Definitive Ranking returns! This time around, we’re putting a bow on our dedicated coverage of Metroid Prime 4: Beyond, and we are going out with a bang. We cover the good, the bad, and the ugly; the breathtaking graphics, the horrific story, the rock solid gameplay, the divisive level design, the soundtrack and if it hits, and so much more!
Come play along, and as always, here’s the criteria for the Definitive Rankings:
World / Atmosphere (the vibe, the setting, the mood)
Art Style (design of Samus, the enemies, the graphics in general)
Story (what works, what doesn’t)
Pacing / Progression (are there any parts that really bog the player down, or is it still fun getting lost?)
Gameplay / “Gimmick” (what new or different gameplay aspects we like)
Items / Abilities (how are the powerups and are they cool and practical)
Areas (how does each individual area look, feel, play, etc.)
Enemies / Bosses (are they fun, creative, etc.)
Expansions / Powerups (are the expansions hidden throughout the world fun, creative, and enjoyable to collect?)
Music (are we humming along?)
Of course, all of these are subjective, and we’re putting our critics hats on, but we want to hear what you have to say on Bluesky!
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