PodcastsHistoryA Trip Down Memory Card Lane

A Trip Down Memory Card Lane

David Kassin and Robert Kassin
A Trip Down Memory Card Lane
Latest episode

283 episodes

  • A Trip Down Memory Card Lane

    Ep.283 – A World That Doesn’t Wait: Why Romancing SaGa Broke the Rules of Traditional RPG Design

    29/1/2026 | 1h 2 mins.
    In 1992, Square released \Romancing SaGa\ for the Super Famicom, challenging players to navigate a world that refused to explain itself. In this episode, we explore how Akitoshi Kawazu’s design philosophy took shape as Square moved beyond traditional role playing formulas, trusting players to wander, experiment, and live with permanent consequences. We discuss the game’s eight protagonists, nonlinear Free Scenario system, and unconventional mechanics that rewarded curiosity over grinding. Our conversation traces how hardware limits shaped its art, music, and structure, and how its success proved there was an audience for games that valued discovery over direction. Join us as we choose our path, miss entire storylines, and revisit Romancing SaGa on today’s trip down Memory Card Lane.Read transcript
  • A Trip Down Memory Card Lane

    Ep.282 – A Notebook Full of Secrets: The Story of Hotel Dusk: Room 215

    22/1/2026 | 59 mins.
    In 2007, \Hotel Dusk: Room 215\ arrived on the Nintendo DS and quietly proved that handheld games could tell slow, moody, adult stories. This week, we explore how the studio Cing used Nintendo’s family friendly system to deliver a noir inspired mystery built around conversation, atmosphere, and trust. We trace Cing’s roots through Riverhillsoft, Glass Rose, and Trace Memory, and how those experiments shaped their vision of interactive novels. Our conversation dives into the game’s book like presentation, sketchbook art style, interrogation driven dialogue, and clever use of DS hardware that made the system itself part of the puzzle. Join us as we flip the screen sideways, open our notebook, and revisit Hotel Dusk on today’s trip down Memory Card Lane.Read transcript
  • A Trip Down Memory Card Lane

    Ep.281 – Loyalty for Sale: When Mercenaries: Playground of Destruction Turned War Into a Sandbox

    15/1/2026 | 55 mins.
    In 2005, \Mercenaries: Playground of Destruction\ dropped players into a warzone that cared less about heroism and more about chaos, contracts, and consequences. This week, we explore how Pandemic Studios built an open world sandbox where loyalty was optional and destruction was the main attraction. We trace the studio’s rise from strategy hybrids like Dark Reign to breakout hits like Star Wars Battlefront, and how that experience shaped Mercenaries into a game driven by systems rather than scripted story beats. Our conversation dives into its faction system, Deck of 52 targets, cinematic hijacks, and technical ambition, along with the controversies and legacy that followed. Join us as we call in airstrikes, switch allegiances, and revisit Mercenaries on today’s trip down Memory Card Lane.Read transcript
  • A Trip Down Memory Card Lane

    Ep.280 – Racing on a Tiny Scale: The Legacy of Micro Machines

    08/1/2026 | 52 mins.
    In 1991, Micro Machines turned kitchen tables, school desks, and pool halls into racetracks, proving that racing games did not need realism to be unforgettable. This week, we explore how Galoob’s tiny toy cars became a cultural phenomenon and how Codemasters adapted that spirit into one of the most inventive multiplayer games of the 1990s. We trace the game’s unusual development, from reverse engineering the NES without Nintendo’s blessing to shipping cartridges with built in hardware fixes to solve last minute bugs. Our conversation follows the series expansion through Turbo Tournament, the J Cart, and the leap into 3D, while also reflecting on why the games outlasted the toys themselves. Join us as we race across breakfast tables and relive Micro Machines on today’s trip down Memory Card Lane.Read transcript
  • A Trip Down Memory Card Lane

    Ep.279 – Hugo’s House of Horrors: How One Dev Haunted Early PC Gaming

    01/1/2026 | 46 mins.
    In 1990, Hugo’s House of Horrors arrived quietly as a shareware PC adventure built by one person working nights and weekends. This week, we explore how programmer David P. Gray created the game as a personal plan B, inspired by text adventures, horror films, and Sierra classics like Leisure Suit Larry. We talk about how Hugo dropped players into a haunted house with no instructions, relying on an unforgiving text parser, tongue in cheek humor, and trial and error puzzles that quickly became part of its charm. Our conversation follows how the game spread through floppy disks and bulletin boards, found unexpected success, and grew into a trilogy that defined an era of shareware adventures. Join us as we open doors, solve puzzles, and step inside Hugo’s House of Horrors on today’s trip down Memory Card Lane.Read transcript

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About A Trip Down Memory Card Lane

A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
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