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Fun Problems

AJ Brandon and Peter C. Hayward
Fun Problems
Latest episode

112 episodes

  • Fun Problems

    #109 The Final Episode

    09/10/2026 | 1h 27 mins.
    The final episode of Fun Problems! Thanks so much to everyone who's listened over the years, it's been a pleasure talking to our microphones and it somehow ending up in your ears.

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    Big thanks to Eduard Matei for our theme song!
  • Fun Problems

    #108 Zones of Play

    07/10/2026 | 1h 24 mins.
    Grab Bag episode! We talk about so many things, including: Zones of play, questions to ask when playtesting, core gameplay loops, replayability, designing to form, and creating combos! Scott Rogers' Zones of Play: https://mrbossdesign.blogspot.com/201...

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    Big thanks to Eduard Matei for our theme song!
  • Fun Problems

    #107 The Best Design Advice on the Internet – Part 13

    05/10/2026 | 1h 10 mins.
    The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is the FINAL part of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick.

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    Big thanks to Eduard Matei for our theme song!
  • Fun Problems

    #106 The Problems with Victory Points – Grab Bag

    28/09/2026 | 1h 3 mins.
    Grab Bag episode! We talk about so many things, including: Victory points, playtesting with skilled designers, positive player interaction, "accountancy phases", IP games, and developing your own games!

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    Big thanks to Eduard Matei for our theme song!
  • Fun Problems

    #105 The Best Design Advice on the Internet – Part 12

    25/09/2026 | 1h 2 mins.
    The best game design advice on the internet can be found at https://daniel.games/ – we can't recommend it highly enough! This is part 12 of a series where we explore the game design blog "Daniel.Games," written by Daniel Piechnick.

    Discord

    Email

    Big thanks to Eduard Matei for our theme song!
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About Fun Problems
Board game design is a deep and often challenging pursuit. We explore all aspects of game design and the fun problems (and solutions) that come with it.
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