in half a month before release, and a contractor status dispute between Meier and Shelley that still doesn't fully agree on what happened. Join us as we celebrate thirty five years of the game that taught an entire genre how to make players stay for one more turn, on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/8960c296-d786-48b6-8625-d3dde16877ca
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  • A Trip Down Memory Card Lane

    Ep.313 – I am Batman: What Restraint Gave to Batman: Arkham Asylum (2009)

    27/08/2026 | 1h 2 mins.
    In 2009, Rocksteady Studios released Batman: Arkham Asylum, a game that would hold the Guinness World Record for most critically acclaimed superhero game ever. On today's episode, we trace how a small studio rising from bankruptcy built a masterpiece through restraint. We explore the philosophy that guided every decision: identify what makes Batman Batman and protect it from everything else. We investigate two years of iteration, characters cut, and features abandoned in service of a single vision. And we examine why saying no became the way to create something true. Join us as we look at the studio that changed what superhero games could be — on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/ed958731-c5e5-4c17-b5ce-3f5bdf643289
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  • A Trip Down Memory Card Lane

    Ep.312 – From Rogue to Roguelike: The Story of a Game and the Genre It Started

    20/08/2026 | 1h
    In 1980, two college students at UC Santa Cruz set out to build a game that could surprise even the people who made it. Rogue spread across university computer systems without ever being sold, made its creators almost nothing, and quietly gave an entire genre its name. Dave and Rob trace the full story, from Michael Toy's first encounter with a mainframe at his father's nuclear facility, through the years of development at Santa Cruz and Berkeley, to the commercial attempt that failed because the game was already everywhere for free. Then they explore everything Rogue left behind: the design principles that defined a genre, the family tree that grew from its roots without access to its source code, and the community that spent three weeks on USENET arguing about what to call it all before landing on the only name that made sense, on today's trip down Memory Card Lane..

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/7802bf91-55c1-4d27-a903-06684392e83e
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  • A Trip Down Memory Card Lane

    Ep.311 – Teaching an Elephant to Dance: How IBM's Reluctant Gamble Produced their Personal Computer

    13/08/2026 | 57 mins.
    In 1981, IBM was the most dominant force in computing the world had ever seen, and the last company anyone expected to build a machine for the home. This week, we trace how a rejected 1979 business plan turned into the IBM Personal Computer, following the reluctant path from Frank Cary's boardroom to a renegade engineering team in Boca Raton, Florida. We explore how a manager named Don Estridge broke nearly every rule IBM held sacred to hit an impossible deadline, why the machine's open architecture happened almost by accident, and how that same decision quietly built the foundation an entire generation of PC gaming would grow up on. Join us as we watch an elephant learn to dance, on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/d3f6356c-162d-46c8-a29f-da73ab71c1fa

    This podcast is powered by Pinecast.
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About A Trip Down Memory Card Lane
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
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