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RPGBOT.Podcast

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RPGBOT.Podcast
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  • RPGBOT.Podcast

    SESSION RECAP: CROWN OF THE KOBOLD KING - Mythical Oklahoma has a Lich Problem

    25/05/2026 | 1h 4 mins.
    I love kobold adventures because they always lie to you.
    They start with the same sales pitch every time. Oh, it's kobolds. Funny little lizard guys. Maybe some traps. Couple slings. Tiny crown. Cute little dungeon crawl.
    And then six sessions later you're dealing with ancient dwarven grudges, undead labor theology, emotional damage, cursed relics, fantasy Vecna, and one kobold who should have died three times but keeps showing up because sheer pettiness has apparently made him immortal.
    Kobolds are never the adventure.
    Kobolds are what the adventure uses to lure you into the basement.
    Show Notes
    This week we did a full postmortem on Crown of the Kobold King and dug into one of Pathfinder's earliest adventures revisited for Second Edition. What starts as a straightforward kobold dungeon crawl quickly turns into a surprisingly layered story full of ancient dwarven vaults, undead corruption, cursed relics, and one increasingly unfortunate kobold king.
    We broke down the setting of Darkmoon Vale and Falcon's Hollow, the lumber town run by a spectacularly terrible administrator, before diving into the dungeon itself and the history behind Droskar's Crucible. The adventure piles old Torag worshippers, fallen dwarven cultists, Tar-Baphon lore, and necromantic experiments on top of each other until the kobolds become almost incidental to the chaos.
    The campaign also delivered some incredible table moments. A near total party kill was saved by remembering a forgotten +1 bonus at the last possible second. Sir Thanah evolved from heal bot NPC into one of the emotional anchors of the campaign. Cap Mech somehow transformed from random kobold encounter into recurring rival, revenant menace, and eventual ally. Meanwhile Kirby continued solving problems the traditional way by casting Brick.
    We also spent time talking encounter design, what worked, what absolutely did not, and why some dungeon sections deserved immediate deletion. Looking at you, anti gravity hallway.
    By the end, the adventure became less about stopping the Kobold King and more about the people trapped inside the dungeon's history and deciding who deserved saving.
    Key Takeaways
    Crown of the Kobold King works well as an introductory Pathfinder 2 adventure and offers more narrative depth than its classic dungeon crawl structure initially suggests.
    Darkmoon Vale embraces classic fantasy adventure design with starting town, wilderness, and dungeon exploration.
    The dungeon layers multiple factions together including kobolds, fallen dwarf cultists, undead servants, and Tar-Baphon corruption.
    Small Pathfinder bonuses matter. A forgotten +1 attack bonus completely prevented a TPK.
    Sir Thanah evolved from support NPC into one of the campaign's strongest emotional story threads.
    Cap Mech became an accidental standout character through repeated appearances and escalating rivalry.
    The adventure benefits from adding consequences and time pressure rather than treating events as static.
    Some encounters are excellent while others feel dated and benefit from modification or removal.
    Commanders continue proving they are extremely effective force multipliers.
    Brick remains a valid tactical solution.
    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
    Meet the Hosts
    Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
    How to Find Us:
    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
    Tyler Kamstra
    BlueSky: @rpgbot.net
    TikTok: @RPGBOTDOTNET
    Ash Ely
    Professional Game Master on StartPlaying.Games
    BlueSky: @GravenAshes
    YouTube: @ashravenmedia
    Randall James
    BlueSky: @GrimoireRPG
    Amateurjack.com
    Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    @Lzr_illuminati
  • RPGBOT.Podcast

    BULLETS & BEYOND (Remastered) - Incorporating the Technology and Magic of Firearms into TTRPGs

    23/05/2026 | 1h 2 mins.
    The fantasy world was doing just fine. Wizards were arguing about spell slots. Fighters were polishing swords. Rogues were stealing absolutely everything not nailed down. Then somebody invented firearms. Now the wizard wants an arcane revolver, the artificer is building a rifle powered by dragon crystals, and the fighter has spent twenty minutes explaining why attaching a bayonet to a musket absolutely still counts as melee combat.
    Progress is inevitable. Chaos is optional. Players will choose chaos every time.
    Show Notes
    This episode dives into one of the most divisive and surprisingly fun topics in tabletop RPG design: firearms. We explore what happens when black powder, pistols, muskets, revolvers, and magical weapons enter worlds traditionally ruled by swords and spellbooks. The answer is not simply bigger damage numbers. Firearms change the entire feel of a setting.
    We dig into how guns influence worldbuilding, tone, and gameplay. A lone flintlock in a low fantasy campaign tells a very different story than enchanted firearms in a magitech world. The conversation expands into how technology reshapes societies, military power, adventuring groups, and even the place of magic itself.
    The episode also looks at practical considerations for GMs and players. We discuss balancing firearms mechanically, deciding how common they should be, and avoiding the trap of letting realism overwhelm gameplay. Sometimes the important question is not whether firearms belong in fantasy. It is what kind of fantasy world they create.
    Whether you are building a black powder campaign, introducing fantasy gunslingers, or creating magical firearms powered by spells and crystals, this episode explores ways to make firearms feel intentional and exciting at the table.
    Key Takeaways
    Firearms affect setting design as much as combat rules.
    The rarity and availability of guns heavily influence world tone.
    Black powder weapons create a very different atmosphere than magitech firearms.
    Introducing firearms changes warfare, economics, and social structures.
    Balance should focus on gameplay experience rather than strict realism.
    Reload mechanics and weapon limitations help preserve design space.
    Magical firearms create new character options without replacing classic fantasy roles.
    GMs should establish expectations for firearms early in campaign planning.
    Different RPG systems support firearms in different ways.
    Every firearm added to a setting raises bigger questions about technology and progress.
    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
    Meet the Hosts
    Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
    How to Find Us:
    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
    Tyler Kamstra
    BlueSky: @rpgbot.net
    TikTok: @RPGBOTDOTNET
    Ash Ely
    Professional Game Master on StartPlaying.Games
    BlueSky: @GravenAshes
    YouTube: @ashravenmedia
    Randall James
    BlueSky: @GrimoireRPG
    Amateurjack.com
    Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    @Lzr_illuminati
  • RPGBOT.Podcast

    HOW TO PLAY BLADES IN THE DARK 2 - How we accidentally created a sewer cult

    21/05/2026 | 48 mins.
    Character creation in most games is where heroes are born. In Blades in the Dark, character creation is where we accidentally founded a sewer cult dedicated to a giant vampire bat god, befriended ghosts, picked fights with spirit traffickers, and collectively agreed that getting high on our own alchemical supply was a perfectly reasonable life choice.
    This was not a descent into darkness. This was an enthusiastic sprint.
    Show Notes
    Part 2 of our Blades in the Dark How to Play series was supposed to be about character creation. It technically was. We built characters, chose backgrounds, picked special abilities, and put together our crew. We just happened to do it while derailing through Texas town names, cult theology, ghost smuggling economics, and whether a sewer hideout was the most cult appropriate headquarters possible. It was. Obviously.
    We dug into how character creation works in Blades in the Dark and immediately found one of the system's strengths. Building a character is fast, but every choice matters. Heritage, background, actions, rivals, friends, vices, and special abilities all tie directly back into the fiction. Instead of feeling like disconnected mechanics, everything pushes the story forward.
    Tyler leaned hard into the supernatural with a Whisper tied to ghosts and spirit trafficking, while Ash built an alchemical menace who absolutely should not be trusted around poisons, drugs, or open flames. Together they somehow arrived at the most natural conclusion imaginable and founded a strange sewer cult devoted to Camazotz, complete with ghost contacts, cultists, and a plan that will almost certainly end badly for everyone involved.
    What stood out most was how collaborative crew creation feels. The hideout, reputation, deity, allies, rivals, and upgrades all turned into worldbuilding on the fly. By the end we were not just holding character sheets. We had a weird little organization with history, enemies, goals, and enough red flags to concern every authority in Doskvol. Which means we are probably doing it right.
    Key Takeaways
    Character creation in Blades in the Dark is quick but tightly connected to the game world
    Heritage and background choices help define roleplay hooks and advancement opportunities
    Action ratings shape both character strengths and resistance mechanics
    Special abilities immediately establish each character's role and style
    Friends, rivals, and vices create built in story hooks from session one
    Tyler created a ghost focused Whisper with spirit themed connections and supernatural abilities
    Ash built an alchemical Leech centered around crafting, toxins, and chaos
    Crew creation adds shared worldbuilding through hideouts, reputation, contacts, and upgrades
    The group chose a Cult crew operating from a sewer hideout beneath the city
    Camazotz became the cult's chosen deity because apparently subtlety was never an option
    The episode accidentally became a masterclass in collaborative storytelling through character creation
    The cult may be strange, but at least everyone agreed the sewer lair was perfect
    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
    Meet the Hosts
    Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
    How to Find Us:
    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
    Tyler Kamstra
    BlueSky: @rpgbot.net
    TikTok: @RPGBOTDOTNET
    Ash Ely
    Professional Game Master on StartPlaying.Games
    BlueSky: @GravenAshes
    YouTube: @ashravenmedia
    Randall James
    BlueSky: @GrimoireRPG
    Amateurjack.com
    Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    @Lzr_illuminati
  • RPGBOT.Podcast

    UA MORE VILLAINOUS OPTIONS!!! - The Most Emotionally Unstable Unearthed Arcana Yet

    18/05/2026 | 57 mins.
    Show Notes
    We dive into the latest villain-themed Unearthed Arcana subclasses and immediately get distracted by the Path of Lament Barbarian. The idea of a rage-fueled warrior powered entirely by emotional devastation is way too funny for us not to lean into, especially once we realize the subclass is actually pretty solid at crowd control. We spend a lot of time imagining a Barbarian loudly sobbing while enemies desperately try to escape the situation.
    From there we move into the Warrior of Venom Monk, which gives us poison powers, battlefield control, and several opportunities to question Wizards of the Coast's relationship with poison immunity. Once we notice the subclass can swap poison damage into acid damage, things get considerably more interesting and considerably more ridiculous.
    Finally, we tackle the Primordial Patron Warlock, a subclass we have wanted for a long time. The elemental flavor is fantastic, but the mechanics leave us scratching our heads as we try to figure out whether the subclass wants us in melee, casting spells, or standing inside our own fireballs. By the end, we mostly agree the concept rules even if the execution still needs work.
    Unearthed Arcana: Villainous Options
    Key Takeaways
    Path of Lament Barbarian gives Barbarians strong crowd control and fear effects
    Banshee's Wail delivers reliable area damage and fits the subclass theme perfectly
    Warrior of Venom Monk has cool control tools but struggles with poison immunity issues
    Acid conversion mechanics help salvage many of the Monk's features
    Primordial Patron Warlock has great elemental flavor but awkward mechanics
    Elemental Node feels too central to the Warlock subclass without being exciting enough
    Elemental Transmutation looks like the standout new Eldritch Invocation
    The subclasses have strong themes overall, but several mechanics still need refinement
    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
    Meet the Hosts
    Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
    How to Find Us:
    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
    Tyler Kamstra
    BlueSky: @rpgbot.net
    TikTok: @RPGBOTDOTNET
    Ash Ely
    Professional Game Master on StartPlaying.Games
    BlueSky: @GravenAshes
    YouTube: @ashravenmedia
    Randall James
    BlueSky: @GrimoireRPG
    Amateurjack.com
    Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    @Lzr_illuminati
  • RPGBOT.Podcast

    THE NINE HELLS (Layers 6 - 9) - Remastered: Beyond the Gates: A Deeper Dive

    16/05/2026 | 1h 6 mins.
    The descent into the deepest layers of the Nine Hells takes things from dangerous to existentially terrifying. This episode explores Baator's final four layers, where infernal politics, cosmic oppression, and impossible ambition reshape reality itself. The closer the journey gets to Nessus and the throne of Asmodeus, the less the planes feel like fantasy adventure settings and the more they resemble living manifestations of lawful evil.
    Malbolge collapses under the weight of punishment and failure, while Maladomini stretches into endless ruined cities built by eternal dissatisfaction and vanity. Cania freezes everything beneath terrifying magical power and cold intellect before the journey finally reaches Nessus, an abyssal seat of infernal authority where mystery and control dominate everything.
    The discussion digs into why the deeper hells work so well for high-level campaigns focused on politics, temptation, cosmic horror, and morally impossible decisions. Rather than relying on endless combat encounters, these layers thrive on manipulation, hierarchy, contracts, and the terrifying realization that Hell functions exactly as intended.
    For Game Masters, the episode offers plenty of inspiration for building infernal adventures that feel oppressive, alien, and unforgettable without turning the Nine Hells into a repetitive dungeon crawl.
    Key Takeaways
    The final four layers of the Nine Hells become increasingly abstract, oppressive, and philosophical.
    Malbolge represents failure, punishment, and collapsing ambition.
    Maladomini embodies vanity, corruption, and endless dissatisfaction through ruined cities and abandoned projects.
    Cania combines frozen isolation with immense magical power and terrifying intellect.
    Nessus serves as the mysterious and overwhelming domain of Asmodeus.
    The deeper hells work best as settings for political intrigue, temptation, and cosmic horror.
    Devils become more frightening when portrayed as organized manipulators instead of simple combat encounters.
    Infernal hierarchy and bureaucracy are central to the identity of Baator.
    High-level planar adventures benefit from moral complexity and long-term consequences.
    The Nine Hells are most effective when each layer feels philosophically distinct.
    Infernal campaigns thrive on impossible bargains, systemic oppression, and personal corruption.
    The deeper layers should feel psychologically oppressive as much as physically dangerous.
    Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.
    Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.
    Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.
    Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.
    Meet the Hosts
    Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

    Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

    Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

    Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.
    How to Find Us:
    In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net
    Tyler Kamstra
    BlueSky: @rpgbot.net
    TikTok: @RPGBOTDOTNET
    Ash Ely
    Professional Game Master on StartPlaying.Games
    BlueSky: @GravenAshes
    YouTube: @ashravenmedia
    Randall James
    BlueSky: @GrimoireRPG
    Amateurjack.com
    Read Melancon: A Grimoire Tale (affiliate link)
    Producer Dan
    @Lzr_illuminati
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About RPGBOT.Podcast
The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about Tabletop Role Playing Games, including Dungeons and Dragons and Pathfinder as well as other TTRPGs. The discussion seeks to help players get the most out of TTRPGs by examining game mechanics and related subjects with a deep, analytic focus. The RPGBOT.Podcast includes a weekly episode; and The RPGBOT.News and The RPGBOT.Oneshot. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. Support us at the following links: Patreon: https://www.patreon.com/rpgbot BlueSky: https://bsky.app/profile/rpgbot.net TikTok: https://www.tiktok.com/@rpgbotdotnet The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.
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