Players (and DMs) have many unchecked assumptions for what they want out of a D&D adventure: they want "powerful loot," easy NPC interactions, and a cinematic, epic story for them to experience... right? Or is that just the surface level? Do they actually crave something more integral to D&D, like collaboration, creativity, and real consequences? Tanner discusses 5 hidden wishes that players have and DMs would benefit from addressing.