Game Dev Podcast | Coffee with Butterscotch
Butterscotch Shenanigans

Latest episode
570 episodes
- In episode 581 of 'Coffee with Butterscotch,' the brothers recap the full year-long journey of How Many Dudes. From a GMTK game jam entry to a bean burrito short that hit 900k views, blowing past 100k wishlists by January, and everything in between. They break down what actually moved the needle, what the numbers looked like along the way, and what the final push to July 30th looks like from the inside.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
00:00 Cold Open
00:19 Introduction and Welcome
02:02 Retrospective of 'How Many Dudes' development
04:21 Using game jams as market testing
08:24 Early marketing efforts and wish list milestones
12:08 Impact of YouTube Shorts and influencer videos
16:28 The role of signals and metrics in decision making
22:16 Store page strategy and launch preparations
27:15 Marketing levers and cross-promotion tactics
33:56 Demo release and early feedback
44:23 Post-launch growth and community engagement
50:12 Final preparations and launch day insights
To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
★ Support this podcast ★ #[Ep580] Anatomy of a Steam Game Launch - Indie Devs Reveal Their Launch Strategy
08/07/2026 | 59 mins.In episode 580 of 'Coffee with Butterscotch,' the brothers pull back the curtain on exactly how they're launching How Many Dudes, covering everything from timing, influencer outreach, trailer creation, to post-launch strategies. They discuss how they navigate the complexities of game marketing, with a reminder that most of what determines a launch's success was decided long before launch day.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
00:00 Cold Open
00:27 Introduction and Welcome
02:44 Game Development Status
08:28 Marketing Strategies and Influencer Outreach
11:37 Handling Embargoes and Coverage
14:40 Final Preparations Before Launch
21:41 Crafting Effective Launch Trailers
23:48 Understanding Audience Engagement and Store Page Dynamics
25:36 The Role of Influencers in Game Marketing
29:43 Navigating Pre-Launch Strategies and Expectations
34:45 Leveraging Ads and Algorithmic Visibility
39:34 Game Design Decisions and Player Experience
43:39 Innovative Marketing Strategies for Indie Games
48:06 Navigating Influencer Marketing Challenges
50:46 The Role of Reviews in Game Success
52:34 Balancing Passion and Commercial Viability
55:48 Challenges in Mobile Game Launches
To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
★ Support this podcast ★- In episode 579 of 'Coffee with Butterscotch,' the brothers dig into the pricing on Valve's new Steam Machine and how much of today's hardware costs comes down to components, inflation, and tariffs versus companies testing what the market will bear. From there, they turn to the cost of making a game like GTA6 and whether player expectations have kept pace with what it actually takes to build at that scale.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
00:00 Cold Open
00:18 Introduction and Welcome
02:47 Pricing and Market Context
05:37 Component Costs and Inflation Impact
08:45 Comparative Analysis of Console Prices
11:41 Historical Pricing Trends in Gaming
17:46 The Value Proposition of the Steam Machine
26:58 Analyzing Price Increases in Gaming Consoles
29:56 Understanding Market Dynamics and Price Strategies
33:55 The Impact of Inflation on Gaming Costs
41:51 Grand Theft Auto Pricing and Market Reactions
48:48 Early Access and Monetization Strategies
53:49 The Cost of Gaming Hardware
56:31 Consumer Expectations and Pricing
01:00:16 Valve's Position in the Gaming Market
To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
★ Support this podcast ★ - In episode 578 of 'Coffee with Butterscotch,' the brothers discuss whether Steam Next Fest is becoming a victim of its own success, as AI-generated slop and asset flips make it harder than ever for games to get noticed. They explore what Steam can realistically do about it, why the economics of publishing are shifting under everyone's feet, and what it actually takes to build the kind of studio track record that cuts through the noise when algorithms start failing you.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
00:00 Cold Open
00:30 Introduction and Welcome
03:37 The Evolution of Demos on Steam
06:28 The Impact of AI on Game Development
10:28 The Rise of Asset Flips and Slop Games
14:22 The Future of Game Discovery on Steam
18:37 The Philosophy Behind Steam's Store Policies
28:53 The Cost of Entry for Game Publishing
34:54 The Impact of AI on Game Quality
38:49 The Challenge of Game Discovery
42:48 The Existential Threat to Steam
47:54 Future of Game Publishing and AI Regulation
50:38 Navigating AI Accusations in Game Development
55:01 The Importance of Building a Studio Following
01:00:03 Marketing Strategies for Indie Games
01:05:07 The Role of AI in Game Development
01:09:16 The Future of Game Discovery on Steam
To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
★ Support this podcast ★ - In episode 577 of 'Coffee with Butterscotch,' the brothers dig into Steam's new personalized calendar feature and what it means for how indie games get discovered, wishlisted, and surfaced to players. They break down the difference between following and wishlisting, why launch timing still matters so much, and how Steam keeps finding new ways to put indie games in front of the right people. Then they shift into How Many Dudes beta testing, where player feedback is reshaping difficulty tuning and revealing just how differently people approach the same fight.
Support How Many Dudes!
Official Website: https://www.bscotch.net/games/how-many-dudes
Trailer Teaser: https://www.youtube.com/watch?v=IgQM1SceEpI
Steam Wishlist: https://store.steampowered.com/app/3934270/How_Many_Dudes
00:00 Cold Open
00:36 Introduction and Welcome
01:35 Steam Changes and Their Impact
04:36 The New Calendar Feature on Steam
07:28 Wishlist Dynamics and User Engagement
10:38 Developer Experience on Steam
13:28 Comparative Analysis of Game Platforms
16:28 Thoughts on Steam's Effectiveness
21:16 The Influence of Game Launch Timing
23:34 Understanding Game Following vs. Wishlisting
26:36 The Unique Position of Steam in Gaming
29:11 The Evolution of PC Gaming
33:52 Beta Testing Insights and Goals
44:37 The Beta Testing Experience
47:34 Feedback Dynamics in Game Development
50:30 Game Mechanics and Player Engagement
54:38 Balancing Game Elements and Player Perception
59:31 The Evolution of Game Characters
To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness.
If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello!
Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox.
We also built Ludokit, a tool for managing store pages, promo art, localization, achievements, credits, fonts, change logs, and more. Check it out at https://ludokit.com!
Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.
★ Support this podcast ★
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About Game Dev Podcast | Coffee with Butterscotch
Coffee with Butterscotch is the hilarity-filled weekly podcast of award-winning indie video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn the ins and outs of game development, productivity and workflows, the business of selling video games, our takes on entrepreneurship and building a small company from scratch, and how to be an unstoppable problem-solving machine.
Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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