Lucky Paper Radio is a podcast about Magic: the Gathering hosted by lifelong friends Andy Mangold and Anthony Mattox. Focused primarily on sandbox formats like ...
Using the Foundations Starter Collection as the Base for Your Own Cube — with Carmen Klomparens
View all cards mentioned in this episode
Andy and Anthony talk with Carmen Klomparens, lead designer of the Foundations Starter Collection, about the set and how it’s a great option for new Cube players looking for a starting point. They talk about what’s in the set, how and how it was designed, and then each offer ideas and specific cards they’d add and cut to use it as a cube.
Discussed in this episode:
Nile on Twitch
The full list of cards in the Foundations Starter Collection
Foundations Starter Collection on the mothership
The Uncanny Valley
The Regular Cube
Sacred Geometry
Carmen Klomparens on Bluesky
Musical production by DJ James Nasty.
Timestamps
0:00 - Intro
4:33 - Did Magic R&D consider that the Foundations Starter Collection might make a great skeleton for a Cube?
6:29 - Limited and Cube as a proxy for kitchen table Magic
8:44 - What are the high level goals of Foundations
11:24 - Using mechanics to encourage your players to discover what is cool about Magic
14:49 - What is included in the Foundations Starter Collection
19:37 - What would Carmen, Andy, and Anthony would add to the Foundations Starter Collection if they were to turn it into a Cube
20:21 - Addition: a set of mono-color Planeswalkers
22:28 - Addition: Archangel of Thune
23:23 - Addition: Emeria Angel
24:18 - Addition: another cycle of fixing lands
27:29 - Addition: Remand
28:52 - Addition: Ravnica bounce lands
29:40 - Addition: more support for the ‘gates’ theme
33:24 - Addition: Viscera Seer
36:57 - Addition: Kess, Dissident Mage
39:28 - Addition: Faithless Looting
40:46 - Addition: Irencrag Pyromancer
42:11 - Addition: Future Sight
43:19 - Addition: A good black green threat
46:06 - Addition: Krosan Tusker
47:30 - Addition: Treetop Village
49:56 - What would Carmen, Andy, and Anthony would cut from the Foundations Starter Collection if they were to turn it into a Cube
50:21 - Cut: the color hate cards
51:24 - Cut: Hidetsugu’s Second Rite
52:07 - Cut: Wishclaw Talisman
52:50 - Cut: Feldon’s Cane
55:33 - Cut: Command Tower
58:19 - Cut: Fog Bank
59:33 - Cut: Rogue’s Passage
1:01:22 - Cut: Stroke of Midnight and Harmless Offering
1:03:45 - Cut: Sol Ring
1:05:57 - The lessons Cube designers can take from Carmen’s experience with Magic R&D
1:10:09 - Llanowar Elves vs. Elvish Mystic
1:14:52 - A thank you for Burst Lightning
--------
1:19:00
Changing Patterns in Magic R&D
View all cards mentioned in this episode
Andy and Anthony talk about changes to the design of Magic cards over the years: including some overt changes like “snap on equipment” and more subtle differences in how attack triggers are worded they feel would have been done differently in the past. They talk about how each changes the texture and focus of games and how they think about them as Cube designers, whether they add more options or are a reason to pick cards from particular eras of the game.
Discussed in this episode:
Cooking Issues
The Oldest School Cube
Richard Garfield’s Post on Reddit
Lucky Paper Radio 213: French Vanilla Face-Off
Upcoming Cube Events
Cube for a Cause AW25
Playing Oppression PDF
The Best Method for Shuffling Cubes
Detailed Analysis and Comparison of Cube Shuffling Methods
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
0:00 - Intro
0:31 - Tofu Corner
3:18 - Introduction to changing patterns in Magic R&D
5:15 - Changing pattern: more enter the battlefield abilities on creatures
21:04 - Changing pattern: the proliferation of trinket artifacts like clues, blood tokens, map tokens, etc.
30:28 - Changing pattern: eliminating edge-case targets
38:58 - Changing pattern: ’snap-on’ equipment that attaches on entering
46:09 - Changing pattern: ‘whenever ~ attacks’ triggers vs. ‘whenever you attack’ triggers
59:08 - Closing thoughts and calls to action
--------
1:05:35
The Barash Files 002 — On Terminology, Communication, and Community
View all cards mentioned in this episode
In the second installment of “The Barash Files”, Andy, Anthony, and Zach talk about Cube terminology. They talk about how the language we use effects that kinds of conversations we have which in turn effect the kinds of communities we build. New terminology can enable talking more efficiently about concepts that get condensed into a term, but also make it harder to communicate the nuance and variety in those concepts, potentially making communities harder to enter.
Zach shares his thoughts on different parts of cube design, including ideation before anyone touches a card, material choices, what happens during the draft, and in game rules. His hope is to offer new terminology to push the boundaries of what cube designers consider when building a cube.
Discussed in this episode:
Parker’s History of Cube Article
The Dunning Kruger Curve
The Cascade Cube
Eiganjo Drift
Ryan Saxe’s Autobattler Cube
The Devoid Cube
Curio Cube
Degenerate Micro Cube
The Bauble Cube
Reading Rainbow
Companion Cube
Tupelo Honey
UMA Plus Cube
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
0:00 - Intro
2:04 - Zach’s Preamble
6:14 - What is a “Cube”?
20:09 - Where did the normative ideas of power-maxing and constructed ban list naming conventions come from?
29:50 - The need for new terminology for different kinds of cube design
38:36 - On strange, non-descriptive deck names and accessibility vs gatekeeping
45:15 - Zach’s Five Areas of Cube Design
58:11 - The costs of making design choices in unexpected areas of Cube design
1:10:07 - On calling small Cubes “Twoberts”
1:14:52 - On referring to Cubes as “Baltimore Singleton”
--------
1:25:15
Always Be Cubing — 2024 in Review
View all cards mentioned in this episode
Andy and Anthony close out 2024 reflecting on their year in Magic. This year Magic’s new direction as a product driven primarily by marketing goals fueled with cheap gimmicks and cross branding feels solidified. Our hosts talk, kind of briefly, on how their relationships to the game have changed because of that. More importantly, they talk about their personal highs and lows with the game this year.
Regardless of the direction Magic as a product is moving, the Cube community has surged in so many ways. Small, grassroots events have become a norm. The local Baltimore Cube community is hitting a stride. The interstate Cube culture is emerging and flourishing. They also talk about some of their struggles in taking on more ambitions projects and how the podcast has effected their relationship to the online community.
Discussed in this episode:
Glengarry Glen Ross
Episode 218: State of the Game 2024
The Adventure Zone
Hello from the Magic Tavern
My Brother, My Brother, and Me
Til Death do us Blart
100 Ornithopters
Episode 206: The Joy of Gaming with Richard Garfield
Potsdam Gravity Potato
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
0:00 - Intro
8:48 - Recap of last year’s recap
10:51 - How our relationship with Magic changed in 2024
13:34 - The perishability of joy, novelty, and discovery: why Andy and Anthony no longer listen to most McElroy brothers podcasts
23:34 - On decreased participation in set surveys
25:07 - Shared High: Small, Grassroots Cube Events
32:18 - Andy’s High: The Design of and Reception to 100 Ornithopters
37:35 - Anthony’s High: The Variety of Depth of What is Accepted as a Cube
42:28 - Anthony’s High: The State of Our Local Cube Playgroup
44:17 - Andy’s High: Having Richard Garfield on Lucky Paper Radio
48:36 - Anthony’s High: He’s Good at Magic Now
53:18 - Anthony’s High: Connecting with Magic Friends about Things Other than Magic
55:45 - Andy’s High: The Reception to Our First Playmat
57:04 - Andy’s Low: The Playmat International Shipping Fiasco
1:09:43 - Andy’s Low: His Sensitivity to Discussion on the Podcast
--------
1:29:05
The Barash Files 001 — The Principles of Game Design
View all cards mentioned in this episode
Zach Barash joins Andy and Anthony for the first episode in a series where he shares his game design expertise. In this first episode, the three talk about the first principles of game design, including the iteration loop most game designers follow (and similar processes in other fields!). Starting with ideation, then forming a hypothesis, finally prototyping and playtesting, designers feed the results they learn back into the beginning of the process.
They talk about how cube designers can learn from the process, adopting the role and mindset of a game designer.
Zach works at Wizards of the Coast on the Arena team, designing many of the events available — his opinions on the show are his own. We’re excited to have him join us for four more episodes in the near future.
Discussed in this episode:
The Power Broker
Kingdom Death
Drawing Live: Zach’s Column for Hipsters of the Coast
Spaced Penguin Playthrough on YouTube
The Cascade Cube
The Turbo Cube
Reading Rainbow Cube
Andrew Elebogen Tween about Extrapolating from Too Small Sample Sizes
The Beginning of Infinity
The Modern Darlings Cube
The Museum of Modern Cube
Linguistic Relativity
Playing Oppression
Andy, Anthony, Parker, and Zach on BlueSky
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Timestamps
0:00 - Intro
10:02 - Game Design with Training Wheels
12:43 - Anthony’s History with Game Design
19:21 - The Basic Principles of Game Design: The Iteration Loop
33:56 - Balance is Overrated
47:32 - How does one go about uncovering truths about their cube?
59:11 - What does a cube designer mean when they say they want ‘balance’?
Lucky Paper Radio is a podcast about Magic: the Gathering hosted by lifelong friends Andy Mangold and Anthony Mattox. Focused primarily on sandbox formats like Cube, which are free of banlists, rotation, and net decking, the show is about the best parts of Magic and how to get the most out of the game.