Nat 1 & Done is a Dungeons & Dragons actual play podcast where rolling a natural one can mean more than just a critical failure—it can spell doom for the entire...
In this episode of Nat 1 & Done, the adventurers gather for one last exciting journey of the year, filled with laughter, chaos, and unexpected revelations. As they venture through the Red Forest's mysterious depths, they find themselves immersed in the picturesque town of Brightwood, teeming with life and intrigue.
The party encounters enigmatic characters, enjoys hearty feasts, and stumbles into the heart of a politically charged town meeting. As local dissatisfaction brews under the leadership of Malapak, the knowing, the group witnesses the people's unrest and their powerful desire for change. Returning soon to Alsium's political intrigue, our heroes must decide where they stand amidst rising calls for independence and equality.
Tune in to uncover how our adventurers navigate this turbulent social landscape and explore what the future holds for Alsium and its people.
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1:10:03
15. Chaos and Decisions on the Adventurous Road
In this episode of Nat 1 & Done, the party resumes their journey following an eventful encounter with the enigmatic Mr. Heart. Armed with new mounts and on a mission, they soon find themselves brainstorming group names, settling on 'The Unseen Hand.' Along the way, they come across intriguing characters, including a mysterious woman named Miss Gold, who offers a deal laced with ulterior motives.
As they travel through dense forests and enigmatic red-leafed landscapes, the group engages in various activities like crafting, hunting, and bonding with their horses. Amidst humorous and intense moments, they confront political tensions in Brightfall and grapple with their roles as new members of 'the arms.' Join the party as they navigate through laughter, challenges, and moral decisions on this whimsical journey.
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1:12:23
14. Escaping the Palace: New Beginnings and Market Madness
In this episode of Nat 1 & Done, our foul-mouthed adventurers return with another chaotic and laughter-filled journey. After resolving past tensions within the confines of the palace, the group receives unexpected good news from Mr. Heart. They've passed the arms exam and are offered a position of service, granting them newfound freedom before their first assignment.
With time to spare, the crew dives into the bustling market district of Alsius, where hilarity ensues. From unexpected encounters and eccentric shopkeepers to potential new gear and magical oddities, there's never a dull moment. Witness the formation of new bonds, awkward conversations, and sticky situations as they navigate their way through stalls of mystery and wonder.
As the team wraps up their shopping spree, they face the daunting task of coming up with a secret codename, juggling immense pressure and countless ideas. Ultimately, they saddle up for adventure, ready to unravel the mysteries surrounding their arms exam with their steeds named Jeff, Pebbles, Toast, and Midnight Rider, promising a journey of both might and mishap.
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58:54
13. Bag of Holding Shenanigans
In this thrilling episode of Nat 1 & Done, our adventurers find themselves in a peculiar situation at the Alsius Palace. After a strange journey back, they are confronted by a mysterious man who offers them a chance to join an elite group known as the ARMS. The team is divided on their trust for this new ally, but ultimately, they decide to accept his invitation.
Amidst the chaos, Tor's charming encounter with the blacksmith, Miss Bodie, takes an unexpected turn, leaving everyone bewildered. Meanwhile, the discovery of a Bag of Holding provides some surprising moments for the group. With new directions ahead, the team must choose a squad name before embarking on their latest mission to Brightwood.
Join the gang as they navigate the twists and turns of their newfound path, all while enjoying some comical "ham finger" moments along the way. Will they be able to uncover the secrets that led them here? Tune in to find out!
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1:12:24
12. Mysterious Ziggurat Unveiled: Secrets of Camp Tusk
In this exciting episode of "Nat 1 & Done," our adventurers find themselves in a perplexing situation as they explore a mysterious ziggurat instead of the expected Camp Tusk. Navigating through a desert landscape, they encounter strange automatons and spectral entities, battling their way through unforeseen challenges.
The team grapples with the confusing nature of their test, dealing with intriguing characters like an enigmatic construct seeking release and intimidating figures reminiscent of their past encounters. Despite facing hardships, exhaustion, and a nine-day disappearance, they struggle to uncover the truth behind their unexpected journey.
Amid the chaos, the group must come to terms with their actions within the ziggurat, including the slaying of a dragon. Returning to find themselves under the scrutiny of the Alsium military, they face a new set of challenges and must provide answers about their bizarre and harrowing experience.
Nat 1 & Done is a Dungeons & Dragons actual play podcast where rolling a natural one can mean more than just a critical failure—it can spell doom for the entire party. Join our band of misfit adventurers as they navigate a perilous world filled with deadly traps, mythical creatures, and dark secrets lurking in every shadow. With high-stakes storytelling, unpredictable twists, and a little bit of chaos, every decision counts, and a single roll could be the difference between victory and catastrophe. In Nat 1 & Done, failure is always an option, but it might just lead to the most thrilling adventure of all.New episodes every Tuesday.