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Furidashi Game Design Academy

Nicholas Theisen
Furidashi Game Design Academy
Latest episode

156 episodes

  • Furidashi Game Design Academy

    141. Metal Gear Solid V: Ground Zeroes (2014) | Year of Metal Gear | S6E08

    29/05/2026 | 1h 3 mins.
    [Content Warning] In this episode we discuss sexual assault and all the ways in which Kojima handles it VERY BADLY. We do try to pry out the good as well, but in many ways this relatively brief game is a dark premonition of where things will end for Snake... and it ain't good.

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social
  • Furidashi Game Design Academy

    140. Video Games and Digital Preservation | S6E07

    01/05/2026 | 50 mins.
    In this episode we not only learn that Nicholas has a day job but also that it is immediately relevant to questions surrounding video games and digital preservation. We discuss four modes or vectors for how this can work, none of which are mutually exclusive. All this to get at why preserving games is important and why people have conflicting ideas about how to do that.

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social
  • Furidashi Game Design Academy

    139. Metal Gear Solid 3: Snake Eater (2004) | Year of Metal Gear | S6E06

    06/04/2026 | 1h 2 mins.
    In this episode, we go back in time to the height of the Cold War, to discover the origin of the Snake/Boss dichotomy in Metal Gear Solid's third installment. Also on the docket: fan service scars, our boy Ocelot, and why it kicks ass to do martial arts with a motorcycle. Oh, and Nicholas tries to be nicer this time...

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social
  • Furidashi Game Design Academy

    138. Metal Gear Solid 2: Sons of Liberty (2001) | Year of Metal Gear | S6E05

    06/03/2026 | 51 mins.
    In this episode Nicholas tries to be fair to a game he very much did not enjoy, and Lauryn makes sure they cover something important, how the series is now leaning more heavily into its MANY combat mechanics and perhaps moving away from its origins as an anti-war war game.

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social
  • Furidashi Game Design Academy

    137. Metal Gear Solid (1998) | Year of Metal Gear | S6E04

    27/01/2026 | 56 mins.
    This month, we finally discuss a game people have actually played: Metal Gear Solid. We also take a look back at Kojima's notion of creativity as a memetic/genetic process and how this game maybe complicates the somewhat rosy picture he paints in his memoir and interviews. Also! The premiere performance of "Liquid Snake and the Konami Code," with its hit song, "Genome Soldier!"

    Substack: https://gamedesigndiscourse.substack.com/

    Patreon: https://www.patreon.com/furidashi

    Lauryn: https://bsky.app/profile/espressocat.bsky.social

    Nicholas: https://bsky.app/profile/academicality.bsky.social
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About Furidashi Game Design Academy
A podcast on gaming and video game design from both practical and academic perspectives.
Podcast website

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