Dev Heads

Second Wind
Dev Heads
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5 of 35
  • PUBG Creator Spills the Beans on His New Titles (ft. Brendan Greene) | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee are joined by Brendan Greene (PlayerUnknown) to chat about his new projects.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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  • Is Pokemon Stagnating? | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee dig deep into the current state of the Pokemon franchise.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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    2:10:04
  • Devs React to the $55 Billion EA Buyout | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee dig deep into the news of EA's $55 billion buyout.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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    2:12:08
  • Can Early Access Still Be Trusted? | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee chat about the current state of Early Access games.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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    2:14:44
  • What the Hell Do You Want From a Sequel? | Dev Heads
    This week on Dev Heads, JM8, Tina, and Mikee chat about what makes a good sequel.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at ⁠⁠⁠⁠⁠⁠patreon.com/SecondWindGroup⁠
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    2:12:50

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About Dev Heads

Dev Heads brings together three hosts from the indie, AA, and AAA segments of the games industry, offering a panoramic view of game development. Join JM8 (The Bog, [REDACTED]), Tina Sanchez (Call of Duty, Apex Legends, God of War: Ragnarok) and Michael "Mikee" Tsarouhas (Insurgency, Insurgency: Sandstorm, Onward) fortnightly as they bridge the gap between different scales of operation, with topics that reveal the inner workings, struggles, and successes of developing games at each level.
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