How do you balance wildcards while still making them appealing? Can mechanics serve as mnemonics? Trevor, Ananda, and Charlie dig up gems in Splendor.
117. Engine Building Games
28/1/2026 | 31 mins.
When do you end the game? Why does urgency matter? Ananda, Charlie, and Trevor discuss engine-building games.
116. Sprocketforge
21/1/2026 | 35 mins.
How do you keep players engaged when it is not their turn? Should you use faction-specific disadvantages? Charlie, Ananda, and Trevor spin their gears in Sprocketforge.
115. Studies in Sorcery
14/1/2026 | 25 mins.
What makes for a good Winston draft? How can you make wildcards strategically interesting? Ananda, Charlie, and Trevor cram for finals in Studies in Sorcery.
114. Wyrmspan
07/1/2026 | 26 mins.
How do you create long-term goals for players? Can one-shot cards progress your engine? Trevor, Ananda, and Charlie excavate lairs in Wyrmspan.
About The Tabletop Takeaway: A Board Game Design Podcast
Join game designers Ananda Guneratne, Charlie McCarron, and Trevor Muller-Hegel as they analyze published games from a game developer's perspective. Each month, they pick a new game mechanic and three games to play in that genre. Each episode is 20 minutes of pure game design nerdiness!
Listen to The Tabletop Takeaway: A Board Game Design Podcast, Big Design Adventure and many other podcasts from around the world with the radio.net app