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Level Design Lobby

Max Pears
Level Design Lobby
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  • Level Design Lobby - Reading Material #69
    May baby, which means it is the start of the month, for us to talk about all the other great resources we have seen that I want to share with all of you. Best way to learn is through other incredible designers.  Sign up to Newletter: https://bit.ly/4eNPm8X ------------------------------------------------ Resources ------------------------------------------------ Narrative in games: https://youtu.be/tq2n-DEUiVw?feature=shared Death Stranding Art Book: https://amzn.eu/d/2oS58ed Chronos: New Dawn: https://youtu.be/u3cZDRAOMZc?feature=shared  Silent Hill 2's Success: https://youtu.be/tmVni7SUT_A?feature=shared  Grid Paper: https://gridpaper-maps.tumblr.com/ The Ouroboros Express: https://youtu.be/5PZgrIPQXVY?feature=shared ----------------------- Let's Design Books ------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------------------- Level Design Kit ---------------------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/​ Email: [email protected] Twitter: https://x.com/MaxPears Bluesky: https://bsky.app/profile/maxpears.bsk...
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  • Designing for Engaging Narrative
    Hey All, It is not just me on today's episode! We have an incredible guest joining us with Tom Huges Lead Narrative Designer (Great Ape Studios) I really enjoyed this ep as we take a dive into his career and how he has developed from Game Design into that of Narrative Design. For more LD Info join the Mailing List: https://bit.ly/4eNPm8X ----------------------------- Game Dev Heroes ------------------------------ Vote for me - https://bit.ly/3E4Oa4L ---------------------------- Reachout to Tom ---------------------------- BlueSky: @tomhughesdesign.bsky.social Portfolio: https://www.tomhughesdesign.com/ LinkedIn: https://www.linkedin.com/in/tomhughesdesign/  ------------------------------ Let's Design Books ~------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------------------- Level Design Kit ---------------------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/​ Email: [email protected] Twitter: https://x.com/MaxPears Bluesky: https://bit.ly/42HX9Tt 
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  • The Cost of The Level Design Kit
    End of last year I launched the Level Design Kit, so I want to walk through the process of making the kit, markting & profit made. Follow for the process of making Level Design. For more LD Info join the Mailing List: https://bit.ly/4eNPm8X ----------------------------- Game Dev Heroes ------------------------------ Vote for me - https://bit.ly/3E4Oa4L ---------------------------- - Let's Design Books ------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------------------- Level Design Kit ---------------------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/​ Email: [email protected] Twitter: https://x.com/MaxPears Bluesky: https://bit.ly/42HX9Tt
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  • Level Design Lobby - Reading Material #68
    It may be April's fools, but there are no fools here! Let us go through some incredible resources by other amazing devs! Wanting to learn more, please join my mailing list: https://bit.ly/4eNPm8X -------------------------------------- GameDevHeroes ------------------------------------- Please vote for me: https://bit.ly/3E4Oa4L -------------------------------------- Resources -------------------------------------- Andrew Chambers: https://youtu.be/ixnKbtvCNZY?feature=shared 7months of gamedev https://www.youtube.com/watch?v=L6H34ox6Q4M&ab_channel=Challacade Greenheart Necromancer: https://www.gamedeveloper.com/design/greenheart-necromancer-reinvents-the-idle-game-shows-how-to-rethink-predatory-mechanics Doom: The Dark Ages: https://www.gamedeveloper.com/design/doom-the-dark-ages-development-details-shine-light-on-the-state-of-modern-triple-a-production ------------------------------ Let's Design Books ------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------------------- Level Design Kit ---------------------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/​ Email: [email protected] Twitter: https://x.com/MaxPears Bluesky: https://bsky.app/profile/maxpears.bsk...
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  • Level Design Portfolios - Design Tips
    Standing out in a crowded space can be hard, I want to talk about tips I have seen by others to make great looking & eye catching portfolios which I want to share with all of you. Wanting to learn more, please join my mailing list: https://bit.ly/4eNPm8X -------------------------------------- GameDevHeroes ------------------------------------- Please vote for me: https://gamedevheroes.co/nominations-2025/ --------------------------------------  Let's Design Books ------------------------------ Ebook - https://bit.ly/39BakJD Physical Books - https://bit.ly/3mfOsbS ---------------------------------- Level Design Kit ---------------------------------- Purchase now: https://bit.ly/4gYaJ9d ----------------------------------- Contact Me ---------------------------------- Website: https://www.maxpears.com/​ Email: [email protected] Twitter: https://x.com/MaxPears Bluesky: https://bsky.app/profile/maxpears.bsky.social
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About Level Design Lobby

The Level Design Lobby, breaks down game and level design techniques, showing how they are used within games, as well as how we can improve upon them. It also shares reading material to its audience, while providing interviews with industry professionals. Please Subscribe ---- Twitter: https://twitter.com/Maxpears Website: http://www.maxpears.com/
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