370 episodes
Why We Keep Remaking The Odyssey After 3,000 Years | State of the Arc Podcast
06/08/2026 | 3h 42 mins.Nearly 3,000 years after Homer’s epic was first told, The Odyssey remains one of the most influential and frequently retold stories ever created. Christopher Nolan’s new film has brought Odysseus back to the center of popular culture, but no single adaptation can explain why this story has survived for millennia.
In this episode, Mike and Casen explore the origins, structure, translations, and evolving legacy of The Odyssey. We examine how generations of writers and filmmakers have reinterpreted Homer; what different adaptations preserve, change, or misunderstand; and why Odysseus remains such a fascinating and difficult hero: clever, resilient, selfish, brutal, and relentlessly determined to return home.
From Homer, Chapman, Alexander Pope, and Emily Wilson to the 1997 miniseries, The Return, and Christopher Nolan’s adaptation, this is a conversation about the strange power of a story that has outlived civilizations, and why it will continue to be told for another 3,000 years.
Which version of The Odyssey first captured your imagination?
Time Codes:
1. Intro (0:00)
2. Casen Recites The Opening Lines Of The Poem In Greek (4:56)
3. Mike's Personal History With The Odyssey (11:17)
4. The Many Translations Of The Odyssey (27:04)
5. 7 Different Versions Of The Opening Lines: Which Should You Read? (50:44)
6. Summary Of The Original Story In The Poem (1:06:20)
7. The Screen Adaptations Of The Odyssey (1:23:26)
8. Ulysses 1954 (1:24:29)
9. L'Odissea 1968 (1:27:45)
10. The Odyssey 1997 (1:29:49)
11. The Return 2024 (1:55:42)
12. Christopher Nolan's The Odyssey 2026 (2:16:05)- UPDATE: Good news—the final copyright claim was released this morning, so the full Odyssey episode is now available. You can watch it here: https://youtu.be/whPLEd8W0NM
YouTube blocked our video! Unjustly! It should be cleared for release soon. Working on disputes behind the scenes. In the meantime, I wanted to update everyone on the Chrono Trigger analysis, extra Star Fox commentary, and more!
Time Codes:
1. What Happened To This Week's Episode? (0:00)
2. Update On The Chrono Trigger Analysis (3:03)
3. Follow Up On Our Star Fox Commentary (7:28)
4. Wrap Up (16:14) - What are the greatest scenes in the history of Final Fantasy? In a series filled with some of the most memorable characters, worlds, and music, how can one possibly pick the 10 best? Today, we set out to do just that, definitively, once and for all!
Do you disagree with our list? It's okay to be wrong! Tell us your wrong opinions in the comments below!
Time Codes:
1. Intro (0:00)
2. Honorable Mentions (3:30)
3. Number 10 | Final Fantasy 1 (8:35)
4. Number 9 | Final Fantasy 10 (13:54)
5. Number 8 | Final Fantasy 4 (26:51)
6. Number 7 | Final Fantasy Tactics (32:17)
7. Number 6 | Final Fantasy 10 (40:00)
8. Number 5 | Final Fantasy 9 (45:44)
9. Number 4 | Final Fantasy 7 (57:14)
10. Number 3 | Final Fantasy 6 (1:05:35)
11. Number 2 | Final Fantasy 8 (1:17:07)
12. Number 1 | Final Fantasy 7 (1:34:53) The Bizarre Final Fantasy Sequel No One Remembers | State of the Arc Podcast
23/07/2026 | 1h 13 mins.Final Fantasy V got a sequel, but it's not the kind you'd expect.
Released as a four-part anime OVA in 1994, Final Fantasy: Legend of the Crystals takes place 200 years after the SNES game and follows a new cast of heroes trying to protect the elemental crystals. Despite its connection to Final Fantasy V, this OVA looks, sounds, and often feels detached from the game that inspired it.
In this episode, we explore the anime’s unusual production history, Hironobu Sakaguchi’s limited involvement, director Rintaro’s radically different artistic approach, the bizarre English localization, and whether this forgotten sequel captures any of the spirit of Final Fantasy at all.
Have you seen Legend of the Crystals? And does it deserve to be remembered—or was it forgotten for a reason?
V Jump Article Scans: https://animarchive.tumblr.com/post/176156122473/final-fantasy-legend-of-the-crystals-ova-4-page?ref=cinema-purgatorio.ghost.io- With Sony's recent announcement that it will end the production of physical media for video games after January 2028, discussion has ramped up about consumer rights to own their games, game preservation, and how markets and pricing will be affected.
Today we are joined by Del Walker, an AAA game developer who has worked for Naughty Dog, Sega, and Rocksteady, to discuss what this means for both players and developers, and what we need to do to ensure our culture and rights are protected.
You do not have a choice. You must check out Del's YouTube channel. It's fantastic: https://www.youtube.com/@UCIBJU0VHwZbEFl32GfRgZMQ
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About State of the Arc Podcast
Our podcast breaks down the techniques of great storytelling across our favorite games, movies, literature, and music. I also occasionally upload music I've arranged or composed!
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