269 episodes
- Back at it again with more incredible resources to help you all learn & grow as developers! I have found some incredible game dev info whcih I want to share with you all, so sit back, relax and let us get educated!
join the Mailing List: https://bit.ly/4eNPm8X
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Resources
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The Art of Game Design: https://bit.ly/45ZTUas
The Game Narrative Toolbox: https://bit.ly/4zNjIEf
Level Design Kit: https://bit.ly/4gYaJ9d
Build a Second Brain: https://bit.ly/3V5AHSd
Silent Hill Townfall: https://www.gamedeveloper.com/design/how-silent-hill-townfall-gets-deep-into-its-protagonist-s-headspace
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Let's Design Books
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Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS
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Contact Me
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Website: https://www.maxpears.com/ Email: leveldesignlobby@gmail.com - What does it take to make your favourite game feel "just right" in another language? In this episode, Yana, a game localisation specialist, takes us behind the scenes of the gaming industry. We chat about her career path, the surprising challenges of translating games, and why localisation is about so much more than just words. If you've ever wondered how games travel across cultures, this one's for you.
Join the Mailing List: https://bit.ly/4eNPm8X
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Contact Alconost Inc
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Website: https://alconost.com/en
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Level Design Kit
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Buy Here: https://bit.ly/4gYaJ9d
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Level Design Books
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
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Website: https://www.maxpears.com/
Email: leveldesignlobby@gmail.com - Joining me for this episode is Senior Level Designer Raphael Kidd, who has worked on an incredible range of titles including LEGO Horizon, Hogwarts Legacy, and LEGO DC Villains.
Raph shares insights into his journey, along with his unique design approach across such a diverse set of projects. We'll also take a deep dive into his work on Hogwarts Legacy, exploring his creative influences and the perspective he brings to game design.
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Contact Raph
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Website: https://www.raphael-kidd.com/
LinkedIn: https://uk.linkedin.com/in/raphael-kidd-9b6b6630
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Level Design Kit
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Buy Here: https://bit.ly/4gYaJ9d
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
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Website: https://www.maxpears.com/
Email: leveldesignlobby@gmail.com - In this episode, I'm joined by Tim Spaninks, level designer on Arc Raiders, for a deep dive into his journey through the game industry and the craft of designing immersive worlds. We talk about how Tim broke into game development, the lessons he's learned along the way, and how creating content on his YouTube channel has shaped his approach to both learning and teaching game design.
The heart of the conversation focuses on level design in Arc Raiders how levels are planned, iterated on, and balanced to support exploration, combat, and player choice. Tim shares his design mindset, practical workflows, and what it really takes to build spaces that feel fun, readable, and alive in a large-scale multiplayer experience.
Whether you're an aspiring game developer, a level design nerd, or just excited about Arc Raiders, this episode offers a thoughtful behind-the-scenes look at how great game worlds come together.
Sign Up to News Letter: https://bit.ly/4eNPm8X
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Contact Tim
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Website: https://www.timspaninks.com/
X: https://x.com/TimLevelDesign
Instagram: https://www.instagram.com/timdoesleveldesign/
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Level Design Kit
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Buy Here: https://bit.ly/4gYaJ9d
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Let's Design Books
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Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS -
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Contact Me
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Website: https://www.maxpears.com/
Email: leveldesignlobby@gmail.com - In this exclusive interview, Creative Director Al Yang takes us deep into the unsettling world of Silent Hill F, offering a rare look into the creative vision behind the next chapter of the iconic horror franchise. Al discusses the narrative themes, artistic inspirations, and emotional core shaping the game's haunting atmosphere. He reveals how the team approached psychological horror in a fresh, culturally rich way, and what fans can expect from its setting, characters, and disturbing new creatures.
From story philosophy to visual design and the challenges of reimagining Silent Hill for a new generation, this episode is a must-watch for horror fans, game developers, and anyone curious about the craft of building fear from the ground up.
Sign Up to News Letter: https://bit.ly/4eNPm8X
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Contact Al Yang
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Twitter: https://x.com/QQBert
BlueSky: https://bsky.app/profile/qqbert.bsky.social
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Level Design Kit
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Buy Here: https://bit.ly/4gYaJ9d
--------------
Let's Design Books
---------------
Ebook - https://bit.ly/39BakJD
Physical Books - https://bit.ly/3mfOsbS
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Contact Me
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Website: https://www.maxpears.com/
Email: leveldesignlobby@gmail.com
Twitter: https://x.com/MaxPears
Bluesky: https://bit.ly/42HX9Tt
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About Level Design Lobby
The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals.
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Twitter: https://twitter.com/Maxpears
Website: http://www.maxpears.com/
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