In 2001, \Black & White\ asked a question that most games still don't bother asking. What kind of god would you be? Developed by Peter Molyneux and Lionhead Studios over three years, built on some of the most ambitious artificial intelligence ever attempted in a commercial video game, and released on March 27th, 2001, it was a game where your choices shaped the world, your creature learned from watching you, and the land itself kept score. In this episode, we trace the accidental career of Peter Molyneux — from a wrong number that launched Bullfrog, to a drunken email that founded Lionhead — and explore how twelve years of god games finally led to the one he always wanted to make. We look at the wizard concept that became a god game, the AI that tried to pass the Turing Test, the creature that tried to eat itself at MIT, and the development chaos of two million lines of code, three thousand bugs, and a Christmas party canceled on December 26th. We also reckon honestly with what Black & White got right, what it got wrong, and why a community of developers is still rebuilding it from scratch twenty-five years later. Join us as we stretch out our hand and ask the question on today's trip down Memory Card Lane.
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