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UX of EdTech

Alicia Quan
UX of EdTech
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  • Research, kids, play, and AI
    This might be our most giggly conversation yet. Alicia Quan and Sarah Mondestin interview Annabel Blake (they/them), Principal AI Design Researcher at Canva.The three discuss connections throughout Annabel’s career and life, touching on various topics like research, kids, play, AI, ethics, toys, authorship, and advice for designers and researchers working the spaces of education and AI. So much gold in this one!About AnnabelAnnabel works on conversational interfaces, generative experiences for education and on early R&D. Annabel’s work lives at the intersection of research, design, and play and includes studying how young people experiment with AI recreationally and how they use it for fun, comfort, and creativity. Annabel also writes “strange little books for children, like a book you wear on your head or a story about a robot goat… that comes with a chatbot goat (called Sardine!).”Annabel’s Links⁠Playful Futures⁠⁠annabelblake.com⁠⁠bookandbot.com⁠ ⁠Center for Humane Technology⁠ Chapters00:00 - Annabel's Squiggly Career Path03:14 - Olympic Journey and Injury04:42 - Reflections on Career Squiggles06:07 - Intersection of Research, Design, and Play08:38 - Kids and AI: Restoration and Exploration12:46 - Children's Books and Technology17:39 - Young People and AI: Surprising Uses21:39 - Designing for AI vs. Traditional UX28:17 - Co-Design and Early Access Testing32:48 - Educators and AI Tools36:22 - Innovative Teachers and Their Challenges39:24 - The Importance of Playfulness in Education46:11 - AI in Education: Balancing Innovation and EthicsFollow us👋The UX of EdTech Studio teams up to support companies with product design, UX research, and UX writing.UX of EdTech is an engine for broader impact through its growing community, podcast, and newsletter dedicated to advancing design in education. Follow to find talent and opportunities.LinkedInCommunity PublicationNewsletter
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  • Learning and play go hand in hand
    Alicia Quan and Sarah Mondestin hang out with Michelle Lee, Partner and Managing Director of IDEO’s Play Lab. This convo is so delightful and fun! So much inspiration to go around. Listeners will be enriched.Michelle discusses her unconventional career journey from mechanical engineering to toy design, and eventually to leading kid-focused projects. She emphasizes the importance of play in learning and its application beyond childhood, highlighting her work with companies like VTech, IDEO, and Sesame Workshop. Michelle shares insights into designing engaging and meaningful digital experiences, such as Elmo Calls and the Space Explorer Bus project. She also explores the application of playful design in unexpected areas like smoking cessation and robo-investing. Michelle provides valuable advice for designers and researchers in the EdTech space, encouraging them to observe, learn, and engage with the target audience, particularly children. The conversation also touches on balancing digital and real-life learning experiences and includes personal stories of learning new skills and bonding through play.Chapters00:00 Introduction; from Aerospace to Toy Design06:25 Balancing Digital and Real-Life Learning14:21 Designing for Preschoolers21:11 Incorporating Play in Unexpected Places24:49 The Role of Play in Learning27:26 Balancing Seriousness and Play29:41 Advice for Designers and Researchers34:36 Curiosity and InspoFollow us👋The UX of EdTech Studio teams up to support companies with product design, UX research, and UX writing.UX of EdTech is an engine for broader impact through its growing community, podcast, and newsletter dedicated to advancing design in education. Follow to find talent and opportunities.LinkedInPodcastCommunity PublicationNewsletter
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  • Designing Google LearnLM
    Alicia Quan and Sarah Mondestin interview two key figures in the development of Google's Learn LM. Julia Wilkowski is the Pedagogy and Learning Sciences Team Lead, ensuring Google products adhere to learning science principles and best practices and have a demonstrable effect on learning.Hayes Raffle is a Principal Designer on Google's LearnX team, where he makes Google Search, YouTube and Gemini more helpful for learning.Both guests share insights on their paths in learning design, the challenges of integrating rigorous learning science into fast-paced tech development, and the role of user research and testing in creating effective educational tools. They highlight recent advancements announced at the Google I/O conference, emphasizing the importance of multimodal learning and the potential of AI in personalizing education and making learning more interactive and engaging.Chapters04:42 - Formative Moments in Learning Design09:14 - Designing for Diverse Audiences: Sixth Graders to Astronauts12:53 - Impact of Tangible Media on Digital Learning15:40 - Challenges in Measuring Learning Outcomes20:01 - Integrating Learning Science into Product Development26:05 - Recent Google I/O Developments and Announcements29:26 - The Unique Approach of Learn LM31:02 - Exciting Developments in Google Glass32:10 - Real-Life Applications of AI in Education37:23 - The Role of Designers in AI-Driven Learning44:12 - Future Trends in Learning and UX48:33 - Lightning Round and Closing ThoughtsLearnLM Prompt GuideFollow us👋The UX of EdTech Studio teams up to support companies with product design, UX research, and UX writing.Beyond client work, UX of EdTech is an engine for broader impact through its growing community, podcast, and newsletter dedicated to advancing design in education. Follow to find talent and opportunities.LinkedInPodcastCommunity PublicationNewsletter
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  • EdTech but print-first
    This is the story of a print-first EdTech product and it's packed with nuggets about UX Research with teachers.—Ethan Pierce, founder of Adaptive Reader, shares his personal journey from struggling with literacy in his early school years to founding a company dedicated to enhancing reading accessibility for students of varying developmental and linguistic backgrounds. He discusses the iterative process behind Adaptive Reader, focusing on extensive user research that led to a print-first approach due to educator preference and practical in-classroom usage. Alicia Quan and Sarah Mondestin also explore Ethan’s thoughts on the role of technology in education, the importance of user research, and his vision for making literature accessible worldwide through adaptive texts.Chapters00:00 - Introduction and Personal Story01:20 - Founding Adaptive Reader02:01 - Journey into Startups03:30 - Creativity and Career Paths06:00 - Challenges in Literacy and Education07:10 - Designing Adaptive Reader11:56 - User Research and Insights18:42 - Balancing Print and Digital in Education29:27 - Future of Adaptive Reader35:45 - Closing Thoughts and Contact InformationFollow us👋 UX of EdTech is a design studio helping EdTech and education companies with their product design and UX research. We also facilitate a community of product designers, UX researchers, UX writers, learning designers, and educators.Find talent and opportunities in design and research through our job postings, Podcast, Community Publication, and Newsletter.
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  • Chalkboards to AI: A Veteran Teacher's EdTech Journey
    Designing for K12 EdTech? Take a moment to linger in the world of this teacher.Alicia Quan and Sarah Mondestin listen to second-grade teacher Danielle Rivera, as she shares her perspective on growing through EdTech’s various iterations. She also gives her personal perspective on this question: What do veteran teachers want from AI?Chapters00:00 - The Joys and Challenges of Teaching06:08 - Transitioning Back to Teaching08:42 - Leveraging EdTech and AI22:04 - Future Aspirations and ReflectionsFollow usDannielle on InstagramFind or share job openingsPublicationNewsletterUX of EdTech is a design studio and talent finder—tailored for EdTech.
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A design studio cultivating learning, creativity, and play
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